Current Feral Energy Mechanics Not Accurate to TBC (Links)

I’ve spent some time snooping around and looking at the old information strewn about the internet to help confirm or deny my suspicions, and I think I found several sources that definitively shows that the current implementation of energy that we have is actually not true to TBC and should be altered to more closely resemble how energy actually worked in 2.4.3, the patch that TBC Classic is being modeled around.

Specifically you’ll be looking at post #20 on page 1 of this ElitestJerks feral thread which I rooted out, circa October 2007 just after patch 2.2 hit. Patch 2.2 landed in September of 2007 and is known to be when the changed energy mechanics were first noticed. Here is an image of a blue referencing a poster on the old wow forums asking about it while 2.2 was on PTR:

https ://cdn.discordapp.com/attachments/225638945549975563/816072640896827412/unknown.png

is it an intended ‘fix’ that our powershifting has been nerfed…

Delete the space after “p” or “s” preceding the colons in “http/s :”.

https ://web.archive.org/web/20081007045310/http ://elitistjerks.com:80/f31/t16902-feral_druid_megathread/

After the powershift/Mangle you’re now sitting at 0 energy at worst, or a partial tick amount of energy at best (due to the changes in energy tick mechanics). Whereas a Rip/Mangle at ~80 energy means you’ll have ~30 energy leftover (80 - 30(Rip) - 40(Mangle) + 20(tick)) from the inevitable tick that would have happened in that time.

This post is implying that some sort of partial energy refund existed, and that you were left with a partial tick amount of energy in cat form, in a “best case”.

As long as this partial tick was at the very least 4 energy, this would give druids a double shred rotation, just needing to wait the energy tick for the 2nd shred, which isn’t really that big of a deal and would be a massive improvement over what is currently implemented in prepatch.

What I do know is that we are not getting any partial energy other than the +1 or -1 bug that Blizzard has acknowledged.

Please look at the following link from old Wowhead threads circa 2008. Credit to Schwifty of the Druid discord for helping to root these out. Please focus on specifically posts #6 and post #9:

https ://www.wowhead.com/forums/topic/powershifting-huh-26934

Post #6

That is cool. I did not know you could health pot powershift while tanking. I’ll have to play a macro for that. I knew about the energy powershift. This is easiest with a energy timer. You have to get used to doing it with a latency issue. If you powershift too late, even being within the tick, you have the risk of losing out if it lags too long and doesn’t register cat before the energy tick.

Post #9

(He’s obviously super wrong about powershifting in general but it’s still relevant)

I honestly dont think powershifting is worth it. You should already be watching your mangle, rip and energy total throughout a fight, its too hard to time the energy tick right before you powershift, but it can be done. If you can manage watching everything and still dpsing and doing the proper things in the fight, go for it.

The following, a guide on Ownedcore, circa 2008:

https ://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-guides/137778-guide-feral-druid.html

Powershifting
Many people ask what powershifting is. The basics: Furor gives the player 40 energy when they switch out of form and back in. This means you can shift out and in for a net gain of 40 energy, every time. This is essentially a conversion of Mana to Energy, as it will always cost you mana to shift. By timing the shift you can make it so you lose as little energy as possible (from the residual energy in your bar when you shift and the energy you lose while out of form), and this is essentially the skill of Powershifting. By doing it correctly you should be able to gain about 30-35 energy, and even doing it badly the gains should be in the region of 20 energy or so, although it is possible to gain no energy or even lose energy if you do it badly. By doing this you can gain a decent amount of DPS, an general analysis of the DPS gain you can expect follows

You’ll see here he is referencing a similar “best and worst case scenario” situation similar to the post I found on the wayback EJ thread, and even gives some values that are impossible for us to verify but they are significant values nonetheless. So these two posts logically align. This post literally outlines how energy was partially refunded depending on how you timed your shift.

In TBC.

These all point to something, all from different sources during the post 2.2 era, that I think are pretty definitive:

There was some kind of variable partial energy refund for timing shifts with the energy tick.

This means that the current implementation of energy in the TBC prepatch is incorrect and in the strongest but most polite terms, I think it is imperative that it be looked at, and subsequently changed to better match actual TBC mechanics so that the integrity of the Feral druid playstyle is not immensely compromised by neglecting to fix this.

Thanks for reading, Blizz.

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Thanks for taking the time to investigate this HUGE issue that feral cats are having.

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Is not the patch they are aligning to.

I never said it was. Patch 2.2 is just when the powershifted energy tick change was first noticed/documented.

https ://cdn.discordapp.com/attachments/225638945549975563/816072640896827412/unknown.png

This image is a blue responding to a concerned poster about the mechanics on PTR before patch 2.2 hit.

Imagine skipping over the entire post to zero on this but still be wrong

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Are you saying we should have our energy adjusted once we approach Sunwell? Because if this isn’t what is going to happen then we aren’t really going to see them give us a progressive change.

This is absolutely huge. Thanks so much for digging into this

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Thought you said it was fine last night

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he was skeptical and did believe it was accurate at the time. people who change their opinions based on evidence are sadly rare but wonderful and we should not shun them for it. thanks, zipzo, for looking deeper into this and adding your voice. and i’m sorry you didn’t have a judgement of wisdom in your raid. that must have been difficult for you. :kissing_cat:

#fixthetick

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All classic mechanics were a reflection of what they were in 1.12 from the beginning, in Classic Era realms. The stated intention of TBC Classic was that the same would be done in reference to 2.4.3.

I’m just holding Blizzards feet to that fire. I’m not arguing for a “progressive” system because that would in turn mean a ton of things are currently not congruent with the intended experience they are going for, class-wise. Blizzard obviously didnt want to do progressive balancing in Classic, so they’re unlikely to be [walking back and] doing it for TBC.

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I’m pretty sure the evidence provided suggests that the current implementation in the pre-patch never even existed, not in TBC or any expansion. It should be adjusted asap, not when moving phases.

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Let’s get this fixed boys! Thanks for the writeup and research!

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This is some s-tier due diligence. Blizzard, please wake up and address outcry from feral druids.

The worst part is that they had partials in the beta already and then removed them for some reason. All they gotta do is put them back and hopefully add artificial spellbatching for powershifting (since 80 energy shifting was still possible back then with it) and we’ll finally have something mostly accurate to 2.4.3.

Blizzard #savethecats before we call PETA

Powershifting is so unique, there’s nothing like it in classic or any other mmo, and if I had listened to my friends and rolled warrior I wouldn’t be as invested in the game as I am now.

The new energy makes my character feel so much slower and clunkier, I really hope they change it by June 1st. Thanks for shedding some more light on it Zipzo. Hope Blizzard sees this and takes note.

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Thanks for the very cool investigative research here. In addition to the current energy tick after shapeshifting mechanic being un-fun, it seems it’s also incorrect. Fixing would be a win-win for Blizzard. No one loses. Blizzard, put your coders to work!

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Very informative and interesting. I hope Blizzard reads and acknowledges this post.

There are other references to a different energy tick interval in the wowhead post that I noticed. Specifically the DPS rotation chart used on page 3 post 16. Which clearly references a 1 second tick interval after powershifting, not the two seconds we currently have. Dated June 2008.

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Oooookay…

In Vanilla we got full tics, continuously going along that we could time when jumping in and out.

In Wrath, we got 1 Energy every 0.1 sec, corresponding to the prior 20 Energy per 2 sec (the tic), but now it is silky smooth and scales with Haste (I think that was added in Wrath, maybe it was Cata). However, Powershifting was dead in Wrath.

So in TBC we know we were getting partials in the middle of the expansion, sorta like the later Wrath setup, but still janky because you could clip enough of the tic to get nothing since it was techincally stuck on a once-per-2-sec timer, and there are WoWHead comments to that effect as well.

However, we had already found evidence of tic reset in TBC, notably in the last patch of which is our reference client.

That’s why I asked what I did, because if at some point in TBC we had the reset regen timer when out of forms, then it is part of a progressive tuning issue rather than just-get-it-right-please-Blizzard.

See: https://wowwiki-archive.fandom.com/wiki/Powershifting?direction=next&oldid=1433790 ← This article unfortunately never filled in the damned Patch or date or even links to anything useful when it makes the statement that it does in this 2010 update of the article. No later versions have a Patch number of date either.

See also: http://web.archive.org/web/20100520165137/http://elitistjerks.com/f73/t25842-feral_powershifting_macros_thresholds_mana_management/

Post #9 - May 16, 2008 - Patch 2.4.2
Mijae, you forgot that shifting resets the energy ticker.

Post #12 - May 17, 2008 - Patch 2.4.2
If done properly this would have the powershift occur when the energy ticker was halfway through a tick. For the one Im using (old energy watch) the ticker itself does not reset upon a shift (i.e., it continues “ticking” through the shift without pause). As such the tick after the powershift almost always occurs when the bar is again halfway through. The implication here being that it still takes the full 2 seconds to get the energy rather than the 1 sec it would take if the counter didnt reset.

So sometime during TBC, tics got weird and partial, but by Sunwell we had reset tics, which is why such great efforts were taken to minimize loss when Powershifting for the Furor (and optionally Wolfshead Helm) gains.

By the way, this thread is when there was a smart macro system that let us just check for all manner of conditionals and have a macro pick and choose what to do based upon that while we spam one key. Pretty sure this is why Patch 2.4.3 came along shortly after to kill off these kinds of macros.

As it stands now, it appears that tics entirely resetting on shift is the intended Patch 2.4.x behavior, and the continuous timer was fixed and never returned in the immediate future of post-TBC either.