Current Class Balancing (DPS) 10/30/24

Ehm, Pet Stun? Trap? Binding Shot? Silence Shot?

Even more weird that you think you could judge then.

Please remember that we talk about state of WW in high rated 3s/shuffle!

And I’ve had several expansions of experience playing at 2.2k+ to be able to have inference on what they can do.

We are talking about top ratings, which currently start at 2400+. And it doesn’t matter what experience you might have had in previous expansions, since the game has changed. WW has changed! Dropped massive burst potential for decent sustained.

Maybe look at it from this point of view: On lower ratings, WW is still very decent. You are quite tanky like you already mentioned and people don’t play around your defensives. They also don’t plan their cooldowns, so sooner or later you get a window where you can generate massive pressure and probably even kill.

But on higher ratings, a lot of specs can easily kite you, especially in the short windows where their healer is cc’d. Your damage is very planable, your big burst window has the exact same CD like the healer trinket, etc.

In the end you won’t be more than a Fury warrior with a lot less pressure but therefore being a bit more tanky. But how does that help you, when you can’t carry the game. In shuffle you will realize that all you do barely matters, your mates have to carry the game. You are not more than a dmg bot that is easy to kite around.

And now ask any WW who is playing at 2400+. Doesn’t matter if Dorito, Blizo, Fuseton, Cutiepie, etc… They all will basically agree with that! You are missing burst and/or toolkit, that gives you the options to lead the game. You are always dependent on the “plays” of your teammates!

And that is what the ladder and my analysis reflects. WW is not really a good pick for top ratings!

On point! :+1:

Yes they have those buttons I’m saying they don’t even have to use them lol, their pressure is so high

Do they have flying serpent kick? Do they have roll? Transcendence still exists right? Karma, diffuse magic, fof parry, fort brew, energy based healing, tiger lust, BoK cdr for FoF, SEF, xuen, the broad strokes of how monk pvps has been the same it’s entire life.

Kite and heal for survivability, control, and set up burst.
The only thing that has changed is the strats.

Only thing they need to do is remove the degeneracy of fof parry and return stun.

What burst :rofl: above 2400 no one is dying to 200k celestial conduit ticks or 50k flurry ticks, or 150k FoF ticks or a 400k rsk

Yes, with 50% longer CD compared to last expansion! :slight_smile:

They do, but in case you haven’t realized, a single disintegrate tick from a Devastation Evoker does as much damage as our RSK. FoF is basically the same damage of a BoK with 4 stacks, just that BoK needs 1 GCD to get the damage out, not 3.5!

Does that sound like DF or SL to you? If not, you got my point!

That is one thing they should do, but that would probably not be enough!

Anyways, Dorito did basically confirm my sentence there. Why do you still think you know better?

You put a quote about kit, then proceed to talk about damage. Ok

Was enough for previous times when their damage was kind of low.
Fof should have never lost stun and I’ve said that since bfa when it was taken right before launch.

Question for you; are you currently over 2400 right now?
If so, then are you saying you got carried if not there by skill?

Yes my class got carried by my teammates playing god specs and all I did was exist to not be a viable kill target.

I mean it’s probably not the way you would want to play, but it sounds like you were able to do it.

While I truly believe fof stun should have never disappeared and the parry should burn for all eternity, other than that I don’t see a real need for monk to get a dmg buff.

I do think orbs should come back, don’t remotely know why they ever disappeared from WW when it was MW that was the abuser.
But that doesn’t answer your concern.

I said WW has changed and was talking about missing burst and/or toolkit, that helps you to kill stuff. So a damage design that mostly aims to be sustained instead of high burst, is a change which leads to missing burst, don’t you think so?

Everything is meaningless in arena, as long as you are able to kill stuff and are able to avoid the enemies killing you. And what do you need to kill stuff on top ratings? Either great CC chains or great burst or a mix between both! WW has nothing of it.

Anyways, I think I invested more than enough time into it. Numbers don’t lie!

Representation=/=strength

Representation on top ratings in direct comparison with class popularity overall == a great indicator for class strength!

But like mentioned before, I repeated myself multiple times. If you still disagree, that is fine. But please don’t waste my time any longer by trying to convince me with your stomach feeling and opinion based on 20 2s games on low mmr.

Nope; earlier you presented actual opinions that could be argued for why windwalker could use buffs and/or additions to tool kit, but the numbers for representation=/=strength.

I will just quote myself, when you keep repeating your nonsense:

Except your entire conclusion why WW requires buffs couldn’t be inferred from the numbers of representation.

The only nonsense is you talking about representation as a basis for strength.

The only thing numbers does is potentially point out there may be cause to look into why the numbers are that way, but they don’t tell you anything else empirically but what is popular.

Don’t you get it? We are not talking about overall representation but get it into context with the overall popularity.

When a class has barely anyone on top ratings, even though it has a good popularity, there must be a reason why not more reach the top ratings. And that is what I was talking about the whole post.

When out of 1000 Feral players ~11 reached 2400 in 3s, but out of 1000 WW player not even 2 were able to made it, there must be a reason for it! And it is definitely not, that all the feral players suddenly got huge skill since the last season of DF.

And honestly, if you don’t agree with this basic concept of logic, I think we have nothing to talk about anymore!

Havoc needs at least 20% more st and better defense