Let me introduce you to cutiepie there, he’s a decently experienced WW from the EU who likes to come over here to cry on the NA forums about how terrible wind walkers are, even when they actually are doing great.
He constantly would cry in the monk forums saying we need this buff and that buff, when we were doing just fine.
Not to the degree I use to that’s for sure, I only just came back after quitting 2 years ago.
You mind reframing this question or statement, are you asking I should at least pvp with it?
Mainly because I pay a sub to play this game and can give my opinion of judgement just the same as you.
I talk specifically about WW because it’s what I almost exclusively play since their inception and I’ve played it enough and at a decent enough level I have a solid grasp of what it can do.
I did, it was stupid easy to do, even through defensives they would die unless immunities.
Simply having counters doesn’t automatically mean it was going to be stopped
^
Let me introduce to you the sunk cost fallacy, simply playing for a length of time is not a good justification.
Should do it because it’s fun for you, not because you feel you must simply because you have.
I enjoy monk, love it really, I’ve been annoyed by some of the issues that comes from developers not knowing what to do with the class now that the creator of it is gone, but at its core I truly enjoy the gameplay of Windwalker and it’s basic design.
I’ve literally just started playing again, I got level 80 last Monday.
if you mean with decently almost 1300cr higher experienced than you then yes. Also on a region where the meta is much more unfriendly for WW compared to NA but thats just on the side.
I checked you out multiple times and yet im wondering, ask yourself again did you really do it? and if it was so stupid easy why are you 2.3 max in a season where 2.4 was the equivalent of 1800 or even worse.
I still like my monk and ive grown to the abilites and looks of monk which no other class really can replace, theres a lot of memories included and im also usually known as a monk player so why would I just give it up? Im literally just playing it to waste time until MoP comes out so I am able to play a real version of monk. I multi class a lot lately more than i ever did mainly because monk is literally quite unplayable most of the time. It’s better for the mental to just play something meta broken easy once in a while if monk is never allowed to be on the same level.
get them tiger
While you are free to do so Its sometimes better to just keep some things to yourself especially if you try to educate everyone with facts when most of it is just blatant lies
No one cares, literally everytime you have brought this up in the past plenty have asked the same thing, want a cookie?
As I’ve mentioned before over the years I do rated pvp just enough to be fully geared so I could wpvp without having a disadvantage.
In times I didn’t need rating for gear I didn’t bother with rating.
Or just put the game down and play something else, or find something else to do.
Quite rich coming from someone who tries to gaslight about monk during times they’re in fact really strong.
The question wasn’t if you are allowed to judge - of course you are - but why you want to judge.
Maybe it is just me, but I don’t judge about things I don’t know enough about.
Ehm, no! DHs are just used to do omega cleave damage. That has shifted to more ST based damage. A 30% buff would result in free kills.
The problem with DH is, when the damage is good enough, its usually OP because their toolkit is too good. Insane mobility and gap closer, mostly chaos dmg that bypasses armor, decent cc (2 stuns, incap, fear), Glimpse, Dispel, Purge, Darkness, Stealth Sight, MS and so on.
When the damage is good enough, they become broken. When not, they just suffer from other classes having such toolkit with great damage - like Feral right now.
Don’t get me wrong, they definitely need buffs like DK, WW and Ret! But saying that flat +30% still wouldn’t be enough is just a stupid statement in my honest opinion!
WW is super mid atm, and is just extremely boring to play these days. It’s got strong (probably too strong) defensive cooldowns/passives and that’s it. Almost all your damage buttons feel miserable to press. They butchered fist of fury and RSK feels like a filler button.
Has zero utility, zero burst, mid to ok-ish cleave, no ability to make a play or enable a teamate. You just exist while your team mates play the game and eventually do things for you.
That is just your opinion. In my opinion, a comparison between popularity and representation on top ratings, does definitely tell me if a class is too good or not good enough.
It is definitely not a perfect measurement, but a decent way to show where the devs should look at!
I doubt it, but please, tell us which DPS class is in the analysis on a completely wrong position in your opinion?
I already gave the reasons for it. I am mostly interested what DPS classes are good picks to reach high ratings and what dps classes needs more love.
So I kept similar specs as one class, as you can simply swap in between them, without the need to reroll to a new class. Exception are melee to range specs → Feral/Boomy, Ele/Enha and splitted SV from the other Hunter specs.
The dev’s goal should be first to give at least every single class one DPS spec that is decent and viable, before fine tuning several specs of a class, that are overall quite similar.
So when Rogue is doing good in the analysis, it doesn’t show you if its just one spec doing great or if all are good, but that Rogue has at least one spec that is ready for top ratings, which is good enough to begin with!
One class could both have the best spec in the game and the worst at the same time, and your logic would then say that the terrible spec can go be forgotten.
What class has a DPS spec that isn’t viable? Also why should a WW monk expect to be always at the middle to high end when all other specs rotate through relevancy? Someone good at Outlaw doesn’t mean they are good at sub and it is unreasonable to say “too bad” in favor of changes for Solo dps hybrids
That is true, but the past showed us, that most people of a class roll to the best possible spec in competitive PvE and PvP!
So like I said: I don’t care if Affli is better than Destro, but what I care about is, when a DPS class doesn’t have a single spec that is a viable pick in PvP.
My analysis never had the goal to show the balancing of specs, but the balancing of DPS classes. And that is exactly what it does.
If you think it was no value, that is fine for me. As long as the devs see where they should looking at.
Balance classes first and similar specs of a class after!
The people at top ratings are the people that are always up there, only time it’s someone different is outliers and they are a better metric to look at than what the same top rated players are doing.
But it’s the same people everytime, just playing alts with things they find is easier to succeed with, that in of itself doesn’t mean offhand what is strong and what is weak.
Trying to balance from the top end is dumb, as 99% of the playerbase will never reach up there.
I’ll give you a guess, I’ve already used them as an example.
Doubt it all you want cupcake, I don’t have anything to prove.
Look at the last column. With perfect balance, the number would be nearly the exact same for every class. And now look at the bottom!
So DH, DK, Monk, Pala, … don’t have a decent PvP spec right now! Warriors got buffed lately, so they might be fine for now. We know after some time, when the representation has shifted in the ladder.
I am sorry friend, but you aren’t important enough for me to save every single sentence you said. Please point exactly out what specs are at the wrong place in your opinion, where they should be placed and also reason it, with fundamental evidence most people would agree with.
That means, that your stomach feeling is not a legitim source!
Because when a class has only a single dps spec then that dps spec should be viable, telling someone they can’t pvp with their chosen class is wild.
If a class has multiple to choose from and at least one is viable then to have all 3 viable is greedy if others with limited options are lacking.
So the only thing unreasonable is saying the singular dps spec class should suffer so that one aith multiple options can have a choice of flavors.
Rogue is still rogue.
You might have an argument with say ele vs enhance or boom vs feral, as that’s a difference of range and melee being different play styles.