except in both the NA and EU combined there are a total of 2243 WWs above 1000 rating right now. with EU being 1137 with 2 and NA being 1106 with 2 as well.
I highly doubt that nearly 800 WW suddenly started doing arenas suddenly in the short span on a day in the middle of the work/school week.
Then WW would even be more popular but also even more worse than my analysis shows. You got that, right? 4/2243 < 5/1451
But right now, I see on seramate 782 WW in NA and 740 in EU, that is in total 1522 WW above 1000 rating and still 5 above 2400 (2 in NA and 3 in EU).
For monk in general on the other hand, I see 1299 in NA and 968 in EU, which means 2267 monks across all specs. So I would assume, you didnât filter correctly?
I cross checked the data with drustvar and it even shows me only 1099 WW above 1000 rating in EU+NA, which means that seramate has a lot larger database of players.
NA 2400
https://check-pvp.fr/ranking?region=us&faction=all&minRating=2400&maxRating=4100&realm=all&specs=269&classes=all&sort=rateatm3v3&order=desc&page=1
EU 2400
https://check-pvp.fr/ranking?region=eu&faction=all&minRating=2400&maxRating=4100&realm=all&specs=269&classes=all&sort=rateatm3v3&order=desc&page=1
NA 1000+
https://check-pvp.fr/ranking?region=us&faction=all&minRating=1000&maxRating=4100&realm=all&specs=269&classes=all&sort=rateatm3v3&order=desc&page=1
EU 1000+
https://check-pvp.fr/ranking?region=eu&faction=all&minRating=1000&maxRating=4100&realm=all&specs=269&classes=all&sort=rateatm3v3&order=desc&page=1
I took https://seramate.com/eu/ladder?specs=[269]&type=3v3&page=1&rating=[2400,2800]&perPage=50
I also checked the ladder on wow and found there 3 WW above 2400 too. check-pvp seems not to track Drwalkerx-Kazzak at 2403 rating.
The players above 1000+ rating is interesting. I donât know how the difference is made between both sites! However, like I said before:
But I checked several specs and they all would drop in a similar way, but the spots in general donât move. I will make a rework though tomorrow with the data from check-pvp to be sure.
Basically shaman are OP, as are druids and disc priests. Healers who dont use cast bars Basically ignore the intended weakness of them- well coordinated players should be able to lock them down.
For feral the issue is they do everything rogue does, but better because their abilities deal permanent ( to that arena) damage if not removed. For everything shaman its simple- they have huge cooldowns, and can cc while also having bugged damage coefficents causing them to do about 1.5x pvp damage compared to the intended amounts.
Hey friend. Sorry, I didnât take a look onto healers in my analysis.
Well for dps youre going to see overlaps due to âhybridâ classes having access to baseline and talented stuff. For example poison cleansing totem on every shaman when a rogue is present, directly countering the rogue.
Feral gets cyclone and roots like every druid but also other stuff.
Ret funny enough is the weakest âhybridâ due to having easy counters to their stuff from simple interrupts to spell reflect or disarms.
https://check-pvp.fr/eu/Kazzak/Drwalkerx
I get a 404 error for him.
https://www.arenamate.net/search?name=Drwalkerx
Canât find him there either
https://drustvar.com/character/eu/Kazzak/Drwalkerx
This doesnât have him existing either. So he must have changed his name
Could be, but it is still listed in the official ladder.
Isnât that a 2 minute cooldown now? I donât think that is a hard counter.
Probably got caught boosting lol
Hey friend.
I did the analysis again with the numbers from check-pvp. Didnât change much. Same specs/classes are being shown as too strong and too weak.
3s:
Class/Spec | Per mille (â°) | Count 2400+ | Count 1000+ |
---|---|---|---|
Feral | 10,56 | 42 | 3976 |
Enha | 9,50 | 8 | 842 |
Ele | 9,19 | 17 | 1849 |
Rogue | 8,67 | 33 | 3808 |
Hunter (w/o SV) | 6,77 | 30 | 4430 |
SV | 5,74 | 5 | 871 |
Priest | 5,37 | 20 | 3726 |
Mage | 4,27 | 19 | 4453 |
WL | 4,03 | 23 | 5713 |
Evoker | 3,55 | 7 | 1973 |
Warrior | 2,63 | 15 | 5710 |
Boomy | 2,37 | 3 | 1266 |
Pala | 2,25 | 6 | 2672 |
DK | 2,10 | 10 | 4758 |
Monk | 1,77 | 4 | 2254 |
DH | 1,47 | 2 | 1361 |
RSS:
Class/Spec | Per mille (â°) | Count 2400+ | Count 1000+ |
---|---|---|---|
Ele | 11,12 | 48 | 4318 |
Enha | 11,01 | 29 | 2634 |
Priest | 8,77 | 62 | 7070 |
WL | 6,91 | 96 | 13899 |
Feral | 6,33 | 55 | 8688 |
Evoker | 5,73 | 27 | 4708 |
Hunter (w/o SV) | 5,46 | 86 | 15757 |
Boomy | 5,21 | 15 | 2879 |
SV | 4,13 | 12 | 2904 |
Rogue | 3,87 | 48 | 12395 |
Warrior | 3,11 | 58 | 18651 |
Mage | 2,73 | 38 | 13935 |
Pala | 1,89 | 18 | 9524 |
Monk | 1,76 | 12 | 6822 |
DH | 1,29 | 7 | 5444 |
DK | 0,68 | 9 | 13219 |
Overall strength based on the ladder:
Class/Spec | 3s | RSS | Points |
---|---|---|---|
Enha | 9,50 | 11,01 | 20,51 |
Ele | 9,19 | 11,12 | 20,31 |
Feral | 10,56 | 6,33 | 16,89 |
Priest | 5,37 | 8,77 | 14,14 |
Rogue | 8,67 | 3,87 | 12,54 |
Hunter (w/o SV) | 6,77 | 5,46 | 12,23 |
WL | 4,03 | 6,91 | 10,94 |
SV | 5,74 | 4,13 | 9,87 |
Evoker | 3,55 | 5,73 | 9,28 |
Boomy | 2,37 | 5,21 | 7,58 |
Mage | 4,27 | 2,73 | 7 |
Warrior | 2,63 | 3,11 | 5,74 |
Pala | 2,25 | 1,89 | 4,14 |
Monk | 1,77 | 1,76 | 3,53 |
DK | 2,10 | 0,68 | 2,78 |
DH | 1,47 | 1,29 | 2,76 |
The goal should be to get everybody to around 10 points. I think the most urgent buffs are for DH, DK, Monk, Ret, Warrior and the most urgent nerfs are for Enha, Ele, Feral and maybe SP.
Some of the urgent tuning is already done, but some are still missing!
all they have to do is buff armour on dk by x% and it will feel fine. instead its like i have 35% armour and i just die because some one rakes me one time.
Bleeds ignore armor, buffing your armor wouldnât change that XD
but itll help with the 2.5m ferocious bite afterwards. and windwalkers. and warriors. and sub rogues. and hunters, and demo locks, and the one dude playing totemic hitting me for 4 million physical damage with surging totem. dont want to counter all the damage. i just dont want to die 100-0 in 3 seconds through ibf and 30% DR from passive talent.
Edit: or they just unnerf death strike so I can actually use my toolkit. healing for 500k when im getting hit for millions doesnt really feel good especially since it takes 40% of my resource to press it once.
Buffs to armor are always bad as only a few specs suffer from it like WW and Sub, but it doesnât help you much versus Feral, Assa, etc. because armor does not reduce bleeding damage.
So while I agree that DK need defensive buffs versus melees, it should more be a -10% to all physical damage
passive wall for example, which would include bleedings and stuff.
Because the literal team one shot which it wasnât it was a singular âcomboâ on a single target was on a 1 minute timer and only required the pressing of the trinket button which if you were in a team of 2 was easily cycled, thus WW actually being garbage especially SL S3/S4, it was the best class to boost people though i give you that.
if you talk historically there were more than 2-3 seasons there are at least 2 seasons EACH expansion where WW is undertuned garbage.
Your said problem of floor and ceiling doesnt hold any weight because the true problem WW has is finding a team which is willingly ready and skilled enough to hold their own weight and carry you, which means an enormous effort of healer+carry dps synergy.
This has been the way WW works ever since BFA. Which means in THEORY ww is not weak thatâs true, but if you really want to show off a strong version of WW you need a very very small selective group of people who play with you and understand the in and outs of WWâs strengths and weaknesses, only then you might find success (see Doritos AWC performance).
While every EU team who tried to play WW got completely crushed, Saul and Shaz are 2 of maybe 5 people in total in this video game who can theoretically play with a WW consistently and not feed their brains out. WWâs strength rely around being a strong dmgpet for your dps team mate and enough self defense/utility to always somehow find a clutch solution to not die. besides that WW does not offer anything to a team.
WW has the most trash design of any melee (a tank who only fury warriors people) and is outshined in every single possible comp this game has to offer by the means of hunters/warriors/rogues/ferals only DH manages to be worse than WW which is an achievement in itself.
Im not talking angel boy faction.
All you had to do was fish for a dance of chiji proc and then burst.
First season of MoP wasnât the greatest, but was still possible for some levels of success.
First season of WoD was the truly terrible.
From my understanding most of legion WW was more than fine.
BFA first season wasnât too good after they nerfed the azerite power that had us break combo with double BoKs during serenity to get stronger rsk, but after the introduction of fof parry we were strong the rest of the xpac.
I played 1 and a half seasons in SL. I played 3 quarters of a season in DF, so I donât know how the second half of those xpacs went.
But Iâve never heard talk from my friends who would know about WW being weak.
So youâre saying you were carried
So why do you continue to play it then?
Because we can hope that they change something about it?
But I am really curious: From my understanding, you barely play the game. At least PvP with your WW. Why do you think you can judge?
Buff the hunt and essence break modifier, make DH go scary again.
if you played at any rating above 2200 there were clear counterplays and this is why ww was indeed undertuned even though having the possiblity to 100-0 someone in 2 seconds its incredible isnât it?
i have no idea why weâre looking at the past so much because if we did then WW would still be running around with a stun setup gameplay glass cannon gameplay which it isnât unfortunately.
monk is a class to be carried or what do you want to carry your team mates with? your 30 sec cd 3sec incap or your 4sec 50sec stun?
i play this class for more than 10years why would i not continue playing it? im playing it less than i used to but still playing it. meanwhile when i look at you you have a fat 0 everywhere and youâre trying to gaslight that WW is nice and okay.