Ok, so I’ve seen some folks here say that CRBGs destroyed the community. I’d like to challenge that.
The server community as a whole is let say made up of 10,000 players. With 3,000 during the morning, 3000 during the day and 3000 during the evening, and then fill in the rest for odd times.
If I am a morning WoW player. I never interact with the person who plays at 10:00 pm. Either I’m at work or doing something else. If I’m an evening WoW player and I play at 10:00 pm and finish at 6:00 am. I don’t interact with the folks who play during the morning. So already within your server community, there are small micro-communities.
When Battlegrounds were introduced. PVPers all migrated into the battlegrounds. And so, level brackets were formed. The level 19 players? They only interacted with people in their bracket. The level 60s? They only interacted with level 60s, besides AV.
So the PVP “community” is already broken up into micro-communities. Most PVPers will not remember everyone by name. That’s fine, they shouldn’t. But this sense that server community will die because of CRBGs shouldn’t be misconstrued so much. The server community is already filled with micro-communities. So the micro PVP community may be lost.
However, CRBGs allows for a new type of community to emerge. The overall PVP community and server reputation. I remember back in BC and WotLK, the battlegroup to go to was BG9. Bloodlust. If you were a serious PVPer, you played on the Bloodlust Battlegroup. If you were in a PVP match with someone from Tichondrius or Blackrock, watch out. Those servers had a reputation for tryhard PVP players.
So CRBGs may allow for certain Classic Servers to emerge as the most tryhard server. Premades from different servers would have a greater pool of competition and truly test their skills if they have CRBGs. You would be representing your entire server with every BG you entered instead of just your faction.
So communities will be lost and gained either way. But I just wished people would look at it from all sides inside of just “This kills ‘the’ community”.
somehow pvp flourished with longish queues long before the wrath baby mentality took hold where instant queues were needed to get people out of the capital city lobby.
I think it’s because a majority of the playerbase are going to be working adults with families who only play a few hours a night. So if they play 4 hours a night, those 30 minute queues will lesser their desire to PVP as a whole.
You may be able to play longer than that, but most won’t. Most people are returning players who have responsibilities outside of WoW.
nah, i don’t have a ton of time, but i still would rather run out of time and get no bgs in at all than just be thrown in with a bunch of retail-mentality honor farmers getting instant queues
Hate to break it to you, but there are going to be honor farmers even with your 30 minute queue. They’re going to try and win the quickest and then jump back in queue.
Blizzard will start without it and if Queues become a problem then they will add it back in. It would be nice if they could have it kick in on e the time got too long, but i suspect it will be all or nothing.
The thing to remember is that cross realm was added because Queue times were growing so large on some realms that the content wasn’t even useable. I know it got to a point on my server that you were often looking at 1+ hour queues for AV. In that situation it becomes very hard to geind out rep or to get the quests done.
Blizzard agrees with players that cross realm changes things, but they also understand that BG’s that rarely pop in a normal play session is just as bad.
If you want to keep them out the PvP community needs to do its best to keep servers balanced and it needs to make sure we don’t run into boycott situations like what has happened in the past.
WSG and AB are however spread throughout a slew of level brackets as opposed to one with AV. I absolutely GUARANTEE that twinks alone would serve up an avalanche of tears should there be no CRBGs for WSG/AB.
AV popped in vanilla, it likely had at least game running most hours of the day. Players just didn’t want to wait for a spot in the BG to open, while enjoying being on the side of the factions that was bloated.
I was on MalGanis during vanilla (horde side) and it was rare that an AV was not up.
Out of whack faction ratios were likely the main contributor to long queue times, and only for the larger faction. They need to cure the disease rather than to slap a bandaid on the symptom.
I was on Shattered Hand, the faction balance was about as close as you were going to get, 52-53% Alliance. Before they added it we were getting 1 hr to 1hr 30 min queues on the Alliance side while never having an issue getting WSG or AB to pop in any level bracket.
If it is added it will be because AV won’t pop on the bulk of servers.
I am willing to bet it popped, but that the server population did not facilitate multiple instances of the BG. Again, on MG most of the time waiting was because people were in an active BG and you had to wait for a spot to open.
It doesn’t really matter if there is a game running or not if players are waiting over an hour to get in. I played a tremendous amount of time in Vanilla and there would be nights I would be lucky to even see one pop. People could care less if someone else is playing if they don’t have the opportunity to play themselves within a reasonable amount of time.