This whole thread is a hoot.
Blizzard is chasing a pipe dream by trying to create meaningful choices, and the people who want them will never understand why they’ll fail time and again.
These kinds of choices are excellent mechanics in a great many games but not in games with a competitive environment.
I think, honestly, that everyone looks at talents and says “well it’s all just cookie cutter and it’s boring now.” The current talents were meant to change that, but they didn’t, because we were able to ascertain the best possible choices for each situation. The same will happen with Covenants, and that’s what no one is seeing. It sounds good on paper because you’ll “have to choose what you like” but that’s just not the case.
Plenty of people choose their azerite traits and talents based on what they want, not based on what’s best, right now. Plenty of people will do that with covenants, too. Nothing has really changed, per se, in the mid-range of people who want to play “a certain way.” The big difference is that IcyVeins/WoWHead/[Strat Website] will now have a list of covenants and have “optimal suggestions” that everyone will go with for the most part.
Six months into Shadowlands and covenants are going to be no more meaningful than talents because people are still going to go to the internet, look up what’s “overall best” and choose that. Then the people who want meaningful choices will complain that covenants have become “meta.”
Personally I just don’t understand people who want to turn WoW into a non-competitive single-player game. That’s all these changes really represent; a move towards a design philosophy more reminiscent of single-player games than of competitive online games. WoW will always be a competitive online game, whether that’s through PvP (direct competition), the world first races (direct competition), M+ (cooperative competition), or even just pushing into higher content as you go. The game will always prefer that you are optimally set up, and so will the players you end up playing with.
I just don’t see the value in trying to add things like covenants when they impact performance. It just doesn’t make sense, honestly.
Not everyone follows the cookie-cutter meta.
That said I bet that a lot of people, I might even suggest the majority, have utilized the save feature to save before making a choice in a game in case they don’t like the outcome and they can go back an hour and try again.
I mean there’s an entire feature built into a significant number of RPGs called “Quick Save” and “Quick Load” meant to literally expedite the process. It’s exceedingly common.
Hard pass.
Plenty of RPGs do not punish you outside of story twists. I see no reason to start now.