This is the unofficial thread for discussing why the new covenant abilities should be a new talent row thread.
Leave covenants to be selected by players based on their choice of armor sets, rp/lore reasons, pets, mounts, titles heck even allow covenants cross-faction battlegrounds/mythics - Just not abilties!
We will be directly punished for choosing a covenant for looks, or objectively making yourself weaker for multiple forms of content to excel in one.
Gladiators will take the best pvp one.
Mythic plus key pushers will take the best m+ one.
Mythic raiders will take the best mythic raid one.
This is not meaningful choice. How did we go from a system where Blizzard tried to encourage people to do content they wouldnât do with essences (C/S as example) to punishing players doing content outside their focus.
This is not a 1% vs the casuals argument. If youâre ceiling for in game activity is LFR or a +5 youâre well within your right to want to be able to be the strongest version of yourself.
Player agency and Meaningful choice are not arguments, they are buzzwords much like antivaxxers say they are well informed and did their research.
Iâm going to just be honest. I donât want meaningful choices outside of story content that affect player power in this fashion. If they canât make the story change itâs path to the end (even if the end remains the same) meaningful then I donât care about meaningful choices.
Itâs just a buzzword, honestly. I see no practical value to making us permanently (or punishingly) choose which abilities weâll actually have access too. Player power should be about player skill and personal choices made moment-to-moment when in the heat of it. It should not be about what story choices they made.
You are misunderstanding the system. Current system removes player agency. The standards expected from players is to pick whatever is best for the content you do. Player agency is non-existent in this situation.
Make the covenant swappable or put the spells in a talent row? Player agency is back.
Said it in other threads and Iâll say it here. Itâs hilarious that Blizzard can put the âRPGâ tag on this and people believe that itâs not similar to the issues weâve had with Legendaries and Azerite. I canât wait for the threads from players who pug that get kicked or declined for not having the right Covenant ability.
No. Iâm pointing out that youâll find something else to complain about, regardless of how it looks.
You marginalize it? You rip out the Soul Conduits/Binds just to pretend like youâre making a choice that isnât utterly dependent on chasing the trends of world first raiders and MDI competitors.
Itâs like you have to adjust with what you pick. The horror of adapting.
And like profession specializations, anything unique is gone for the sake of âversatilityâ and âan even playing fieldâ.
What about those who do more then one type of content or play multiple specs like say dps/healer anf queue for both for faster dungeons . What if their dps covenant is bad for their heal spec.
Abilities should either be in the spell book or talents.
Compared to now when they get kicked or declined for not having the correct Raider. IO, Azerite Traits, Corruptions, or anything else that doesnât satisfy chasing numbers?
But, nah itâs that one ability thatâs the problem.