Pushing an interrupt or CC ability is not a manifestation of skill.
It just means someone can do that mechanic.
If you want it, 5x incorp, but each player can only do their personal one.
Pushing an interrupt or CC ability is not a manifestation of skill.
It just means someone can do that mechanic.
If you want it, 5x incorp, but each player can only do their personal one.
This is what I believe it is as well.
If such an addon ever caught on, or if Blizzard ever considered doing this, it would be an abject disaster.
There’s a reason why nearly every rating system put into any team-based game only tracks whether team-based attributes (did the team win, what was the difference in rating between the teams, etc.). As soon as a team-based activity with team-wide objectives starts considering personal metrics, there will be unreconcilable conflicts between what is best for the team and what is best for the individual. Trolls aside, it is true that the team based success/failure will encourage players to not to intentionally take actions that clearly reduce the team’s chance to win just to bump up their personal metrics; but that doesn’t mean a player won’t make a selfish decision they’re confident will work out for the team in pursuit of the play that improves both.
How do you weigh number of interrupts between an elemental shaman and balance druid? How many points should a mistweaver monk gain for their interrupts when compared to a holy priest that literally cannot even take an interrupt? How do you measure the ability to perform ones job when tanking and healing do not have reliable metrics and differences in DPS can be attributed to differences in spec balance?
How do you ensure the system doesn’t encourage objectively worse play even amongst things where two different players have a similar tool in question? When it comes to interrupts, it’s objectively better in most circumstances to interrupt at the last possible moment; but interrupting early will increase the likelihood of getting an extra interrupt out in the fight. Should the rogue that interrupted 5 more times than me during the dungeon because they hit it as soon as a cast began get a better score in that respect when I was interrupting every cast inside of its final second?
And these are just a few out of probably tens of thousands of examples where the score would not accurately reflect the play that was best. Not to mention all the potential for trolling and abuse of the system that would exist.
I think a potential hurdle is classes being brought to certain dungeons or have bad matchups in PvP. It’s more blatant in the latter but does exist in the former.
For PvE, having DPS that can also remove various debuffs is very handy to have. Problem is some DPS just flat out can’t. Mages can purely remove Curses, others can only cure diseases and poisons, etc. There’s also fights that can be a lot more dangerous for more static DPS specs (Warlock, Mage, MM Hunter) that have to stand still for periods of time as opposed to those that can do everything on the move without any DPS loss.
As a MM Hunter it is a big drop to have to cancel Aimed Shot if you mistime it so you can avoid getting nuked by a mechanic. Skill can overcome some of these hurdles, but not always.
In PvP it’s more drastic. The game has never been balanced around 1v1 duels, and never will. You will have matchups you will just lose unless the opponent either has no idea what they’re doing or messes up something drastically.
Did a RSS pretty recently with a Mage with a rating similar to mine. MM Hunters usually eat Mages alive due to their lack of armor and Hunters having a stun, interrupt and silence. The latter two are particularly debilitating to a spellcaster as you can only interrupt bait so many times before you basically interrupt yourself for them, and a silence you just have to eat. That Mage sadly got farmed to the point that he even apologized to me. It’s just sometimes that’s how matchups go.
I don’t think this is a problem, though. Part of the skill ceiling is realizing that you’re not optimal for all things and doing what you can to make up for those shortcomings, or going all in on what you’re good at.
For Guuah I have an all-round DPS build, decent AoE and single target, Trueshot is off CD every minute or so which brings good burst for bosses, Trick Shot and Explosive for AoE pulls without a heavy focus on AoE damage. (Do miss the DF tier bonus that gave a free Volley, though. That was flat out broken.)
I leveled an Arcane Mage recently and while my AoE damage is pretty lackluser, I can make a single target flat out explode in a violent display of sparkles and loud noises every minute. I went all in on that and it feels absolutely great to pop CDs and see millions of damage go out in the blink of an eye.
If you don’t know something, it’s always a good idea to ask others who play your class and spec for their input. Sure you can copy a talent guide from Wowhead or Icy Veins or something, but there are situations where you may want to make some adjustments to fit your own playstyle, or someone may have input that changes how you’re looking at things.
Either way, there is almost always someone better than you, and the best approach is to not be offended or treat it as a competition, but to learn so you can improve your own play further down the road.
(Except for MM Hunters taking Sniper Shot, Sniper Shot is a really bad 2.5 second hard cast that you can’t speed up, requires you to stand still and even against mobs does horribly lackluster damage because Armor exists: 5-6% Physical damage isn’t as much as you may think it is on a 10 second CD, it’s not Greater Pyroblast put on Chimeral instead please)
if the person straffes from left to right really quickly they are good. that’s how it works right?
I thought it was how many times they jumped
Weirdly enough I have been seeing more mechanics being snuck in where you can evade them by jumping.
Remember the rock shockwave from Phalanx in Shadowforge City 2.0? You can jump that and evade the ministun.
We’ll be treating WoW much like Elden Ring at this rate.
PSA: The elitist jerk mod is more beneficial and entertaining than someone’s jump counter. Thank you.
Not to brag
But.
I once hit 450 jumps on Queen.
But to stay on topic. People largely don’t know to use the current information given to them. Not a fan of giving more information for people to not understand.
But thats also group effort, which we already.
I was curious as to how it would work to guage me and my performance only
The game definitely does not need to give players in-game tools to make it easier to harass each other and justify it.
So if I linked you 10 people who are all 630~ geared, who are all 2500+… you could definitively identify what runs of theirs over the course of the season were paid/boosted runs? That you could, without a doubt, identify that they paid for a +10 TSV over a +7 TSV while having +10 and weekly clears of other things so they could hit a milestone? Not a chance. You could identify that despite being 2500+ per season, a person did or did not pay for a +10 clear one week because they couldn’t get a group in time before reset and needed vault slot unlock?
I have a 633 Prot alt that hit 2500 at 616 while running with 630+ friends. How would you identify that as not being boosted? All of them significantly out geared me, I had never grouped with them before, and I had no M+ rating. You would immediately think it was boosted runs, but it wasn’t.
That same Paladin alt went from 0/8 0/8 0/8 to 8/8 8/8 6/8 in one week. I had never participated in that environment with that character, yet full cleared norm/heroic and most of mythic in one night with gear funneling to become backup tank alt. Did I buy a boost? No, I raided with friends. How would you, with zero capable information or ability to discern this… at all… make the distinction that it wasn’t a boosted run?
There’s no way for you to in any realistic size/shape/form/fashion identify what users are buying boosts, and aren’t until you play with them.
It’s not “blatantly obvious”. You have zero idea what you’re on about.
if the person straffes from left to right really quickly they are good
I think that kind of person believes so, yes.
you could definitively identify what runs of theirs over the course of the season were paid/boosted runs?
Yes. Easily.
identify that they paid for a +10 TSV over a +7 TSV while having +10 and weekly clears of other things so they could hit a milestone?
So you’re implying that they’re good enough to run +10s with legitimate groups, but bought one for a specific dungeon to add a few keys levels? If that’s the case, they’re not “boosted”.
You would immediately think it was boosted runs, but it wasn’t.
No I wouldn’t. Unless there were two tanks. Also if it’s an alt and you have it attached to your main, I could look at your main. I’d probably assume you got carried, which is correct, and avoid you anyway, but if you were the main tank it would be obvious it wasn’t a paid boost. 2500 at ilvl 616 isn’t even that far fetched for a tank. I hit it at around 620 on my healer.
There’s no way for you to in any realistic size/shape/form/fashion identify what users are buying boosts, and aren’t until you play with them.
As someone who sold dozens of KSM runs in SL, pretty sure I know how to tell. Not every bad player is automatically boosted. Especially this late in the season, bad players are able to brute force through key levels just based on gear acquisition. So where their wall might have been a +6 a month ago, now that wall has moved up to +9 or +10.
As someone who sold dozens of KSM runs in SL, pretty sure I know how to tell. Not every bad player is automatically boosted. Especially this late in the season, bad players are able to brute force through key levels just based on gear acquisition. So where their wall might have been a +6 a month ago, now that wall has moved up to +9 or +10.
But how would you tell this with just a raider.io link? Sure, there are the obvious people who have exactly 8 +10 keys timed, and the rest of the profile is a collection of keys under +4. But for someone who has a bunch of experience hovering around +8 and then a few +10s, I seriously doubt you’d be able to tell whether that was natural progression or they purchased those +10s because they aren’t seeming to get over the hump with +8s.
Yes. Easily.
Just straight up fundamentally untrue. You would have zero idea.
So you’re implying that they’re good enough to run +10s with legitimate groups, but bought one for a specific dungeon to add a few keys levels? If that’s the case, they’re not “boosted”.
Clearing a +10 Dawnbreaker, and clearing a +10 TNW are two different things. Paying for a clear is boosting, regardless of context.
No I wouldn’t. Unless there were two tanks. Also if it’s an alt and you have it attached to your main, I could look at your main. I’d probably assume you got carried, which is correct, and avoid you anyway, but if you were the main tank it would be obvious it wasn’t a paid boost. 2500 at ilvl 616 isn’t even that far fetched for a tank. I hit it at around 620 on my healer.
Main is not associated on purpose. According to your history, you hit 2500 at 627… very recently.
As someone who sold dozens of KSM runs in SL, pretty sure I know how to tell. Not every bad player is automatically boosted. Especially this late in the season, bad players are able to brute force through key levels just based on gear acquisition. So where their wall might have been a +6 a month ago, now that wall has moved up to +9 or +10.
Insert hyperbolic “trust me bro” math here with zero fundamental, functional, realistic, or practical reasoning as to why outside of “bruh i’d know”.
You have no idea. You have… quite literally… zero idea. You have no ability to have the concept to have the idea - it’s not publicly available information as soon as someone de-links a main account… which takes literally three mouse clicks to accomplish. Which even if it’s not… I could run ten THOUSAND runs in a row of legit runs, and buy a boost for the ten thousand and first run - and you would have ZERO idea on how to differentiate. I could buy one every 8th run because the number 8 scares me. I could buy them on Sundays because I like to watch Football but want to get my vault unlocked. I could buy them because I have a cold and ran the entire season legit but aren’t this week. You have no idea. There’s no capability for you to conceivably know factually - just a self-indignant grand standing insisting you’d know because… uhh… “trust me i’d know”
In the same concept I can effortlessly look at your raider IO, and see that because you went from a 6 untimed to a 10++ - you likely purchased a boost. Coupled with that you have no capability, at all, period, to refute that… with zero evidence, zero proof, zero anything… That’s the inherent issue of allowing boosting - credibility is completely gone.
Just talking out of your fanny with some faux elitism and “I’m duh bezzt” mentality. Strong reason why Zuljin is on the avoid at all cost server list.
I seriously doubt you’d be able to tell whether that was natural progression or they purchased those +10s because they aren’t seeming to get over the hump with +8s.
That honestly doesn’t really matter. If you’re able to have a bunch of legitimate experience timing 8s, you’re not far off from timing 10s. The skill discrepancy between someone stuck at 8s and someone who gave up at 4s and bought boosts to 10s is vast.
I don’t think people who come onto these forums and complain about boosted players have ever actually played with one. In fact, the majority of them are bad players looking for excuses for why their groups failed and will point to someone doing badly (even though they were doing badly themselves) and claim “boosted”.
Perhaps we could get a belt slot item with an emblem that grows in size for every raid or mythic achievement you get? We could call it “The Girdle of Epeen”. The bigger your rating gets, the larger your Epeen gets. You could look at someone, examine the size of their Epeen, and know at a glance how leet they were. Of course WoW’s graphics are still a bit primitive, so you might have to stare at someone Epeen closely if you want an accurate measure, but staring at Epeens all day is a small price to pay for optimal performance.
According to your history, you hit 2500 at 627… very recently.
Lol excuse me? I got 2500 on 11/28, you can check my achievements. You can also check my IO history and see that on 11/28 I completed a +10 Ara Kara at 620. I believe that was the run that put me over. Either that or the +10 SV also on 11/28 at 621.
and see that because you went from a 6 untimed to a 10++ - you likely purchased a boost.
That doesn’t exist anywhere on my IO, so you’re wrong again.
I’m gonna go ahead and ignore the rest of what you said because you just demonstrated an inability to read RIO and a player correctly, so you can be discounted.
and buy a boost for the ten thousand and first run
That’s not considered boosted.
I did it in the past (SL) when i had a crap ton of excessive gold laying around from making leggo stuff.
I’d get a few runs in on an alt to get some quick gear and then buy 3-4 runs for more/better gear and vault, then go about my merry way.
“Boosted” is someone who’s buying runs above their skill levels because they’re hard stuck and unable to do it on their own. Me buying runs on an alt to boost me up to the point I want to be at is not the same as being boosted.
As far as the:
You have no idea.
It’s quite easy to have an idea.
12-13 runs of the 5-9 runs with the best runs being a 7 and 8 that are only one and two chested to suddenly three 10’s that are all 3 three chested. Definitely a boost there.