Conversation about ADDONS should they go or stay?

Not to speak for them but it’s clear there’s a battle between the devs and the players with the devs always trying to stay one step ahead when it comes to encounters and the like. No doubt about that.

Lobbying for the removal of addons is likely an attempt to tap out. As it descends further into tricky mechanics, new players become less likely. My question is why the competitive mindset exists in the first place.

It can be around 6.5 hrs though, add in a break, having to kill the trash again every time you come back in, it could equate to 8 hours for 25 kills. Depends on how organized the raiding group is.

Most organized raid teams require you to use combat addons. :woman_shrugging:

They should stay of course.

I absolutely hate how the new boss encounters have no room for breathing and everything is just so time-sensitive. It never used to be like this. You now end up with ptsd cause if you’re late 0.25 seconds reacting to a mechanic you’re dead and your raid needs to wipe cause now you can’t kill anything if you have one man down. And then you have that horrible kil’jaeden fight where you try to coordinate soaking … it was a disaster.

So why do I still support addons? Well because it simply doesn’t have to be that challenging. This push to make things challenging is horrible. The challenge should be mastering your class and learning/exploring the encounter not reacting to 3 mechanics in a 2-second window. The solution to the addons is Blizzard being at peace with easier encounters.

But even with addons, the game is way harder than it used to be at max difficulty and the only reason it “appears” easier is because the community has become super efficient at sharing tactics and there are a lot of useful guides out there for classes and encounters. It’s not because of addons. When I started playing wow there were no video guides to watch. There were no boss mechanics to read. Stop blaming addons and stop searching for ways to make it harder.

Blizzard should aim at having 20% of players be able to clear mythic raids during a patch. Anything less and the game is not tuned properly.

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That’s literally what most addons are, customization.

Are you just advocating for blizz to adopt most addons? that’s probably never gonna happen.

lots of the raids have checkpoints that stop trash from respawning once you’ve pulled them.

full quote. and your own post has the solution, most for sure means not all.

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They should stay. And from comments made by the devs even in the face of the coming UI improvements, taking them out isn’t even an option for consideration at this point.

Not only that, the range circle add-on should be brought back in dungeons/raids. Of all the things to disable, that one made no sense.

If they take out add-ons, be prepared for what you ask for, because that means the content difficulty levels will have to be nerfed across the board (if you believe current difficulties have been increased to account for the presence of add-ons) in order to help people clear it. Then that’s just going to make things even more boring for top-level players.

I have similar thoughts for things like WA. It’s a lot of hassle getting everything to work when I just want to play the game. Hopefully with the UI revamp coming with the next xpac, we won’t need so many addons just to make WoW playable. I both love and despise ElvUI in particular.

Addons Stay but break computational stuff but not sure if they have the tech. Addons that display timers and your buffs/debuffs are fine but addons that draw lines or tell you what todo are not fine.

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Addons help with accessibility so they should stay. Some of the ones they were talking about with Asmon were ones that go really extensively into computational rather than just helpful information. And they’ll likely look into pruning those a bit in the future.

But outright removing everything is extreme. Instead I see them adding some of the more fun, harmless and accessible things to WoW’s core UI.

You are. I’m talking about the Mark of the Legion in the Mythic only phase.

The only addons that should go are the ones that guilds begin to consider mandatory for progression.

Let’s be real:
The addon(s) that cesspool guilds use to spam whispers/invites to half a server need to be banned.

3 Likes

Remove most addons.

I need DBM to tell me to “Run away, little girl, run away” and when to switch targets and start killing the adds. You don’t want to go into a dungeon with me if I don’t have that.

I couldn’t function without my pet battle teams mod either.

wasn’t familiar with that one. again, solves a puzzle for the player, so I’m for results like that being avoided. however in that example it doesn’t really change how the mechanic was meant to be handled to how it ended up being handled.

You got 4 marks of the legion that needed to be soaked, and the 1st one went off after only 4 seconds iirc.

sorry, wasn’t clear, I just watched a guide on that mechanic to get up to date.

without the addon you would have just had premade groups, and then some fast reflex to adjust.

so the nature of the mechanic was still the same. pull everyone off the boss and soak.

I don’t think thats a prime example of trivializing the mechanic, or devs making mechanics assuming players will break them.

It’s more a case of players using addons to do assignments automatically because you barely have enough time to do them manually.

What do you mean? Do you have anything in particular in mind?

If we are still talking about that example. the difference between the addon doing it, and players running to the markers and 2 or so people making adjustments isn’t a big difference.

sure without the addon there would have been more mistakes, and maybe more luck involved, but really didn’t have that much of an effect.

the nature of the mechanic was still present, and the addon didn’t really trivialize the outcome.

It was 4 groups of 5 iirc. You need a lot more than 2 adjustments when all 4 marks go out on pre-assigned group 1.