Conversation about ADDONS should they go or stay?

but they dont all go off at the same time, so there is more breathing room after the first mark.

I feel like you’re really overestimating the value of that weakaura here.

the difference between having it and not having it is a bit more luck, and a bit more on the fly coordination, but nothing game breaking, or overly simplifying.

They should stay; though personally I only use a couple.

Details: To help me measure my own performance / rivalry with companions and guild mates so thta we can see what went wrong and whether improvement can further be made.

Little Wigs / Big Wigs: My reflexes and sight are not what they used to be ten years ago when I was still playing this game. Some people think they’re a crutch, and maybe they are to a degree, but they help me get by because Blizzard is so fecking insistent on dungeon / raid content even for those that don’t commonly want to engage in it. They generally help keep the game / content accessible to me otherwise I’d (and others I play with) would have moved on by now. These are lifesavers!

TellMeWhen: To help keep an eye / timer on bleeds, dots, defensives and all that other personal stuff.

Finally Bartender4, because damnit I want to be able to fully customise my UI.

(This post isn’t aimed at you, just piggybacking.)

I am friendly with many, many top WA creators. Tey make good stuff, I make cursed stuff.

I can guarantee you that 90% of the WeakAuras developed for progression are unneeded. Players in GD forget that the RWF is literally a race. Those guilds want consistency. WeakAuras greatly improve consistency.

The Among Us WA for Lords of Dread, created by Pieces, exploited a vulnerability in the WoW API. (A certain function was returning the existence is hidden auras.) Blizzard fixed the bug and that’s that.

The truth of the matter is exactly what Ion talked about in the Asmon interview – it’s the sheer amount of experience and knowledge gained over the years. The libraries used and snippets get written, shared, then improved. After more than a decade of progress, the small group of S-tier WA authors and devs have massively shaped the culture in the game. This is no difference from a different group – the theorycrafters/simcraft devs.

Literally nothing has impacted this game more than the competitive nature of the best players in the game’s history. Ironically, the WA devs and Simcraft devs are usually above-average players telling the best players what to do, its like a physics nerd telling a pro baseball players how to change their swing to get more homeruns. Baseball players applies what the nerd says, earns a batting title, and pretty soon all the best baseball players have a batting coach who will help them improve their swing, the average skill of competitive players improve with the science and math.

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They need to stay. Customizing the UI to suit your individual style really is a great part of WoW compared to other games.

The idea to limit what they can/can’t do in combat situations is something they already actively do E.g. They broke the auto solve for Among Us and I’m pretty sure the community as a whole recognizes that stuff like that is just too far over the line.

On the other hand. I really would like the ability to customize the shape, size, and colors of friendly nameplates displayed in instances to return. The base ones aren’t as legible or visually clear during combat as I would like them to be. I don’t really care if the Star Augur tech is gone and never comes back.

A lot of the convo is basically like that. A) Players love the customization on offer B) Players don’t want them to literally break the game.

yeah no.
good luck with that.

the numbers game and striving to make the numbers better is the sole purpose of this game for a lot people. remove the numbers and theyre out.

dps-meter should be right in the game without needing an addon imo.
(that also includes healing done and damage taken and interrupts and all that jazz)

ppl should stop trying to turn wow into FF. its not like FF ever beat wow… it simply acts as a cushion when people fall from wow. strive to be better… instead of comparing to the worse game.

Stay.

If some addons are too powerful, trim the API functionality, like what has happened before with range trackers no longer being able to track allies positions, or addons which could let you “draw” on other peoples screens.

But I would argue that the only fight where addons have been “mandatory” in recent times was Mythic Azshara for the Simon Says mechanic. Every other fight mechanic can quickly and easily be called or figured out.

This is my exact thought. Nothing wrong with UI, maps, coords, or stuff like that. I think weakauras need to be pulled back in some places and dbm removed.

At a certain point you have the game play for you, so Blizz just starts designing around the addons capability, which is pretty degenerate imo. We can benefit from having some simpler but challenging mechanics that won’t be invalidated by addons.

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Stay!

They’ve become part of the game. Why take them away at this point? They’re just going to piss their player base off if they’re taken away. No reason to remove add-ons from the game.

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This is what I’m looking for, right here. MMO’s need to have their encounters get closer to the unpredictability of a pen and paper RPG!

Again, non-encounter UI mods (maps, coords, RP mods, Ui designers, personal meters) should stay. All encounter and combat mods should be destroyed.

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I wouldn’t say FF14 is the worse game since they didn’t have two expansions that failed back to back and caused a mass exodus that breathed life back into the mmorpg genre. Two the numbers game seems silly if thats all anyone is here for. What people are doing with the numbers game is harrassing and shaming anyone below them because they need to feel better than others, that needs to be fixed. This isn’t you vs me and its not pvp its working together yet everyone wants to one up the other dude so he can brag about it.

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If you’re playing at the top end of ff14, you’re using overlays. The lack of addons isn’t what keeps the community there less toxic.

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Well as i said in a previous post I was unaware of this. But it does make me think is it poor game design that makes people revert to add-ons or path of least resistance?

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I have had a casual friend of mine quit during early BFA because he wasnt invited to a Mythic+ group because he didnt have raider IO. And this was like a +3 key or very early on. He never played with addons and didnt want to have to learn to use them.

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According to Ion in the asmongold interview if you remove combat addons your removing almost everything with weakauras. Many people use weakauras to track their own buffs or procs. I use weakauras to track my cooldowns and buffs closer to the middle of the screen, that same style of tracking is how addons track boss mechanics too so it would break all of that if they banned those types of addons.

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Then the proper thing for Blizzard to do, is to IMPROVE their own buff and proc trackers. I don’t use mods at all, and I will admit, when I play my alts, sometimes I temporarily forget what glowing symbol goes to which function.

If your complaint is that you need a better way to track and customize your buffs and procs, then Blizzard should greatly improve on the design they already have in-game. That’s part of the argument: Blizzard adding in what others see as an improvement to personal performance. So long as that doesn’t include any boss, mob or game changing encounter info, of course.

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They just need to design raids better to not need so many combat addons.

Some addons really need to be rolled into game features.

This cycle would have happened with no add ons. People wanted more from raid bosses. Add ons are the red herring here. Players wanted this. as their biggest gripe on other games is the raids. too easy they say. which they can be. they telegraph to the point you have to work to NOT notice them in some cases.

we can’t go back to simpler days. Well we can and did. and for many vets its why they stayed in retail.

They can’t go back onyxia being killable by naked players literally punching her to death. she has a recorded kill the entire raid wore nothing in any slot. whole raid in their char’s underwear.

BT fell hours after release and was a farm raid in no time flat. Even ZA only released recently…is a farmer now.

sunwell to come…will probably fall in that line. if its run. with such a quick turnover many may go between BT and ZA…we good. dungeon spam once they get off the airship or boat to northrend with what they got.

I mean wraths start is designed to work for classes like DK that will not even have tbcc raid gear. I see tbcc raid drop off on wrath start anyway.

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i was thinking some of the role play addons should be part of the base game

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Raiding needs to be less complicated.

Some fights have: adds, environmental damage, boss spell abilities, player spell abilities, environment factors such as (fire, wind, fog), instant kill mechanics…

All of that is happening at the same time.

No wonder why we need add-ons to help us play the game.

If you blink incorrectly you’re dead on some boss fights.

It’s just too much. PLUS you still have 20 other players on the screen, as well.

Some add-ons should stay, some should go. Anything that automates gameplay whether in raiding or PvE or professions or the AH…all those need to be banned.

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