I honestly wouldn’t oppose the removal of combat meters, but I do see the use of them, but I feel like it just boosts more ego and toxicity when people are flaunting around their DPS meters at the end of the fight.
It remains to be seen how effective Bliz’s ui changes are. Too often whenever they have mentioned a change, it really wasn’t that effective.
Op,it’s a toss up to me I like my addons but wouldn’t mind Blizzard standardizing some of them even though it would be taking more space on my storage,(techs don’t always get it right).
I think breaking most of the addons is the right call for the future of the game.
UI addons I’m ok with, but the rest of them needs to go. Also linking achievements, and armory stuff needs to be private.
That would go a long way for the health of this game, and cut back a ton of toxicity that all these features bring.
Why hasn’t blizz incorporated some of the most popular add ons into the game yet? Literally DBM / A damage meter / Updated modable UI (Elvui / Bartender / Zperl ect) Class addons that are widely popular… It’s like Bethesda putting out a like 80% completed game and letting players fix the other 20%.
Should they stay? Yes
Now, Blizzard should also change the philosophy for encounter design so that you don’t NEED combat addons for proper performance.
Simple stuff like visuals that are more contrast-y by design, not using the same color of the dungeon or raid, can go a long way. Timing for abilities having more visual clues in the encounter itself, or longer reaction windows can help as well. Make the boss do an animation of sound a couple seconds before they start doing an important mechanic.
Also, be more consistent with encounter animations, so players can read the encounter by consistent graphics.
All that can help players feel like they can play without addons without being in constant risk of screwing the whole group.
they are known, and little used, but there is a reason for that, and that is that FFXIV has a list of things allowed and not allowed, there are addons that if they catch you using they ban you.
So don’t use it. No one is forcing you too.
Using an MC reference in the current raiding difficulty is a joke right?
Most addons stay, combat addons go. Combat addons have gotten waaaay too powerful and the arms race between addon developers and encounter designers needs to end. Addons are mandatory when playing the game at a high level and having something that players have to download that isn’t regulated by Blizzard at all, is unhealthy for the game.
I will say it’s kind of entertaining watching all these people who don’t partake in the content deciding what needs to come and go
They design raids and dungeons with DBM (and similar) add-ons in mind. Otherwise, the fights would be more bland because they are so complex or happening at the same time that without something telling you it’s coming you’d likely not know.
That being said, they should ban those kind of addons and either change how they do fights or incorporate it into the base game. It alienates players and is part of the reason there are so many players that don’t know how to interrupt, stun, cc, kite, etc. Building your core game around players having an addon means that you’re doing it wrong. Either incorporate it or change your game to not need them.
The question is, will more people leave than return?
WoW’s current population is not the healthiest, even if they suffer an exodus of people because of this, I think the amount of people that would return to the game would be greater or at least equal to the people that they would lose from their current playerbase, so, either they win or they draw, but I highly doubt they will lose.
Combat addons should have died a horrible death forever ago. I have been advocating for this forever but people love their crutches and to be fair its been going on so long it really would feel like blizzard stripping out a huge feature of the game.
The only addon I use is a countdown per boss spell in raids. So idc, toss them.
/thread here
No one is forcing me to use it? Maybe for Norma, Heroic, and LFR, but when it comes to Mythic raiding with a guild, it kind of becomes a requirement. Yeah, they may not know I am not using them, but over time, it can be obvious when someone is not using it.
No. I was using it as an example. There is no joke here. Not sure where you got that from, but whatever.
Imagine, how much more challenging Mythic would be without them! it’s almost like More guilds wouldn’t clear raids if not for the assistance. So instead of Blizzard needing to work on harder more complex raids, they should just remove addons. Then gear would have more meaning. “ZOMG you have Mythic Shoulders!! he cleared it without his hand being held”
Which is precisely why this is the time to have this conversation, to point out the things that Blizzard’s new UI should focus on as a priority.
Not all addons are a big problem, the problem is combat addons, and considering the limited time until the release of the next expansion, we must help with feedback to indicate which are the most urgent points that his interface must deal with. Personally, I think that the most important thing right now for Blizzard’s UI is to focus on the necessary aspects for combat, giving us the necessary tools for it while establishing the limits, with this they can prohibit/regulate combat addons, and in the future will improve the interface in other aspect if necessary.
Addons don’t have to go away completely, but combat addons should.
That is the thing. If they removed raid addons like DBM, the Devs may have more freedom to make better raid boss fights without having to consider what addons fans may use to trivialize the fights.
Like, look at FF14. They don’t allow raid addons, but yet they are able to create different types of difficult raid fights. Alliance Raids is like LFR/Normal, Normal fights are like WoW’s Normal/Heroic fights, Savage is like WoW’s Mythic, and FF14 has Ultimate fights which are the most challenging fights I have have been. Just watch the new FF14 Ultimate on some of the FF14 Streamers and tell me if you could do that fight without using DBM to tell you what to do for the mechanic and when the next one was coming.
Sounds like a personal problem.
Comparing very easy fights form vanilla to more complex fights in shadowlands is a terrible comparison.