Consolidated list of ideas to improve rated pvp participation

Eh I just don’t think it’s necessary to remove of you can just play with friends with similar values for fun and achieve everything. Kinda removes the toxicity.

Luckily for the basement dwellers you can hide yourself on checkpvp/seramate which is what 99% of people will use to look you up. Nobody is going to the armory. Funny how your big bad guild ran scared after all the crap you talked? What happened?

yea hey buddy this ur problem stop caring

How though? It isn’t helpful to just rant on about “fix broken game and people will play” if you’re unable to suggest any realistic solution(s) to fix. Achieving perfect balance is never going to be a thing, and it isn’t reasonable to think that it ever will be, and in terms of having too many spells/button bloat, that issue can be at least to some extent helped by reducing the need to have several keybinds for the same spells/abilities.

For sure agree with you on this, but the community is in part to blame for this too [e.g., in my experience using lfg, 99% of the people of the few using lfg, just rage or quit/kick you after 1-2 losses, period, so go figure that average joes would eventually say “screw this” and stop using the tool to play altogether].

LFG will continue to suffer largely in part due to the introduction of solo queue modes which end up being easier to get rating/rewards in. The modern gamer prefers to just queue up (and I don’t blame them).

:thinking:

A significant decline in the quality of western education.

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ROFL, ty for this, gave me the irl happy laugh :slight_smile:

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The game itself gives even more context. P good.

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not everyone has that option, a lot of us are in pvp guilds and have friends we can ask, but think about someone new to the scene, they basically know nobody and have to pug anything they want to do, if they feel they are done for before they even start, they won’t try.

i mean, the current status quo is clearly not working.

Again if nothing is rating locked? This takes massive pressure off of people so there’s no need to feel done for? You’re going to get all the cosmetics simply by playing.

There will also be less toxicity (not zero but the internet will never have zero) because people won’t be upset with someone costing them 1800 and the elite set because that doesn’t exist.

All farts in the sky though. I doubt blizzard implements anything new that’s as extreme sadly :sob:

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There needs to be goals reached to get some things. Participation trophies are bad and should be avoided for most things.
You want something, then earn it.

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A higher rating and bragging rights. Bring back % cut offs for all titles.

Except all the best rewards are completely unattainable for anyone new. Hence we haven’t had a new player play PvP since who knows when.

Again look at every single other successful PvP game ever created. There’s a rating system for people to climb while every cosmetic is for anyone. The best skin in the game can be owned by the best and worst player.

Your outdated thinking is 100% why PvP is dead.

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How are they unattainable? Elite mog is pretty much thrown at you. They dropped the pvp enchant again to Rival 2 which is still pretty easy.
You just want free things because you’re to lazy to earn them.

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Which reward isn’t obtainable by new players lol

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I’m playing specs I haven’t played in years, dps at that and still getting all the mogs I want. Mogs are pretty much handed out to everyone already.
It’s unreal how lazy some people are and just want free things instead of earning them. Part of what’s wrong with society these days.

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For wow lifers. For a new player? 1800 is high.

Again I tried to get a few friends into it. No PvP gear, no idea what juking is, terrible keybinds, half key binds. They take a few beatings, realize 1800 is hard and never play again. Seriously man. Games dead because we have zero new players ever and eventually lifers leave.

Swole said it in another thread and I disagree with most of what he says, but not this. He’s right on this front. Wow lifers have zero clue how hard it is to get into any game.

REGARDLESS much more successful games have zero restrictions.

Virtually all of them for virtually all newbies. Might be a few hard core gamers that’ll put the effort in but that’s super rare. Again look at any other game ever now a days. The majority of people are bad and don’t get penalized for it.

But I guess us lifers can just keep playing vs the same few people and keep complaining about a dead game?

Not the greatest example because he had every opportunity to play and turned it all down.

It’s a decent start and very much not unapproachable esp with the addition of solo modes

Are we really talking about new players or just vets that are washed and struggling

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If the player truly has motivation to arena and get better 1800 is easily obtainable, problem is most of the new players are just trying to queue to the rewards and don’t want to put in the extra effort downloading add-ons and dissecting their play. Most extremely popular competitive games are reaction based nowadays and you can’t just muscle memory your way through the ladders so new players don’t really know where to go once they hit that wall and don’t want a second job learning it all.

That’s irrelevant to the point. Like I disagree with him on shuffle being better than 3s for example. I do agree that wow is extremely hard to get into. I’ve tried to get people into it. That’s the case though for any game that’s been around for a while though. I tried to get back into league the other day and I had no clue what was going on. Game doesn’t stop me from wearing whatever skin I want to.

New players hence we have none, slowly bleed vets and the game slowly diminishes over time. As amatox said in the other thread too, I do think the vast majority of wow lifers that want 1800 get it.

I just truly think it’s very hard for new players. Hence we don’t really get or maintain any.

Removing the focus frame does the opposite or simplifying the game. You either use a clunky targeting keybind (even if you go in options and switch to target nearest enemy player) or you’re then forced to do arena123 macros.

Guess which one anyone above 1k will use? This would amplify the gap between casual and higher xp players.

You should be using a targeting keybind and/or clicking and/or target arena 1/2/3 regardless, but now you would no longer have to ADDITIONALLY have a focus keybind/mouseover and/or focus 1/2/3 on top of needing to have several distinct keybinds/modifers w/ keybinds so that you can press the exact same spells on each target without needing to change targets.

By your logic classic wow is more complex than retail in terms of targeting/frames, and/or we can just continue simplifying the game by adding even more focus frames (e.g., why stop at one when there are 3 enemy players in a 3s match, more efficient to have 2 focus frames right?).

Hard disagree. Reducing the information overload that we currently have would reduce the gap between casuals and higher xp players, considering that a significant portion of players getting higher cr are doing so mostly because they are able to process the ridiculous amount of information vomited on the screen more efficiently on top of being comfortable with approximately 70+ keybinds/key combinations.

I don’t even necessarily dislike the focus frame as I’m used to it, but objectively speaking based on considering how the game would feel to a newer player, having to go beyond just targeting 3 players and cycling between those targets to now having to target 3 players AND focus 3 players is an off-putting added layer of complexity that adds little to no value for the vast majority of people playing the game.

Your explanation as to how this simplifies the game makes no sense. If you’re trying to argue that always having more information, or having infinitely more information to process simplifies the game, then that is just silly. For the sake of argument that I agreed with that logic, I’d bet that it would only be applicable to the top 0.1-.5% of players [e.g., the average person is going to reach an overload point with respect to how much information they can efficiently process/handle and/or how many keybinds/modifiers/etc. they can handle, and/or how many unique frames/cast bars/etc. they can track/pay attention to].

I mean, have it your way though. Would be nice if you guys had at least some idea or suggestion. Maybe my ideas are bad, but yours are non-existent and are therefore worthless [e.g., yours are the equivalent to just being okay with the steady decline and eventual death of the game, whereas mine at least involve actively trying to come up with ways to reverse the steady decline and/or prevent the eventual death of the game].

Again, your statement is nonsensical, and/or your rationale doesn’t make any sense.