The new proposed “increase” in conquest is a slap in the face for the PvP community. By removing PvP from the Great Vault, it’s caused a weekly loss of 525-1800 conquest depending on luck. Blizz increasing the weekly conquest cap by a mere 200, is a net loss and a substantial one at that. Hoping this gets tuned before War Within goes live.
What’s the source for this?
Edit: Found it.
With The War Within, we’re removing the PvP category from the Great Vault. As a part of this change, we’ll be increasing the amount of Conquest you can earn each week and increasing the rate at which you earn it.
Here are the new weekly Conquest caps as compared to Dragonflight Season 3:
Dragonflight Season 3 Conquest Cap | The War Within Season 1 Conquest Cap | |
---|---|---|
Week 1 | 1350 | 1600 |
Week 2 | 1900 | 2200 |
Week 3 | 2450 | 2800 |
Week 4 | 3000 | 3400 |
Week 5 | 3550 | 4000 |
Week 6 | 4100 | 4600 |
Week 7 | 4650 | 5200 |
Week 8 | 5200 | 5800 |
Week 9 | 5750 | 6400 |
Week 10 | 6300 | 7000 |
Week 11 | Conquest Cap Removed | Conquest Cap Removed |
Here are the new Conquest earnings for certain game modes as compared to Dragonflight Season 3. These are subject to change:
Treasure Table Name | Old Value | New Value |
---|---|---|
Epic Battleground - 1st Daily Win | 110 | 125 |
Epic Battleground - Subsequent Win | 25 | 30 |
Brawl (Arenas) - 1st Daily Win | 15 | 18 |
Brawl (Arenas) - Subsequent Win | 3 | 4 |
Brawl (Battlegrounds) - 1st Daily Win | 40 | 48 |
Brawl (Battlegrounds) - Subsequent Win | 8 | 10 |
Arena 3v3 - 1st Daily Win | 45 | 52 |
Arena 3v3 - Subsequent Win | 80 | 93 |
Arena 2v2 - 1st Daily Win | 35 | 40 |
Arena 2v2 - Subsequent Win | 75 | 88 |
Rated Battleground - 1st Daily Win | 85 | 98 |
Rated Battleground - Subsequent Win | 175 | 200 |
Rated Battleground - Close Loss | 45 | 54 |
Arena Skirmish - 1st Daily Win | 25 | 30 |
Arena Skirmish - Subsequent Win | 5 | 6 |
Random Battleground - 1st Daily Win | 70 | 80 |
Random Battleground - Subsequent Win | 15 | 18 |
Rated Solo Shuffle - Subsequent Win | 50 | 58 |
Rated Solo Shuffle - 1st Daily Win | 100 | 115 |
Rated Battleground Blitz – Close Loss | 25 | 30 |
Rated Battleground Blitz - Subsequent Win | 50 | 58 |
Rated Battleground Blitz - 1st Daily Win | 100 | 115 |
They’re just way too scared about stepping on PvE players toes with early weapons and gear. As if it’s not enough that the stats are generally subpar for PvE and low PvE ilvl.
Yeesh that is a pitiful increase. I was expecting them to, at minimum, double the conquest gains and cap, but as per usual, Blizzard disappoints.
If I am reading the table correctly after 2 months you will have the ability to earn 600 more conquest compared with now Blizzard the type of company to talk an elderly retired couple into refinancing their home.
a loss of 0-1800 because you could get something completely useless
The likelihood of not getting a useful item during the first 4-6 weeks is pretty small. I think a safe estimate is the vault provides a minimum of 2,100 additional conquest worth of items in the first month on average. Losing that for 600 more total conquest over 2 months is the kind of trickery big brothers use when trading two (1) dollar bills for their lil bros single (5) dollar bill.
The only perk really is if you don’t feel like playing early season or if you pve, you won’t be perma behind until cap lifts. Which isn’t the worst thing but… come on, blizz.
not disagreeing that they took our taxes of 3000 $ and gave us a rebate of 600, however maybe I’m unlucky and always get bad stat items
Yeah one of the big positives is that you aren’t going to get out rng’d by people early on who end up geared when you’re still in half honor gear. However I fear that may be outweighed now by PvE players getting tier/fully geared way faster and using that gear in PvP for a big advantage.
What it really should be is this: Everything remains just how it is now but instead of a piece of gear that competes with PvE vault slots you just get a lump sum of conquest in your PvP vault row that doesn’t compete with any of the PvE rewards in it and doesn’t count towards the cap.
1st slot-200 Conquest
2nd slot-400 Conquest
3rd slot unlocked-600 Conquest
There’s probably a lot of other good ways to do it too. I just thought of this in literally 30 seconds but it seems way better than whatever they cooked up.
I don’t even know that I follow the changes they posted. I mean I get it as a concept but…is there some kind of hidden purpose? I feel like I’m reading a riddle. what exactly does 1 more conquest do per skirmish win? idk seems half done.
They’re buffing gains slightly to compensate for the marginally larger weekly cap; basically it’ll take the same amount of time to cap a earn a little bit more conquest.
Except now PVE players will whine that PVP gearing is completely, 100% deterministic, and that bad luck doesn’t affect pvpers like it does pve’ers.
And then we’ll be back to BFA pvp gearing
PVP players stand to be at a disadvantage anyway since anyone who gets the highest ilvl of weekly vault for M+ (equivalent of like 1600 pvp) could get a good draw with vers on it or something and that item would be a fantastic item to use, despite not being a pvp item.
Personally, I don’t see the problem with PVP being on the great vault. I’ve always been a man advocating for holistic wow
I have a sneaking suspicion that PvE gear from the vault is going to be BiS when we just have access to PvP greens, effectively making vault luck still important in PvP gearing. Now we’re just forced into PvE.
Also the tier you get from PvE vault is going to be BiS hands down unless the PvP gear is scaled insanely in PvP. Only way to fix it. Make the greens 20 ilevel above the PvE epics.
This tiny increase in conq is a joke.
the conquest change is a literal joke 700 more conquest for 10 weeks aint no way when M+ players can be fully epic geared in 3-4 days of grinding
actually insulting
So they flat out lied about increasing the conquest cap in order to make up for the removal of a piece of pvp gear a week from the vault?
50 conquest increase per week over what it has been (not counting this season which it should have been changed to).
That’s honestly the biggest spit in the face yet.
Wait until we’re running 8 keys every week to maximize our vault for pvp.
Seems to be the case honestly, unless they massively reduce the amount of conquest pvp gear costs.
This can be prevented ahead of time by increasing the item lvl scaling on all PvP gear in PvP combat.
If I have to do 8 M+ a week to PvP I’m unsubbing.