Yea the item upgrade stuff and dinar system is more a bad luck protection. I don’t think it’s bad but it doesn’t accomplish much. Moreover, I don’t really like systems where you can get loot from bosses you haven’t killed which is something that can happen with it.
Glad you didn’t fall for it either then. IMO Rehashed content like this isn’t necessarily bad but there has to be other new stuff to do along side of it for it to at least feel decent as a repeat. This feels more like ‘please don’t stop giving us money by leaving.’
This whole ‘season’ thing is really bad and whoever spent time trying to sell us on it should feel bad.
My guild mostly noped out after we cleared Jailer so I am simply going to continue finishing leveling alts up for different/better racial abilities in case I don’t opt for monk/evoker in DF. So that and fishing for xmogs and mounts is about the most useful this patch is going to be for me
Yeah, I just think it doesn’t hit the mark.
The dinars as bad luck protection I don’t think is too bad, but the upgrading is just weird. It’s just a lot of extra time which most people don’t have for such large scale group content, and then it’s like are you doing easier content to farm pieces? Or attempting to do higher content to farm upgrade tokens?
And like you said, rewarding loot that realistically you probably shouldn’t have access to (kind of like M+ vault although probably less significant due to the reduced availability)
If anything, raids are more relevant depending on your role. A lot of the trinkets in M+ are utter garbage this season, effectively steering players into raids if they want to min/max.
Case in point: tank trinkets in M+ are worthless, but the two best options come from SoD.
I’m spread across realms and guilds with my characters. All the guilds aren’t raiding because of people unsubbing. No, I’m not saying wow is dead, but I don’t think ppl are interested in doing the same raid again with inflated numbers.
This is probably a test to see if they can maintain subs with this pseudo season. Not looking good.
2 pieces of gear out of 18 slots, and only relevant for some specs, and only to people able to reliably kill specific bosses, and then only if they are lucky to be one of the 4 out of 20 people to get loot, and then only if they are lucky enough to get the piece they want.
Doing the 30 bosses for dinars on normal or LFR doesn’t really count as increased relevance if that is how you are obtaining those trinkets in my opinion.
Most ridiculous thing I’ve ever heard. So you must be at least 2800 rating right?
This is the easiest raid has been in years.
Expediency of gearing.
By the time you have a full set of max ilvl gear from m+ the season is already irrelevant.
I don’t think WoW will ever ‘die’ due to sub counts.
No, it is not looking good.
I think it would look much better if they adopted more of a ‘timewalking’ approach to it and still had some new content though.
I think they were probably referring to it in general and weren’t aware of the difficulty this season.
But yeah, raids are disappointingly easy this season, heroics are simply normal difficulty with the added mechanic if we are being honest, and M+ was the opposite being slightly more overtuned than usual for some specific dungeons.
If the complaint is along the lines of some sort of “equity” the struggle never ends and the complaints will never stop.
Not until all the “toxic” systems that “unfairly” reward players for using time, experience, and skill are removed.
Yup. The reality is OP has a posting history of not liking M+ and this thread is no better than propaganda.
Raid is fun this season, mythic plus is fun every season. Raid gearing is better than its ever been, m+ gearing is better than it’s ever been.
I’m sure we’ll see the return of 750 weekly valor cap in the future so OP can basically go back to raid logging the game. I’m fine with the valor cap actually just not 750 a week and not beyond a month of the season starting.
Spit my drink out at this.
I personally think the raid gearing changes are marginal at best and don’t really address the issues it currently has, although the dinars are probably the better thing implemented.
Valor really should have had a cap, especially at the beginning of the season, unless they were also going to remove conquest cap and increase raid drop rates etc. Currently it just really is significantly better than all other options in terms of overall ilvl potential.
Just to clarify I don’t necessarily think the valor cap should be as harsh as it usually is, but if they were going to make amendments for the shorter season they really needed to do it across the board or not at all.
I agree with your stance on this thread as I believe you have probably already seen.
But I do tend to agree, the raid difficulty does feel significantly lower than the initial patch releases even without better gear. At least from what I’ve seen and heard.
How? The Dinar system is putting a band aid on an amputated limb.
Doing dungeons to prepare for raid? What a crazy concept. It’s almost like it hasn’t always been this way.
So if you fall behind you have farm the previous raid tier again like Warcraft of old?
Pls
Just do your dungeons, if they’re so easy and inconsequential- just go get full gear in an afternoon and quit ya bellyaching
Doing dungeons to prepare for raid? What a crazy concept. It’s almost like it hasn’t always been this way.
What a ridiculous thing to say.
Okay, let’s remove Mythic dungeons and we’ll do Heroics like we always did, I guess, and that will be it?
Honestly, people on this forum, sometimes…
Yeah go slam heroic dungeons and gear for the first tier,
But don’t you dare fall behind if you do you’ll be doing the previous raid tier lockout in hope you can get enough get to raid in the current tier.
Or you know, you could just do your mythic+.
There’s a gear reset every season, there’s 2 options, dungeons or previous raid
I don’t understand what it is you want,
M+ gear is too easy on one hand but on the other your saying you don’t want to do it, so what’s the answer here?
People enjoy different types of content, which is great.
But you should obtain the gear you need for the content that you’re doing by doing that activity. It’s like if you want to get better at cycling, then you do cycling, you don’t go swimming.
But saying that you HAVE to go swimming to get better at cycling? Kind of absurd if you ask me.
I agree that people should enjoy different aspect of WoW, but no one should be forced to do an activity that they don’t enjoy. If Blizzard has planned that people have to mythics to do raiding, that’s bad design in my opinion.
I never said that, in fact my solutions keep the lockout system. It just improves it for better chances at obtaining raid loot.
The infinite comparison was only made to show how the PvP and M+ systems work.