So is raiding despite it continuing to be a far worse source of gear than m+, despite requiring more effort.
It can only take so many blows though.
So is raiding despite it continuing to be a far worse source of gear than m+, despite requiring more effort.
It can only take so many blows though.
I hate Mythic Plus, the rewards should never have been higher than that of Raiding.
lol check achievements i have 2100+
Also considering if you have a consistent group of people you know, clearing normal will take around the same time it takes for most people clearing 2-3 +7 keys in mythic +.
Heroic iâd say equivelent time of 5/6.
so yeah itâs def not gonna get abused that way.
Also prob going to be 1 Mark per Mythic +(most likely10+ keys) while raiding will give you 2-3 atleast per boss.
We could look back in the past which is prob going to be the system they will be designing this around.
VoA Koralon 10 man: 2 emblems
VoA Koralon 25 man: 2 emblems
Daily heroic dungeon: 14 emblems
TotC 10 man normal: 15 emblems
TotGC 10 man heroic: 15 emblems
TotC 25 man normal: 15 emblems
TotGC 25 man heroic: 15 emblems
Onyxia 10 man: 3 emblems
Onyxia 25 man: 3 emblems
Totall: 84 per week (this seems like alot of raids but you could clear this in 3 days) You were capped at how many badges you could have at once, so itâs not like you could grind these and stack em endlessly
While heroics were limited to once a day (around 7 dungeons if i dont remember wrong)
I think we will see a really similar scene here.
Lmao yeah, its funny people saying its that easy, but then you see people who are hardstuck at 1200-1300 rating in 2s and 3s with 1000 - 2000 games played.
If Rating was that easy to get blizzard would do something about it.
You have never gone above 1700 in arena rating (even with 224 item level)
I reached this rating on my enh shaman with 200 item level with a boomie that were the same item level, our comp is extremely bad. Heâs also playing kyrian which means he canât go and oneshot with convoke which is super common
The only character you have reached rival on is a boomie in Rattlebattleground that you got carried in. considering your winloss ratio with the games You played with people who had a vastly higher mmr than you.
M+ doesnât reward failing a key either. Failing a key downranks your key by 1 and sends you back to the same dungeon to try again.
If you meant missing the timer, thatâs called clearing it. Generally speaking, people should aim to push hard enough keys that they miss the timer on about half of them - if you are consistently timing your keys without an issue, thatâs not a sign that you are some god-tier player, thatâs a sign that you arenât running hard enough keys for the gear/skill level of your group.
I donât feel very rewarded for any content except Pvp, and even there I feel punished until I have enough gear.
Getting 1-shot by mega-geared folks on unbalanced classes in a stun is not super fun.
Maybe I should retire and only focus on pet-battlesâŠ
This is not accurate.
Read the rest of the post.
Failing a key means you didnât complete the dungeon, not that you missed the timer.
Fine with me , I should suffer because I have a wife and young children and canât sit constantly behind a pc for1-3 hours straight ? But I can play roughly 20 hours a week . Had no problem getting almost equivalent mythic raid loot from mythic plus last expac , why should this expac be any different .
Aha! Good luck in m+
Raiding was already killed. Let me just do one key a week and get almost mythic raid gear. I donât get loot from raid anyway
But I thought raiding was fun?
So sick of entitled raiders thinking the whole game revolves around them.
If you like raids, raid. Elite players always act like itâs not about the gear, so donât worry about the gear. Do it for the challenge! Do it for the being forced to play a particular spec you may or may not enjoy! Do it for having to show up at specific times like itâs a dentist appointment multiple times every week!
Yes, raid for the fun!
Iâm not an elite player. I clear the raid once on heroic for fun and story and to get aotc. I go back every week for the loot.
Failing a key means you werenât good enough to beat the timer, which is the foundation of m+. But donât worry, even if youâre not good enough to time a high key, youâll still be awarded better than heroic ilvl loot from the gv as a participation trophy!
Literally not what failure means but ok.
I suppose you expect 100% winrate in ladder based PvP as well?
Have any data to back up M+ popularity? How did you arrive to this conclusion?
https://us.forums.blizzard.com/en/wow/t/raid-loot-droprates-tuning-february-16/868343
There. The change is here.
1 Nathria Run = 2 hours = 20 pieces of loot.
Thatâs 1 item per every 6 minutes.
M+ is still 1 piece per 30m timed run, unless youâre good /w good team, then its 1 piece of loot per every 15 minutes averaged.
Hope raiders can stop crying now that their ez life is now ezier.
If youâre asking for back up data and disagreeing with him, do you have data to disprove him?
Because there is no data to disprove it otherwise. M+ is popular even on a pug scene, let alone guild runs, M+ communities.
Thatâs 1 item per every 6 minutes
Rubbish and misleading. The only important thing is the chance for a person to get loot.
The rate at which you can get loot is now the same as you get for FAILING a m+ key. Before this change it was even less.
Except you can spam M+ keys 24/7, whereas the raid is on a weekly lockout.
M+ also rewards you (still) with a higher ilvl piece from the GV for failing.
All they have done is brought the loot rate up to the same as m+ failure. Itâs not enough, and still ensures M+ remains the easier and superior gearing method.
M+ is popular even on a pug scene, let alone guild runs, M+ communities.
Of course itâs popular. Itâs the best gearing system, itâs getting buffed in 9.0.5, it rewards failure with participation trophy loot, itâs spammable 24/7 and itâs far easier in all but the highest keys than raiding.