You’re trying to debate with someone who just can’t grasp that there’s an issue when you successfully complete a +8 run, but your reward doesn’t feel like progress. Honestly, I don’t want to tell you how to spend your time, but there’s no good outcome here. Some conversations just aren’t worth it.
Because you’ll see either that they either buy or sell carries. That’s the real reason most of these people are on here saying it’s just a skill issue. They’re worried they will have to earn gold through legitimate methods.
619 is adequate? At 600 I feel unstoppable
You successfully complete a +2 run and your reward doesn’t feel like progress.
You’re applying a PvP argument to PvE. In PvP gear needs statistical parity because the farther you stray from it the more compromised the gameplay becomes.
This is not the case in PvE. There’s no problem with the more difficult content awarding stronger gear. It doesn’t have to be that way of course, but the only downside for anyone is that manchildren who never learned to regulate their emotions will be jealous and throw tantrums like this thread.
gilded doesnt drop on heroic
There’s always a wall between types of content and levels of difficulty. If you could get 9 more item levels you’d be mad about that wall. And the content would be tuned appropriately. This is like people complaining about minimum wage with no understanding of buying power.
Im not in a hurry to get to 620+.
I’ll be happy if I hit 610
totally missing the point
Someone told me earlier that gilded dropped off the last two bosses.
No idea not that far yet.
But if so… awesome. If not…
Update. They do! just got the queen left now.
I guess blizzard doesn’t need 95% of their subscribers then. Without gear to chase (which we could do every season of Dragonflight), a lot of people will quit
Just because WoW always did things a certain way doesn’t mean it was a good way.
You can see by the massive drop in participation that going back towards an oldschool limited PvE rewards design for the elitists is a bad system.
This is a narrow and foolish viewpoint.
If you don’t allow for enough progress for the people who aren’t at the top, a large portion of your playerbase will have no motivation to play your progression based video game that is supposed to be fun to play for a wider variety of players. It also costs a monthly subscription fee. People aren’t paying for your overpriced game so they can watch 1% of the population get gear and enjoy the game.
Then 95% of players should quit, and you lose the game completely.
And clearly placing players where there is no more power to be gained is a recipe for success.
You forget the other side of making rewards easier.
Having more power to be gained does motivate players to play.
They hard locked me to quit my sub, but they still got my money because I bought Diablo 4 Expansion Vessel of hatred coming out tomorrow.
The “need” stops when you’re able to consistently do the content you’re interested in doing without constantly failing. Getting to the point where the stuff you do is completely trivial falls pretty far under the “want” category.
You can beat M+ and Heroic Raid at 619.
If not for M+ and Heroic Raid, where would you use it for?
You can never really beat m+, only progress into mathematical impossibility.
And if you need mythic track gear, you need to do the content that rewards it.
I don’t think I’ve ever seen a weaker argument made on this subject. Congratulations.