I mean if you can’t do 9s or AotC/Early Mythic at 619 it’s basically natural selection at that point.
A person with common sense?
That’s like saying, how do you know I don’t need a restaurant kitchen to cook for 2 peope
clowns think they can spam delves and then just join a mythic guild
- Run M0 for Champion Track 597 gear
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- Grind Weathered Harbinger Crests while you get your initial starting gear.
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- Upgrade important slots like trinkets, weapons, shields.
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- Craft Embellishments
- Run M+3 for Hero Track Vault,
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- Grind Carved Harbinger Crests.
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- Upgrade important slots like trinkets, weapons, shields.
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- Run M+7 for Hero Track end-of-dungeon drops.
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- Grind Runed Harbinger Crests.
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- Upgrade important slots like trinkets, weapons, shields.
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- Run M+9
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- Grind Gilded Harbinger Crests.
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- Upgraded crafted gear to to 636.
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- Upgrade important slots like trinkets, weapons, shields.
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- Run M+10 for Myth Track Vault.
There is a progression path, but not everyone will reach the top. It has always been this way where everyone’s path ends at different points. Not all raiders will get CE Mythic clears. Apply the same standards.
If you get stuck at any point in the progression path then keep grinding at that level until you get better and/or able to get better gear. If you are fully maxed out on gear and still can’t progress then you really need to learn the mechanics because you are doing something very wrong.
I could be in the best gear the game provides. You’re not going to take me if I can’t use it to the best of my ability. But ability is determined by several factors. How often you do certain content, what skill level you posse, if you have any physical limitations.
Once players find out I lack two fingers on my mouse hand, a lot of groups dry up. If I don’t have an IO score, even if I am good at not dying or messing up, you’re not going to take me. So no, get more gear to push higher keys isn’t always an option. There’s the average, elite and normal players; then the extreme cases that can’t perform for health issues that no matter how geared they are won’t meet your expectations.
Why do I keep seeing low post count (1-10) players telling people you suck, get better? Are they just trying to hammer their point from a higher post count main?
How the heck are people T 619 already?! I’m puttering around barely at 608. That being said, I don’t mind the gradual increase of power. It’s fine for people who don’t get to play often, but I guess it sucks for people who have more time?
What are you rambling about. All of the things you listed are not known to the group leader. No one knows you have two missing fingers unless you tell them for some reason, which you have no obligation to. No one knows what skill you possess either because IO/Score doesn’t equate to skill, it equates to experience.
How would i know how good/bad you are?
I used to not tell people, and then get told you should have let us know. I even asked in the forums and the general consensus was let the group know and they can then decide if they will bring you. Some will look at your item level or IO score and then just not invite you.
So, I basically don’t do group content unless a quest asks me to. I try not to ruin other people’s time by being a burden to them because I can’t perform to expectations of the class I play. By being open and upfront, honest and transparent shows who is the better player.
A lot of players just want in and out of content so they can just rinse and repeat. The game socially has changed so much since when I started gaming. We are less social and more critical of others. So, me being honest at start of a group at least is a starting block.
Because apparently a lot of people seem to look up a characters gear / IO from what I have read. It’s like a rite of passage or something and can easily tell some of your abilities.
There’s some free 619s from rep, as well as the story mode final boss quest, that, the 616s from vault, and capping runed crests by doing a bunch of T8s you can be at least 610-613 rn without stepping into a dungeon or raid. Maybe a bit more if you were efficient with how you spent crests.
You don’t owe random strangers anything and telling them before a key starts that you have physical limitations doesn’t paint a good picture if all they care about is timing the key. You are a complete stranger and no one owes you anything and you don’t owe them anything.
Why would you listen to complete strangers on the forums of what personal information you should share?
Anyone pushing keys will look at IO/Score. Like I said though, it doesn’t equate to skill. All it does it let the complete stranger know what keys you have timed to gauge your experience. Skill =/= IO; Experience = IO.
If you can handle the key level then that’s all that matters. No need to say anything besides, “Hello”.
Sounds like you want a higher item level but don’t want to do the content to get it. If all you play is delves you do not need a higher item level than 619. If you want it higher than 619 then go play the content that will give you better gear.
There is progression in the content you’re playing. You progress up to 619 then if you need anything higher you go do the content that will give you the higher progression gear lol.
Then go do the content that gives it to you.
But this doesnt really equate to skill. So how would I know how good/bad you are at the game prior to actually seeing you play?
This has always been my point, players do content that’s appropriate to their skill level, and are rewarded gear appropriate to progress to the next level of said content.
If we separate this into 4 sections, we’ll just call them A, B, C, and D,
The players in group D are the pure casuals. They don’t really care about item level, progression, etc. They’re fine with pet battles, delves, collecting, etc.
Then we move onto group C, and it is here where we find people wanting to hop on the progression treadmill, but are generally not good at the game, or at least much less so than they think they are. Group C makes up the majority of the player base looking to progress, as well as the majority of the people who complain about various external reasons as to why they can’t (excuses).
Whether it be the upgrade system, other players, not being able to get invited, game balance, whatever. Some external factor (in their mind) prevents their own progression. This lack of progression fosters frustration. A large subset of group C are entitled, and are often the ones that you’ll see making “remove keystone timers, let the best crests drop in keys under 9, dungeons are too hard, etc” posts. They’re unwilling to look inward, and productively try to improve so they can move onto group B. Whether that be by practicing, running their own keys, finding a guild/others to establish groups so they don’t have to PUG, etc.
And that takes us to group B. Group B is your above-average players running 9’s-12’s, clearing heroic raid. These are the players that understand their classes fundamentals, understand mechanics, and execute them. This is where we start to mostly (there are exceptions) see players be accountable for their actions, and don’t make excuses as to why something failed. Group B understands that executing proper gameplay in difficult content yields appropriate rewards, and seeks to improve for that very reason.
Then you have group A. The “one percent.” Group A are the 2800+ io folks, and mythic raiders. Group A is exclusively coordinated, almost always being in channel to communicate interrupts, CC, mechanics, etc, as when you start doing 12’s and higher, this becomes mandatory.
The bottom line is this. Group D is blissfully just enjoying the game for what it is, and doesn’t care about the squabbles of the masses.
Group A is also this way, as they have long-term established groups with whom they play, and rarely (if ever) rely on random players to do their content.
Most of us are in group C and B. The difference between group C folks, and group B, is one lacks accountability, and the other does not.
If you are unable to do 9’s or higher to get said crests, or gear, or whatever, the problem is exclusively you, over the long term. Yes, you will get groups where someone will be terrible and kill the key, but we don’t examine progression under microscopic sample sizes.
It’s no different than climbing solo queue in league of legends. There’s a reason people obviously climb out of “elo hell,” and many don’t. Accountability, and willingness to improve.
Look at my gear. I have at least 606 in all slots so I can now upgrade my carved crest to runed crest. The next gear break point is getting all armor slot gear to 619 to upgrade Runed to Gilded. This is a slow process but the only one if you are not going into higher level content to get drop gilded crest.
Very well said. I agree with everything.
Group C thinks they can trust spam delves to be geared enough for mythic progression and be invited to high keys with low score
And worse yet, be entitled to said invites.
I actually do think that being able to actually get pretty decent gear from delves is a good thing, but people need to also realize that good gear is not a ticket to the “entitled to any content” train.
Bad players that don’t do mechanics could have full 639 ilevel raid gear and would struggle in 7’s.
Yep, it’s me and the mudskippers over here at 593
Actually been doing classic stuff since I needed a retail break. My favorite abilities are still casting poorly and causing a huge game delay.
Also been playing TESIII, D2 and my Switch
Gear progression also requires skill progression. If you’re skilled enough, you can mythic raid or do high keys to get the gilded crests.