Meaning almost a year since the expansion was released. That is the problem. Pathfinder should be fully completeable and flying active within 2-3 months of the expansion’s launch. At worst, Part 1 should be completable from the start and grant flying for the initial zones, and then a Part 2 be added when new zones are added and apply to those new zones.
I’d hate for you to be a employee in my business. Customer feedback is paramount to creating a successful product. Telling them to quit using your product or services because they don’t like it isn’t a solution man. That is a quick way to kill your business. There have been countless stories of big companies that ignored customer feedback and their core customer desires only to end up closing shop.
Blizzard is not immune to this either.
Wouldn’t even try the back, and forth with that guy. He’s perhaps the biggest blizz shill on the forum lol. Believe he worries that, if I don’t disagree with every post a person makes, and if I don’t praise every little thing these devs do, then I might lose my pretty green text hahaha.
These forums have a handful of guys just like him. Blizzard won’t ban them either, they basically give them free reign just to spam threads and they tolerate a lot snarkiness from these posters too. Metro is usually pretty nice though, even though you want to face palm a lot of what he says.
I’m not convinced that many people are ticked off by it. In fact I wouldn’t be at all surprised if the vast majority of people are quite satisfied with the Pathfinder system.
It makes sense that you can only fly over all that hard developer work some months in.
You hint at what I think is the ultimate answer to the whole flying debate-- in that some areas should be designed with flying in mind, and some with flying always disabled.
An example of the former could be a big open space like Dragonblight; and an example of the latter somewhere like Wintergrasp.
There should be more Wintergrasp like areas with constant turmoil - which could be implemented with scenario-like stages and NPCs. It would be a ‘living’ zone in which a player should want to be on the ground to see what action is going on.
To me flying is accepting the poor design, and skipping over it, rather than actually dealing with that poor design.
That seems dramatic. First, we aren’t hostages of Blizzard. Secondly, not every little thing Blizzard does is bad, and some people point out the aspects they like, so this isn’t not only a completely thankless job, but one entire filled with negativity toward the devs. I am completely against PF, and the devs need to know people dislike it, but i liked things like DKs DoTs being able to crit, beautiful landscapes of Pandaria from the sky, and the addition of allied races (though not the implementation), and the devs should know that as well, if only to let them know the direction I, and many others, would like to see the game taken. Not all Blizzard compliments are fanboys pining over their favorite company, or as you put it, Stockholm syndrome.
I mean, there’s a toy, mount, and pet for leveling different ones to 20, and leveling all of them to 30 is part of the zone meta, which awards a mount as well. So yea.
If flying were tied to Pathfinder 1 you’d see less people griping because it would’ve been earned fairly organically by, as you said, simply playing the game.
Tying the completion to two new factions/zones is a whole other grind, and if you don’t enjoy the dailies gameplay then it moves from “fun/engaging” to tedious.
There’s no value in playing a MMO? That’s your take? Questing (and to an extent, world questing) is a basic cornerstone of the genre. Reps can (and should) move along narratives and give rewards. Whether you think they are chores is irrelevant, this is the content. I’d be interested to know what kind of content you think they should be making that doesn’t include questing, reps or exploration.
There’s no value in doing repetitive boring content for flying when in previous expansions if you had the gold you could fly. It’s a dumb change that only creates a problem for the sake of creating a problem.
As for World Quests they are in my opinion some of the most boring and uninspired additions to the game. I have not seen one that I found to be interesting or entertaining. When it came out in Legion it felt the same as it did now. The only difference was that it was a new take on daily quests. So it got a pass. And in BFA they should have stepped it up and mixed it in with exploration. Which also yields no significant rewards.
And yipee I’m going to get my rep to Exalted and what’s my reward?!?! Gear that can only be used for xmog because it’s ilvl and usefulness is ridiculously low, and a Horse and recolored Gryphon mount. Greaaaaaaaaaaaaat.
If they wanted me to be more interested. They should have taken the zone that worked in Legion (Suramar) and made all of the WQ zones function just like it. With a story past the initial leveling experience that progresses the story and the world you’re partaking in. And opens up the possibilities to more difficult World Quests that would require a small group of players to complete. Mixed in with giving players proper rewards for exploring the zones and finding hidden areas that normal players wouldn’t come by.
What they have now is boring, repetitive and lacks any kind of creativity.
I think people want more unique world content instead of repetitive shallow content like we have today. World quests wouldn’t be that bad if they actually required some challenge too.
You look at ESO, FF14 and Lord of the Ring online. Those games create unique content for their end game. They are always adding new quest zones as expansions and patch content that are full of new quest areas, stories and long quest chains. They have minimal repeatable content, because they don’t need it.
They took a step back in rep gain.
Cata tabards
Mists bonus faction
WoD had specfic rep tied to dungeons.
All three also had dailies via a zone’s quest hub.
There’s no reason to tie reputation solely to daily quests (outside of completing the zone’s story) when they’ve already shown they can implement a fairly natural rep progression system.
Not everyone wants to set aside playtime to do chores before they can begin their actual playtime.
So quit the game if youre not enjoying it. Endless crying is all it is.
There’s no value in playing the same game over and over right? WoWs 15th anniversary is coming up and many of us have been playing the whole time. It doesn’t get much more repetitive than that. Again, Pathfinder has been in for 5+ years, just because you say its bad doesn’t really mean anything.
Optional content is optional. Flying is optional. Achievements are optional. You don’t HAVE to do it.
I agree on Suramar, that was a beauty. There were plenty of people that, to this day, whine about the timegating in Suramar. It’s okay to have two sides to the same argument, that’s what we call a discussion.
The Pathfinder whine is pretty old at this point. If you think WQ’s are old, stop doing them. Nobody is forcing you and it’s not really a part of meaningful high end progression. If you aren’t progressing high end you don’t need the upgrades anyway. You have to do it all once. Not 50 times, not 90 days. Once.
I don’t. But when I played I pretty much had to in order to get AP for the neck piece to unlock certain abilities. It was either sticking my head in the sand doing Island Expeditions, which I also thought was a boring grind, or I did World Quests. And since I couldn’t convince anyone to come with me to do Island Expos, World Quests were the only option.
And right now if you’re a high end progression player then yes. You have to do them to make sure your neck is at a proper ilvl. And that includes alts as well. Which again if you want to make progression easier, you need to have ready for specific fights that can be cheesed by class stacking. And that’s not even mentioning the Benthic system which has a few pieces of gear that are actually Best in Slot for Mythic progression.
Flying isn’t optional if you want to be efficient in the game. You pretty much have to do it. Otherwise you’ll fall behind and possibly even get benched for being stubborn and deciding not to do it.
They need to find a better system in World Quests. Because right now, they’re boring. And if someone doesn’t want to do them, then they shouldn’t have to. It should be content that’s catered to casual players that focuses more on giving them a quality experience in the open world with interesting sub story lines that rewards exploration.
Even worse it was tied to profession rank 3 recipe instead of a random world drop pattern.
I know because I played in TBC/Wotlk. It really is a bummer. And I actually think its a good thing for people to voice their opinions about it, but too many people are constituting it as the main factor for leaving the game while not having fully experienced the content. It’s just not something to really leave the game over to each his own /shrug.
Back then the gate was gold, and gold was incredibly hard to make, youd be gated by rng, it took about the same amount of time to get pathfinder as it did to get the gold for flying, and if you had the gold already you’d be set.
Imagine what it took to make 30k gold in Cata. And the mountains of people that complained about it back then.
False.
I don’t mind the cap. I don’t know how people get this confused all the time.
The time it takes is not the problem. It’s what I am expected to do in that time that is the problem. I can’t speak to what specifically about dailies / World Quests that bug him but for me it’s the idea I have to do them. I’d rather not.
The rep banner / tabard that lets you get rep doing virtually anything in the game is the right solution. So is making rep account wide. Then we can talk about when people should have exalted. So long as they’re playing the game doing what they enjoy doing, the rep reward structure will be paced out from that activity to be exalted in the time we’ve decided on. If that’s 6 months for all reps then that’s what it should be.
But part of the gate being gold was the reason why professions were important. When I started in Wrath I didn’t have enough money to buy a flying mount and it took me a long time before I was able to fly. Then I found out that you could get a mount by blitzing the Culling of Stratholme. Which took me a few runs before I was able to do it. But when I did it felt great to finally be able to fly.
In Cata, I didn’t make the same mistake. I took up Skinning and Leatherworking and made enough money to get flying super fast. I can’t imagine how frustrating it would have been if they had Pathfinder back then.
it’s the /hoursplayed that matters, not your unclear descriptions of number of days
in the past it was two weeks of 10-20 minute of dailies to get revered in most things. Thats about 4 hours. I’d bet you spent twice that in one of your days, maybe more. My friends definitely did.
so yeah huge grind that has been amped up a ton from what rep grinds used to require