Shadowstep, Shadowstrike, Shadow Dance, Shadow Blades, Cloak of Shadows
Shurkien Storm deals Shadow Damage, so does Nightblade.
They can Pull enemies into a shadowy duel, they rapidly heal themselves in the Shadow.
Rogues are absolutely the class that uses the most Shadow magic.
We even know now that Stealth is using base level shadow magic to turn invisible.
I’m just saying all 6 fundamental cosmic forces are represented. Shadow is the least represented. But you absolutely can make a character dedicated to dealing Shadow damage.
Hold on. Why does there need to be an entirely separate class that just uses Shadow?
Arcane, For example, Is way less represented. There are only 2 specs that use Arcane damage in the game. Balance Druid, and Arcane mage.
Yet it doesn’t need its own, standalone class.
Balance uses nature magic. Fire and frost use different forms of arcane. In game, they’re different schools of magic, but lorewise that’s what power they draw upon.
If we’re going off What we know LORE-WISE instead of gameplay. As you want to:
Rogues use Shadow magic in their day to day lives.
Priests are about understanding the tender balance between light and shadow
And Death Knights Draw on 3 sources of power. The Scourge abilities from Maldraxxus, Runic Magic (which is largely unexplained), and Shadow Magic
Saying there aren’t dedicated shadow magic weilders in the game is very wrong.
Blizzard is picky with the Classes they design, and usually only steal class Ideas from WC3. because most of the work is already done for them. If you can find a strictly shadow using class from there, Maybe it’ll get added someday
I don’t have a rogue yet so forgive my lack of knowledge here, but I believe only subltey uses shadow magic. Death knights use prodominantly use death magic. And priest is halfway light and halfway shadow, yes.
Yes. At most, one or two abilities that draws on another force.
You know Chronicles itself were merely written in the perspective of the titans. Also I assume you are speaking about first Generation Death Knights, Third and Fourth Generation Death Knights primarily use Rune Magic.
Runic magic is a magic that employs runes/sigils, symbols[1] that hold magical power. Types of magic that runes can access include Void, fel, arcane, and death.[2]
Death Knights being limited to Death is the equivalent of Nathrezim being limited to Chaos.
That will never happen.
It’s too bland for most people who aren’t the deepest of edgelords.
Not to mention, There is no such Hero in Warcraft 3 that uses EXCLUSIVELY Shadow Magic.
Except Maybe dark ranger. And all of their abilities are on Priest now. (since Priest is the most prominent shadow using class in the game) Except Life drain, that one is on Warlock.
I get what you mean but I disagree. That’s like saying only people who play DHs are edgelords.
This is a valid point and I get why you bring it up. And yes, you are correct in that every class up to this point is in some way based off a WC3 hero unit. That could change though, as unlikely as it is.
Edit:
Bad wording here. Doing something else rn will change in a moment.
It’s not IMPOSSIBLE to change. I’m not in charge of Blizzard and I don’t pretend to know how they actually think.
But If you try to put yourself in their shoes:
They have a game, Already made and finished, With Assets they can draw on for classes.
Those assets already have the basic theme and abilities of that class.
They’ve taken from it for 15 years and it’s still working for them
To Blizzard it is a money printer.
And finally, From people like Me, I don’t want Blizzard to just start creating new classes out of Thin Air.
This is “World of Warcraft” So EVERYTHING about this game should come from Warcraft. I feel like if we start creating new classes on cool factor, with no ties to Warcraft 3, then we’ll just have a bunch of random, 1-off classes like ff14.
I don’t think any of the proposed specs would be bad design or anything. But if they don’t take from the Source materiel, then they start us down a slippery slope.
This is a fair point and fair concern. I disagree that everything has to be from WC3, instead that most should be, and some things can be from well established lore. I’m using the chronicle as my bible here for why shadow deserves it’s own class, and the chronicle is well established.
That’s fair. And the Chronicle is a good bible to go by. It’s very unique to the Warcraft universe, and is clearly being used by Blizzard to further the story of WoW.
Zero complaints from me.
When it comes to class design though. I very much doubt that blizzard is going to make something entirely from scratch when they can just steal their effort from WC3
How come when talking of new classes in WoW, it’s almost always suggested that a new class be a fusion of two already existing classes? In this case, a shadow priest and paladin. They all just sound really uninspired.
I’ve always liked the concept of the ‘Tinkerer’ class, it’s unique enough to stand out on its own and could even provide a new role in the game centered around utility and support for grouped content. Anything that is unique such as this has my vote as a new class, not some strange amalgamation of existing classes.