I say do away with all group finders as well as meeting stones. People should be out in the world going from place to place like we did back in vanilla.
So you admit that it would be really popular and everybody would use it?
Nah you just don’t understand my vision.
I still want you to be able to join que from anywhere. And when you find a group, you will join it no matter where you are or what you’re doing (if you click accept).
BUT you won’t be instantly teleported.
I’m a healer usually and sometimes I can’t kill a single enemy before the que pops. And sometimes I will literally just be sitting in the middle of a zone, surrounded by enemies, joining and leaving Dungeons for the entire day. And then I give up on my quests and go find a place to log out. But next time I learn from my mistakes…and I don’t even bother leaving the city.
Also I switch to dps spec when I’m leveling (or trying to) which makes this constant teleporting and automatic spec changing even more disorienting .
yeah how dare modern retail wow have teleportation to dungeons for checks notes leveling and heroic dungeons. they need to give them dungeons that have to be formed via manual groups that need to run to the instances, maybe a harder dungeon difficulty with a cool name like Mythic.
Yes. But less people will play the game overall because it will suck more.
Like yea people will buy WoW token if you put it in the game. Including me. But Its existence makes the game worse.
You could also just youtube a video of whatever zone it is you want to fly over? You know instead of wasting 20 minutes flying to the dungeon lol :honk:
I mean I think it’s cool that you have to run to the dungeon for Mythic.
I just don’t understand why mythic or even heroic exists at all. Just have 1 flippin dungeon tier. Like this crap is very obviously confusing and overdesigned.
“hard modes” are objectively bad game design. Anybody who argues against this doesn’t understand game design.
You could just youtube a video of the dungeon you want to run?
Man I have heard some of the worst responses possible from you people…
I mean jeez why not just replace ALL flight paths with instant teleports?
Why even design zones at all? Just replace all monsters with white blocks and replace the zones with a white plane with a few white obstacles. That way you just get all the pure gameplay that you love so much.
“Bro wtf I have to walk on a path to get to the next group of enemies? Why don’t they just come in waves??”
I don’t really get why people are against the idea of just teleporting to the meeting stone
You see the entrance, you run in, you appreciate it, you can grab the dungeon quests. There’s no downside.
Why isn’t that being suggested tho? It’s always anti-teleport and pro-teleport
Rent free
BC, iirc correctly end with between 6-8 million subs… Wrath ended with 12 million subs…
yeah… totally stagnated…
It amazes me how every major modern MMO can have a dungeon finder… but only in wow do you find people that say it’s bad for the game…
Not something new to BFA… in fact, every xpansion has quests in zones with dungeons that bring you to those dungeons…
So I’ll keep questing/farming until someone goes to the summoning stone to summoning… gotcha… how is that different?
Sure, when I play my healers I can’t mingle questing and dungeons. I have to plan to do one or the other because the healer queue is so fast. If all you play is a healer or tank you either do dungeons or you quest. I play almost every class most of which are dps. And most players play a dps class. So for most players questing or farming while waiting for the dungeon to pop is the most fun and most efficient way to play.
But unlike you even on my healers I still quest sometimes. While I don’t like to solo quest for hours and hours day after day I do like to solo quest for fun sometimes.
I don’t know what you’re on, but literally the opposite is true. RDF would be massively popular, everybody would use it, and it would increase engagement in the game.
Not having RDF will make less people play the game overall.
Yea I don’t understand why that’s not a more unifying idea either. I feel like everybody could see the upsides of it.
I like doing dungeons. I like working together as a team to do the content. I enjoy them at least as much as I enjoy raiding. I definitely like 5 man dungeons more than I like 40 man raids. They’re fun but as you get to closer to bis they get to easy and boring. So doing harder versions is the only option. I don’t mind doing the same dungeon several times. Of course I’d prefer if there were constantly new dungeons to do instead of repeating the older dungeons on a harder mode. It’s not about understanding game design. Many of us have fun doing dungeons but it’s not financially viable for any company to constantly produce new dungeons. If it’s only fun for you to do a dungeon once and done then you wouldn’t understand why their are harder dungeon modes. It’s not objectively bad game design. It’s your subjective opinion on what is fun for you in the game.
Yea game design theory has already solved this problem. It’s called replay value. And it’s extremely easy to implement in an MMO like this.
If you have a rogue in your party perhaps a new path is unlocked. Perhaps warriors have a quest that changes a boss. Perhaps some bosses have multiple ways to trigger them and beating them in more sandboxy. Rogues can pickpocket. Druids can calm beasts. Priests can mind control.
You could have seperate sort of “boss rush mode.” If you just want highly tuned and highly difficult boss fights (that I think most people hate)
Also you could have something like Torghast or Mage tower where each layer gets more difficult.
I don’t think anyone is against that. Everyone would be ok with it we just don’t see it as a needed change. We’ve seen the dungeon entrance a hundred times so it doesn’t add anything to the game for us to see it a hundred more times. But as long as there is a teleport most wouldn’t care if it was to the stone or inside the dungeon.
Honestly i feel the teleport is almost critical to making any random matchmaker work. If you just get put in a group, 9/10 groups wont be able to decide on a dungeon for 20 mins and the other 1/10 just have people disband the moment the other 4 pick something that the 5th player doesnt want to do.
By forcing you into the dungeon there is there is no time lost choosing the dungeon and players are less inclined to leave the group if they dont have to travel half way across northrend because your group decided on nexus instead of Utgarde keep.
Oh no in my vision you que for a specific dungeon. Maybe you can que for a list of them. But no matter what, once you join a group you’ll know that everyone in that group is willing/wanting to do the same dungeons.