Compromise for RDF in WOTLK classic

I agree, but the better compromise is a teleport to just outside the dungeon entrance. That way everyone can stand there for 3 seconds looking at and admiring the dungeon entrance

Your points are all moot…

You’re trying to invalidate QoL fixes, for interaction

What you’re refusing to accept is that people are communicating, maybe not with the party, but with their 5+ other friends in Discord. One might be overseas, and the other working on work, or homework, etc.

Point in matter, this is an old MMO version, you can maybe get an 3-5% influx of actual NEW players. Most of us are above 25 years of age, and don’t want to spend an hour looking for a group, spamming, or using an addon.

There’s literally no reason for it. At all. And to say it caused player decrease, you’re delusional. An in-game addon DID NOT decrease player subs., it was other things you’re choosing to overlook to validate a straw-man argument.

Just come out and says: “I enjoy ganking people going to dungeons, please do not let those dirty PvE players just skip my corpse camping of them outside of dungeons for free blizzard, you’re ruining my wpvp immersion! :cry:

Because that’s what the complaints about teleporting to the dungeons sounds like to me.

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Blockquote What is the difference between queueing for BG’s in their current iteration and RDF?

I told you already. PVPers already have automatic ques. They always have since vanilla release. And it needs to be changed because during TBC and Classic you literally just sit near the que givers for hours/days on end as you grind your pvp gear.

PVE groups haven’t always had ques. I think they SHOULD have ques. I just think it shouldn’t teleport you when the group is formed. Because some dungeon entrances are legit awe inspiring and it would be a shame to not appreciate the outside of these dungeons. ALL of which (unlike pvp zones) are IN the overworld. You can see Castle Nathria. And you SHOULD see it before youre enter it.

Blockquote Yes, because I have geared up and leveled 2 alts from 60-70 just sitting somewhere queuing/teleporting… having trouble understanding how someone could be supportive of one and not the other.

Because the que pops in the middle of your quest. It’s kind of annoying imo.

This right here… The magic of Classic WoW dungeon group bonding broke a long time ago for a variety of reasons.

RDF just acknowledges that and moves on.

Bro you literally didn’t even read my post.

Blockquote Most of us… don’t want to spend an hour looking for a group, spamming, or using an addon.

This is exactly what I advocated AGAINST. All I’m making players due is take 10 to 15 minutes to walk to the dungeon OR wait to get teleported to the entrance.

And there is good reason for it. I don’t even know the ZONES most post wraith dungeons are in…that’s sad bro.

I did read your quote bro

You’re picking things to completely alter the original concept that you “don’t like”

Literally the equivalent of taking words from a sentence to make an argument.

Your agreement no matter how solid you think it is falls apart once you start throwing cancer around like that. Anything you say after this is Charlie Brown teacher noises.

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I’d be totally ok with this.

No compromise, fully add RDF at it was.

So you just don’t care about game design theory? Just “nostalgia and no changes?” ok then. I guess this game will never be great again. That’s your choice.

I just wanna get in dungeons faster lmao.

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That’s a personal choice that you made. And I agree it’s sad you made that decisions to sit in a city and dungeon spam but since it doesn’t affect me I don’t really care. You could have made the choice I made. I’d go to a zone to quest or farm, I’d ask in guild if anyone wants to do a dungeon, we’d join the rdf queue. I’d continue questing and farming until the dungeon popped. After the dungeon was completed I’d get teleported back and continue questing or farming.

Didn’t you realize that questing or farming while you wait for the dungeon to pop instead of sitting in a city doing nothing gives you more xp, mats for leveling professions or to sell, a possible green or maybe even a blue item to use or to sell?

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Uhg now its not only pro-RDF people latching onto the socializing issue randomly.

The travel vs teleport problem is almost entirely about the RP aspect of it. The teleport shrinks the world and makes it more irrelevant which degrades the feeling of playing a game revolving around a large open world. Modern gamers don’t care too much about it, but it does still matter to some people.

Traveling is not where socializing is likely to happen outside of absolutely basic communication. The socializing problem does exist (how much it matters is debatable), but that problem comes from places that aren’t related to the teleporting.

Um yea I talked about this in other replies.

But you’re just advocating for playing the game in a way that is strictly worse from a game design perspective. You’re basically arguing for not lowering the distance/speed on Links roll because “Well players don’t have to always press it” Um yes they do. because it’s the fastest way.

Ques popping while questing interrupts questing. Why the heck would you design a game where you’re constantly being interrupted and teleported different places.

Am i the only one who doesnt care if rdf or teleporting is in the game? I just want the group finder ui from retail, because the lfg tool they actually spent time making is somehow worse than the lfg bulletin board addon. The retail group finder ui is fantastic, it allows you to queue for peoples groups with your own group and it doesnt have teleporting which everyone is worried about. Also you can do cross realm and phase into the group leads server if that helps break up mega servers

every reason against RDF is just :clown_face: dont want it, dont use it :clown_face:

Yep. I think you have a great vision for the future of the game. A better UI is a MUST. And breaking up servers I think is a great idea.

And I’m glad you agree that the teleporting and the UI are separate issues.

It’s much better and more fun from a game design perspective. You’re advocating sitting in a city doing nothing as the better game design. For my dps alts it was usually about a 30 to 40 minute wait in the dungeon queue. That’s a lot of time to quest or farm. It didn’t bother me at all to get interrupted to do a dungeon. It was a nice break from solo questing and farming. I don’t get why anyone would sit in a city doing nothing for that long a time. But I guess some people did. You liked sitting in a city doing nothing so much that you didn’t even know the zones the dungeons were in.

That’s a clown argument. You can’t just not use RDF. Have you even played World of Warcraft dude?

“just don’t use the most efficient method with the largest pool of players.” yea sounds fun for me dude.