Competitive elements have ruined the game

Insecure weak minded people trying to destroy competition in the name of their own selfish desire to be less irrelevant. No thanks. The spirit is competition is the ONLY thing that makes ANY game good.

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Absolutely, everyone should do what makes them happy. Achieving my goals makes me happy. Can I kill a rare as a healer? Sure! It’ll take longer though, it’ll be faster if I kill it on my Hunter then I can work on something else and make progress on those goals as well.

Fishing in Wow has been in a downward trend ever since they introduced the Kalu’ak fishing derby. Talk about Blizz pandering to elitists.

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To be faire, its not rare to see players asking to switch to X spec even on a +4.

Even if they don’t understand that frost beat fire till your doing higher keys.

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One thing about speed runs in gaming become a part of the culture is that a lot of speed runs are optional.

I do Pokemon speed runs with my friends.
I can still choose to slow the hell down whenever I want.

I slow down in WoW, I’m likely missing out on a vanity item forever because oops, decided I didn’t want to speed run 15 dungeons however many times it takes for me to get the keys to get the dungeons I actually need for this.

If you can’t see how this is awful game design that’s intended to time-played metrics up, I don’t know what to tell you.
System would be fine if it were actually optional, didn’t have a FOMO reward attached to it, and we could actually pick what dungeons we wanted to do on what difficulty. But no, it’s RNG and stresses a lot of people out because the majority of the playerbase aren’t actually the type of people who enjoy doing +20 keys, or can skim through +15s with ease.

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No. /10char

Weakmindedness is somehow always needing to feel superior to others.
Competitive minded players in an adventure role-playing game seems pretty weak, bruh. Just do the content because you find it fun.
If you actually do it because you find competitive content fun, you’ll be fine with all the seasonal rewards removed.

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I love hard dungeons.

I’m a mistwalker. Timers are not new to me.

However, there is now absolutely no hard dungeon content in this game anymore unless it’s attached to a timer. No matter what, if I want to do a hard dungeon, I have to chain pull and study routes - generally doing the same content over and over until I’m burnt out before I get to that point, unless I beg my friends for keys. And even then, oops, a timer. You want the mount? Gotta deal with the timer.
Which means that I always have to do this content with friends of a certain caliber; we can’t just bring in our lesser skilled friends to have fun, nor can I do said hard dungeon on an alt for fun. Because oops, timer.

Timers flat out lock people out of content, and anybody who says that people deserve to not have access to something as simple as a hard dungeon because they don’t like speed running is a narcissist, and those are not the sort of people you ever cater to in anything. Ever.

The timer is a fun concept for those who enjoy it, but balancing the game around it and attaching seasonal rewards in a genre that’s traditionally been a slow adventure game? No wonder people are mad.
I’ve been there. I’ve done that. I used to be the guy that screamed at people to git gud and timers weren’t a big deal. I grew up.
There’s ways to make this system work that gets around most of the general complaints, but people plug their ears and screech people are bad because they don’t like the system, then wonder why the forums and all forms of social media are flooded with “annoying whiners”.

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The days of playing a RPG in WoW are long gone friend, the action junkie gamers won.

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Once again the game is being ruined for millions of players just so 60 people or so are not inconvenienced. Brilliant move on Blizzards part.

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You do realize there would be no such thing as a single player game if that was the case, right?

You are absolutely correct, OP. Particularly for pvp, if Blizzard decides you are going to be one of the worst specs for a season or even an expansion or two, then you may as well not even play the game until your spec becomes fotm. Why work twice as hard for the exact same reward as some idiot meta spec player?

Whereas with a cumulative reward system, you still have incentive to participate because you know that you will get there eventually despite Blizzard and the meta slaves not wanting you there.

Everyone wins in such a system except the ego babies. At the end of the day, it’s a recreational video game played for fun. A good e-sport game this is not.

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Personally, I think it’s fair for the folks who do that to get their mount, which is probably a recolor of another anyway. You’ll be ok with the many different mounts available without doing timed content.

How is it any worse design than just having heroic dungeons that are brain dead after week two but people have to grind them all expansion for valor?

If you’ve got a group you can regularly hit 15s with you’re probably good enough to swap your friends in a spot or two now and then. Or you could do a lower key that’s more suited for your less skilled friend’s so they can contribute and not feel like a hard carry.

So do challenge modes, and very difficult things, and anything that somebody decides they don’t like then. There’s a bunch of levels that people can find to fit their skills, or you can be a completion runner, just gotta have some friends who like that too.

Which generally come down to make it too hard for groups to even finish (so you get nothing at all out of it) or make it too easy to be a challenge for the folks who are able to do 15+ now.

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So, remove m+?

Good god, people are still peddling this nonsense.

Arena rating forces you to win. No one can ostracize you from content.

Timers in M+ forces you to win. No one can ostracize you from content.

If you don’t like those things, don’t do them. You don’t have to, BTW; stick to M0 and random arenas.

Good luck out there.

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LMFAO. What an echo chamber you’re in buddy. Millions of gamers in the world love speed running? Okay so lets just assume you’re right. They’re already in the minority. CoD alone has 10million players. 0 Speed running cares in there.

Preamble: I agree that the e-sport style crap in the game has diminished it’s fun quite a bit and I wish it would all go die in a fire … BUT …

Sounds like a community problem to me. It doesn’t matter what Blizzard does, the community has always tried to pigeon-hole everyone into META specs. This is nothing new and will not go away even if the esport crap does.

???

??? ??? ???

:thinking: :thinking: :thinking:

Uhm, what?

Vanilla WoW is the least competitive WoW has ever been and it has a forced/rigid meta.

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This is your problem. You think because you pay 15$ a month you’re entitled to everything in the game. That’s not how it works.

I own my copy of Doom Eternal. That doesn’t mean Bethesda automatically unlocked the Golden Aurum skin for me - if I want it, I have to bust my butt and earn it.

This is an entirely a you-thing. If you want the reward, earn it. Or don’t. But you don’t “deserve” it just because you spend money.

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Ok? Who mentioned anything about cod? We are talking about how popular speedrunning is - which is very. There’s still tournaments for nintendo games that get more viewers than mdi and awc combined.

Anyway you didn’t make a single point in your post. I know you’re a random alt but still - I’m impressed :clap:

Timers on dungeons was an all time bad idea. It encourages all of the worst things about mmos.

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