Competition isn’t ruining the game. As long as there is some form of competitive content, be it PvP or PvE, there will always be some classes who excel in a given environment and other classes that do not. And part of why it’s competitive isn’t because of this esports mentality the casual community likes to use as a scapegoat for everything wrong with this game: it’s because it’s challenging. If something is challenging, players will always attempt to make that challenge as palatable as possible.
If you remove the timer in M+ all you do is shift the meta away from Boomkins/Fire Mages and towards something that trades damage for survivability (which would probably still be those classes anyway because they’re tanky as hell). You don’t “eliminate” a meta because no matter what there will always be something that is a little bit better at a given form of content than its immediate competition.
You people always look at the MDI like it’s the Mythic+ gospel, and there are plenty of similarities to the high key pushing meta. Fire Mages, Vengeance Demon Hunters and the occasional Guardian Druids, and Holy Paladins are all downright phenomenal, for instance. Nobody will deny that they are good. But what casual players fail to understand nine times out of ten is why those classes are so good.
Yes, there is a trickle-down mentality in this game. But there always has been, as well. The only tanks that meant anything in Vanilla were Warriors; the only DPS that mean anything in Classic are Warriors, Rogues, and Mages because the others tend to be so much worse. You won’t stop that by destroying any sort of challenge this game has to offer; similarly, though, you won’t be at a disadvantage beyond social stigma simply because you aren’t playing a class perceived by many to be “meta” in the highest possible keys or in the MDI setting where players are doing +18 dungeons like I’d be doing a +7 with my 8/10M, 220+ item level guildies.
They’re coordinated. They know when Combustion will be up and they will pull the dungeon around Combustion’s very existence. The +15 pug you will join will not be pulling about 50% of Halls of Atonement’s mob count in a single pull with Bloodlust and Prideful active on a Necrotic week. Your Fire Mage will not be doing roughly 120k DPS to that entire pack; maybe like 12k or something to a pack about a tenth of the size. Your Guardian Druid will not become basically immune to damage for 30 seconds because of UFR. Your Disc Priest or Shadow Priest probably isn’t cooldown botting your Fire Mage either. And you know what? That’s okay. It’s a 15. You could time that with some combination of five off-meta specs if you just play well.
Your Fury Warriors and Havoc Demon Hunters are still excellent in keys. Your Survival Hunters have some of the highest AoE potential in the game at the cost of having terrible single-target. Those Outlaw Rogues you don’t see in the MDI are arguably mandatory in the +25s keys being pushed on certain Fortified weeks outside of the MDI. Elemental and Enhancement Shamans have overcome their lack of good damage in an M+ setting with this patch and are now fantastic, albeit not top-tier, in keys. And Shadow Priests continue to be fantastic at all keystone levels, although they aren’t Fire Mages.
And in raiding? Affliction, Balance, and Shadow are the big three. That doesn’t mean you need to stack them religiously in your Normal or Heroic raid, though. Are they good? Yes, they most certainly are good. They’re excellent, in fact. But the content you and your friends do isn’t that hard. It’s very much possible with a bunch of more unorthodox specs as well.
Look at our Mythic Sludgefist kill from Saturday evening:
https://www.warcraftlogs.com/reports/rb8Rkz46MQn1ZcKw#fight=10
Marksmanship isn’t meta for this fight anymore. It’s certainly not bad, but it’s not the absolute juggernaut Fire, Balance, and Affliction are. Unholy, though also top-tier, also isn’t a standout spec on Mythic Sludgefist. But Daedreth here performed very well, and Cauliflower and I performed exceptionally well, all the while playing specs that are not the uncontested kings of Sludgefist’s unique damage profile.
And guess what: you can do that, too, even if you aren’t an Affliction Warlock or Fire Mage or Balance Druid or Ret Paladin. You can work your way up to a Cutting Edge level and perform exceptionally well on Sludgefist, or Stone Legion Generals, or Sire Denathrius, or Council of Blood, or whatever boss you’re progressing on right now.
But maybe you just aren’t good enough…
Or, rather, you just aren’t good enough yet. As in, you aren’t currently good enough to join that 10/10M guild or that coordinated RBG team or that Gladiator-pushing 3v3 comp or that Mythic+ team of five players pushing +26 Halls of Atonement or Mists of Tirna Scithe keys and +27 Plaguefall and Necrotic Wake keys. But nobody is just born into excellence. They work their way up. You can do that, too. Every second you spend complaining about there being a meta is a second you spend not trying to join or reshape the meta.
I could review my performance on Sludgefist right now, since I have the VoD on Twitch, and could point out well over a dozen mistakes that contributed towards me only getting what was at the time rank 36 among all ~4600 MM Hunters and what is now probably rank 43 among all ~5100 MM Hunters. I can do better yet, and so can you.
Stop blaming competition for your refusal to want to compete. Competitiveness is healthy in any environment, be it the virtual World of Warcraft or that IRL job you’re doing. And when you’re underqualified for that high-end, well-paying job you applied for, why spend hours upon hours complaining that you didn’t get the job when you could build up a resume elsewhere or work towards the qualifications you need for that job?