I disagree. Raids might be cleared a few minutes faster. They still have a weekly lockout. Whatever happens in a raid stays in the raid. It’s not like the realms will magically be flooded with better gear.
Except the argument has never been about no changes, it’s been about the intent behind design goals. Not the exact design of the game, but the intent behind it.
And dual spec goes directly against the design goals of tbc shown by the blue post I have linked before.
It’s not no changes, its about not changing a pie into a cake and trying to call it a pie still.
TBC is not fresh and exciting as it was and clearly does not have the same draw it did before, as everyone is raid logging and steadily quitting. Paying to swap specs to enjoy other aspects of the game is no longer a sacrifice people are willing to make. They simply don’t play it. For instance, arena and bg participation is abysmal. 69 bracket is dead outside of wsg.
I would say a smart design goal today would be to make gameplay more accessible in the hopes of maybe…just maybe…retaining more people and making the world feel more active (for those not already on a megaserver). One could argue those heavy handed raid nerfs occurred for this purpose. Same faction bgs…a change to let people play the game without a barrier.
If they lose people like you who only play 10 hours a week and are vehemently against DS because reasons (I can’t be bothered to read your hundreds of posts about it) for the good of everyone else, so be it. This is not retail TBC. The old ruleset isn’t working. Time to accept change.
If you play played D2 and then D2 resurrected came out and was now a first person shooter, it’s not a remake because it went against the base design goals of the origional game and changed what the game was at it’s very core.
When you make a remake of a game to have a classic game, you don’t change the fundamental design goals it was made with.
The cost of respecing in tbc was intended game design, they didn’t want people constantly changing specs without a second thought.
Dual spec for only pvp or dual spec with a long CD keep the origional design intent there to some degree, but full wotlk dual spec throws it out the window and says “we don’t care about the core design intents of the origional” and changes tbcc to tbc remastered, which isn’t what was advertised.
Boosts were part of tbc game design through recruit s friend, just in a different form (not saying I liked the boost, but it didn’t go directly against the design goals of origional tbc)
Same with the store mount, they had the trading cards “cash shop” in tbc.
Pvp BGs were never intended to have such a long wait time that an entire faction would have instant queues and the other would have 1-3 hour waits per match to where people changed factions PURELY for queue times.
I’m not saying I liked the changes they put through so far, but they didn’t go directly against the design goals (not the exact implementation of that design, but the goals behind them) of the origional game.
We have a blue post from tbc that shows wotlk version of dual spec does this. If extra restrictions are placed on it to keep the design goals of tbc in mind, I am far less against it because then it also helps prevent a drastic change of how players approach the game.
In wotlk it wasn’t uncommon for my guild to have people change specs mid raid and require 2 raiding specs. I’m not saying the entire raid did this, but it definatly wasn’t just tanks or healers. I don’t want that type of gameplay for tbcc, which was designed to be much more limiting on your spec identity at any given time because of the cost of time and gold to change specs.
Things I have seen in TBCC:
-a dps has to log out and swap to a healer alt for one boss, ultimately getting both saved into that one raid
-hearth, respec, get summoned back
So, I get your point, but people who want to workaround it already are, regardless.
Would it work to have a confirm dialog upon raid entry, “Do you wish to be saved to this raid in the current spec?” Or even lock specs within raid, and have a re-entry cooldown if switched. That would nip most of it, as people would not want to wait on their person’s cd.
Right #nochanges is terrible argument, so stop using it.
Adding a requirement to be in a city and a cooldown solves your only legitimate complaint about dual spec.
And you just can’t help yourself can you, right back to #nochanges. Along with gross over statements like trying to claim dual spec would somehow turn WoW into a FPS.
Why is community council acting as though Dual Spec is the reason this game is dying? Dual Spec is not going to change the fact that we have dead servers left and right.
As if posting a small section about server issues in the midst of a wall of text begging for Dual Spec is the same as focusing on the main issue.
Laughably beyond the post in Community Council posted, they post here to draw even more attention to Dual Spec that makes 0 mention about server problems here.
Don’t try to guise desperate attempts for a stupid addon feature that won’t really change the state of the game in any real way.
I’ve said it before and I’ll say it again. The house is on fire, do you worry about getting a new fridge or do you worry about taking out the fires first?
Clearly community council is inevitably a failed effort on blizzards end to make positive overall change to this game. They just wanted to appease the ridiculous close minded player base that are the regulars on these forums.
I am not council, I just agree with this thread.
But I do agree their server health post needs far more attention than 2 comments. It sits at the bottom. Most of CC is about retail.
Could describe how you are acting, perhaps…the project is only 10 days old and no blue has responded to them yet.
Good job taking tidbits of what I said in response, and ignoring my message for your own bias of this subject.
Support Dual Spec all you want, but it’s never going to happen.
Blizzard is clearly going through a tough year, employees are likely not even on the project that is Classic TBC. And as much as you want dual spec for your convenience, it’s not going to fix the dying game.
You may not feel the effects of the dying realms, but if blizzard doesn’t fix it, you eventually will.
Or just stay ignorant supporting this agenda to distract blizzard from it’s real problems.