Okay so now you are actually willing to discuss details.
3 hour cool down, there that’s longer than most raid nights, you will not be switching more than maybe once and you’ll be stuck in that off spec. And keep in mind just having to be in a major city will instantly be a turn off for an real guild to frequently try to switch specs.
The only way to enforce a spec that is to be PvP only, would be to make it so that you can only switch to this spec inside an arena or a BG during the time before the match, and when you exit the instance, you revert back.
That being said… if you’re going to do it, don’t put any restrictions or costs on it just because we’re getting it before wrath.
If it’s worth doing, then it shouldn’t come with a penalty for being early because “it wasn’t in the game!”. No stupid long cd. No absurd gold price tag. Either don’t do it at all or do it as good as it was later with no pricetag for being early.
I don’t agree it’s a good feature to add, but if you’re going to add a feature, don’t make it worse as a comprimise… that’s not going to make anyone happy.
Ideas like this
or this
or this
are good examples of what I mean. If the good feature is important enough to add early, then don’t make it suck on purpose just for the sake of it being early.
just so you know, a lot of people, including many of my friends would participate both pve and pvp contents purely for the availability of duel spec, it would expectably bring more popularity, make sure game contents are accessible for players is the key of success of games like wow, of course there is always a balance.
people dislike retails majorly because it removes a lot of uniqueness from races, factions, classes etc, and the content is just overly-bloated after all these expansions, also it removes a lot of the social aspects
I’d much rather they just add it as is, the only downsides have been massively overblown by fear mongering.
But yes it could impact raids to a very limited degree and that’s actually a legitimate complaint, so any restrictions that would prevent that would be fine as then it would really be no impact.
A lot of people have indeed picked one thing or the other, and they disappear for the week instead of participating in the rest. Or they buy gold to fuel the habit.
Me? I sit in pvp spec and casually pve in it. So far I only get weird looks, but I also know I can’t raid. Not without full tree form.
And none of that, is ever worth giving up my ability to survive in the world and solo. Because I need that spec every day of the week.
So, I simply don’t raid at this point.
see and this is why you shouldn’t do it. You’re comprimising because you think it’ll get it done, or get people to agree not because you genuinely think it’s a good idea.
If all the reasons you want dual spec in the game for are actually good and valid, you don’t need to water it down- do it for those reasons.
And again, I consider myself in the no dual spec til wotlk camp here. I’m trying to say that from my position, the one that doesn’t want it in the game at all, making it punishing with cooldowns or gold costs doesn’t make the pill easier to swallow, not even slightly. It just turns it into dual spec, but deliberately a pain in the butt as well.
Adding a requirement to be in a major city pretty much nullifies any argument that it would impact raids as that would be a major time sink, your rofl guild might be willing to spend many minutes porting people back and forth to respec but yeah… And adding a cooldown further does that.
You are just blatantly #nochanges but want to pretend you aren’t.
I’m willing to compromise and you still use the lie that the argument against dual spec is no changes. This is why I don’t bother going into details on the issue with you any more.