No, it’s a product that they have created which they want to sell.
Disney owns disneyworld, they charge tickets for access, but if no one goes, it gets closed down. Yes, they are free to set rules and so forth, but they all received all the consequences of those decisions based on how its customers respond.
They posses the rights to sell the game and make a profit from their sales, and they can also sell those rights, or share them, as they have with activision.
The real question is if you think producing a video game makes the product anything more special or different from a different commercial product?
That the game and the rights to change it belong to blizzard, and NOT the community. That was my original response to Greenshayna.
Kinda. But the problem with that statement is that the owner can make changes that the majority disagree with. Sometimes those changes are ultimately beneficial, because they extend the longevity of the game.
The owner can also make changes that narrow or expand the target audience even if the community as a whole disagrees.
Also, in the context of THIS discussion, you don’t actually know what the whole community wants. You only know the opinions of a few forum-goers and your clique.
And even if you DID know what the community wanted, that still doesn’t mean anything. Blizz could easily turn around and ignore the community. In the case of the LFG addon, I sincerely doubt blizz would lose more players than they the extra they retained because of better dungeons.
Ok, great, here’s where we have a difference of opinion.
Technically, you are right.
At the same time, you need to recognize that completely ignoring your customers is bad business and will lead long-term losses.
In this case, they know enough about the add-on, and its demand, to actually make a blue post about it. Thus, they’ve already acknowledged there’s a large contingent of players that want it - enough for them to post about it and explain the rationale.
Blizzard made that decision while keeping in mind if it would be a positive or negative in the long-term; they decided it would be negative.
Now, after a couple weeks of the game being live, people experiencing it, and understanding what the add-on does, there is a renewed demand for it to be allowed.
No buisness on this planet works in isolation without a consideration of how it’s customers will respond.
the addon takes common lfg words from chat /lfg /lookingforgroup, etc. people do not need the addon to find a group but it is convenient that it can organise them by dungeon for use while we grind and can look at every once in a while instead if just staring at chat.
The Addon automatically parses all chat messages and lists them as groups to queue up (even across layers!) Note: If you apply for such a group it will whisper the leader of the group with the message that you provide.
this lets us grind and not have to stare at the spammed lfg channels. addon isnt needed obviosly , it’s just convenient. you must remove special chat channels to end this addon LMFAO
This breaks QoL addons like Prat and WIM by removing SendWho() from the API. I don’t see how an addon being able to get /who data is a danger. If it’s automation you’re worried about make it be bound to a hardware event like a click. That would be far more logical.