Fun fact actually. When WoW was initially being designed, that was the idea. Instances weren’t going to be a thing and that’s why some of the old dungeon areas had rendered open worlds to them like Stratholme, Wailing Caverns, RFK, RFD, SFK, SM. They were supposed to be open world. Then Afrasiabi basically swatted that down and told them you’d have a huge problem from EQ with it and pushed for instances.
He also was the one that basically pushed them to have actual raids in the game since prior to that it was meant to be a “light dungeons, open world bosses, mainly pvp” game. Which is also why a lot of gear bonuses prior to the 1.5 stat updates on tier 2 made no sense. Since tier 2 was meant as a rare drop but dropped in MC or off Onyxia. But Bloodfang Helmet for example had garbage stats compared to Nightslayer for PvE, but it had a proc to microstun the target for 1 second with a 1% per attack. A PvP focused attribute.
If i’m remembering correctly - wow was popular because there was no “negative” progression, the casual content was what made it popular.
With that being said - it doesn’t mean that we could not have progressed past that point now
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Yeah I’m glad they never went with the camp or lose out mentality. People lost lots of sleep with that stuff and had to set alarms and switch wake cycles to catch spawns.
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It was and wasn’t. If you look at the dates between patches, they’re still kind of long, but staggering the content made it feel short. Like 7.3 dropped in August, we got the raid in November. 7.2 dropped in what, March maybe and we got the raid in July.
Though it was definitely a wiser approach, one of the things I prefer about FFXIV is a patch also has every couple weeks more of the side stuff gets unlocked so there feels like a steady stream. 6.2 still has 6.25 to drop and that’s probably in 2 months or so which brings the criterion/variant dungeons, and a plethora of other goodies people are dying to engage with.
And this is why Dragonflight wants to start fresh and bring back the talent tree but different than the original and getting rid of all systems and borrowed power expansion level type.
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I know a lot of yall love the classic / legion gameplay but guys we progressed past that these days.
Honestly - I’m cool w/ them going back to the roots. It was a simple system but they need to do it right.
The main issue is going back to prior content and doing it correctly. We’ve seen issues with this in the past.
On Nostalrius, our guild had one or two people at all times watching for Azuregos and Kazzak spawns. The second one popped, they spammed the hell out of a discord server we instructed everybody to NOT mute, in addition to an army of 20 warlocks with shards in both of these spots to mass summon. A boss would spawn, and it’d be dead within 10 minutes if that. We just conjured an army out of thin air. We later got to a point of coding an addon that if someone targeted one it would spam everyone who had the addon NO MATTER WHERE THEY WERE with loud sirens and other crap like how people have their DBM and then a program on one alt account to automatically ping the discord saying a boss was up when the scraper picked up that message from the addon.
It was absurd. I also remember in Ultima Online when champions spawned, those scrolls were important to maximizing your character. You’d get ICQ messages (Yes, I fondly remember these things when I was 9) saying a boss spawned and to get to the Star Room. Groups would kill those champs, portal into star room and just get wiped then looted by us.
Yea for now cuz its the end of ex pack lol ?
but like how in the world are yall wiping in classic wow when there’s like 2 mechanics per boss
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This is why they are fixated on the talent tree and the ongoing open and visible communication and the ongoing iteration of the trees.
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Communication is key, chief. They’re doing a good job right now, feedback is important.
LOL. I remember when they promised that going into Legion. Then again going into BFA, and yet again going into Shadowlands.
Surely this time they actually do mean it!
but i don’t understand how any guild who is established in classic, possibly wipes on any boss.
the bosses don’t have mechanics. literally at all. like if ur gonna use that a basis of argument idk what to tell u.
like imagine if my heroic guild that raids omega casually went into kara lmao we clear CN in an hour
We didn’t, where did I ever say that we did?
A few months is not long though. Especially for a MMO. And that’d put it right in line with FFXIV. Shadowlands… that was just horrid. I never want to see a 9 month dry cycle again. End of WoD, also terrible, but most of WoD was terrible anyway. Those are the ones that I hated the most.
Legion isn’t top for me, but it had some redeeming values. I think without the borrowed power systems it could have been something better. Because halls were good after they balanced them. The areas felt good to level in. I liked the dungeons and raids. The only truly unforgivable thing is the thing that has stuck around. And that’s world ilvl scaling. Feels awful. No RPG should make you feel like your character isn’t getting stronger.
That’s because those systems were already built and not able to go through iterations and that’s the DOWNSIDE of systems.
Unlike the DF talent tree it can be iterated on.
Legion was fine until you actually remember farming Maw for literally 10 hours a day. Like it’s the same thing as island expeditions. you had to do them to prog mythic, and i think a lot of people don’t remember that
I know yall are gonna say like u didn’t have to do that for gear etc but you literally did because of borrowed power.
hey blizz, newsflash. we don’t like being forced into content!
torghast / island expeditions / farming maw for 10 hours a day
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