Not to mention seeing players who only do world quests/lfr with mythic ilvl trinket because zomg titanforge dude!!!
While you’re still rocking that one from dungeons cause you can’t get one to drop
This is a good post
I feel like you’re shortchanging this way too much. I boosted a 110 in greens and leveled, and every level lost a TON of power. It was most noticeable at 117-120.
The person you’re replying to very accurately described the problem. Every level we got weaker. You could see your reduction in power…against the same mobs you were just fighting. So over the course of the first week you went from your DH in greens being able to kill 4 mobs at the same time to…you die to 2 of those mobs.
That’s bad game design, because it breaks suspesion of disbelief. You’ve now disassociated leveling from power game which is THE CORNERSTONE OF ALL RPGS. Leveling makes you stronger.
In past expansions, like say TBC, if you had raid gear you were very quickly replacing it with greens. However, at the same time you got new abilities. You were awarded talent points.
In BfA we lost legendaries, tier sets, artifacts, and this is the part you’re missing…we got nothing in return. Following the mathematical progression there should have been a 120 ability. Something for the playerbase to work for.
There wasn’t.
Instead there was azerite gear, which lest we forget, required you to grind out the exact same traits when you got higher iLvL.
Scaling wrecked the game, because it broke the last thing that made this an RPG =/
I mean, yes?
Like, the alternative to the system they implemented was to just have the artifacts increasing in power forever or becoming so absurdly loaded with effects it wound up looking like FF10 and 12’s skill trees had a clusterhump of a baby.
And honestly, it made for an interesting expierience; We went from being veritable demi-gods in Legion to instead being soldiers in a more grounded war and as such we just grew weaker as we got further away from where we’d been as paragons of good into the morale morass of BFA.
I’d say the scaling “issues” as you put it were an interesting twist; players were confronted by stronger and stronger adversaries as they leveled and gear be came more and more critical as you clawed your way to 120.
Further, the part that you are doing your best to ignore is that azerite traits gave us interesting twists on how classes played and gave us a much greater level of customization for what our classes were able to do. Is it perfect? Nope. Would class specific pieces be nice? Yup.
Do I miss artifacts and legendaries… that’s a little more tricky.
On the one hand, certain legendary combo’s were great; I have fond memories of my outlaw rogue carrying on like a blender with a combination of flurry, the reach talent and of course a ring that added a percentage of my damage as a cone off of combo builders.
But would I want to be using that for another ten levels? Christ no. The game is about getting new gear and moving forward with whatever the themes and ideas of the current expansion is, and that’s been true since they started adding new content.
Of course I’ll purchase my normal 4 copies and play both when I have time.
That’s just it… they were literally the same enemies. That’s the heart of the problem. I fight some blood trolls and wreck them. I come back an hour later, and struggle with the exact same trash pack that I could easily clear before.
When BfA launched the forums burned down from two complaints…scaling and the global cooldown change. The game felt slower and clunkier at max level, and I felt weaker.
Do you not remember the azerite traits at launch? Gutripper? Azerite veins? Yeah that was some real engaging gameplay that really changed up my rotation. I really, really enjoyed getting a new piece from Uldir, and losing the outer rings, then having to farm back the traits I had on my lower level gear.
It’s so awesome that your avatar is wearing fel-tinted goggles, because that’s what it would take to not remember how brutally poor received BfA was on launch because of scaling.
Wander over to metacritic and look at the reviews from that time if you need a refresher. Not one person liked the azerite traits, and as of the time I left (8.2) there was nothing on either my Paladin or DH that felt remotely as engaging as Legion.
Well said. Not only did Cataclysm destroy a game we all knew and loved, but you get to a point where you’re just sick of having all your work undone by another expansion. Same reason Pokemon was dead to me the day second-generation names began to appear. Even as a child, it felt like nothing more than an endless cash-grab.
no more retail for sure , this game feel like a fantasy mmo but more to a Sci-fi mmo and the cash shop is a joke
Kid, I was playing from launch of the expansion and do indeed remember what the initial azerite traits looked like. I also remember that Blizzard acknowledged peoples complaints about how limited azerite gear was and responded by adding an extra one and giving players more options for engagement as well as the opportunity to purchase pieces via residium.
Beyond that, the addition of essences gave players more options and perspectives for how to approach the game while at the same time rewarding them for engaging it in the way that they prefered, with traits tied to raids, mythics, reps, story progression, general AP grind and PVP and encouraged players to keep going by offering greater rewards for more challenging content.
As to scaling: It makes sense that as you go forward you meet tougher and tougher opposition particularly from an RP standpoint because it suggests that your enemies are adapting and preparing for you more because you are becoming more well known as time goes on.
So it makes sense, from an RP perspective, that if I fight a troll priest today and can take him, then gain strength (a level), that the troll priest is actually the one who got stronger? And so did all his buddies? That really makes sense to you?
Calling me kid doesn’t take away from my initial post. Scroll all the way up and read it again. Note the number of people who hearted said post. Your opinion is a minority, and you seem offended that anyone would disagree.
This, after admitting that they took away a bunch of stuff, and that initial azerite, which you were praising, sucked. So badly that Blizzard publicly owned the mistake, and eventually fixed it, months after launch.
You’re in pit, digging. Furiously. BfA is a ghost town because of scaling, and you’re on the classic boards arguing about it.
Yes?
By your own admission Blizzard admitted and fixed the issue.
If you think I post stuff because i give a crap about likes you are deeply deluded.
You have no credibility, then.
And you do care, as evidenced by your multiple poorly thought out replies. The Stockholm Syndrome is real.
Why do shadowlands?
It’s just BFA 2.0
Retail wow is objectively better than classic in every way.
Classic is fun for side mini game type experience, but the meat and potatoes of wow will always be new content.
I don’t think the word objectively means what you think it means.
Shocking the classic echo chamber doesnt want to play the upcoming expansion.
This should be on CNN and Fox - such breaking news.
The funny thing is these guys trashing retail, barely even play classic.
I’ve done everything in classic ranking, speed clears, alts etc.
Classic is fun, but retail is where the real game is.
Yes I do. The raids, pvp, dungeons everything in retail is better.
Imagine that. The people who enjoy classic hang out on the classic boards.
I’m on the fence about it. I’ve played every expansion from release with the exception of wod. I was deployed when it came out so I missed almost the entire expansion which from what I hear wasn’t exactly a bad thing. Shadow lands doesn’t look that great to me but I have to wonder …what’s actually gonna be left in classic to conquer in December 2020. Am I still going to be enjoying 15 year old content then… who knows. Guess we will find out. I’m really more excited about diablo 4 whenever that actually gets released.