i’ve done the WB on like 12 alts the last few days. each group was filled with totally different toons and it took like a minute for 40 people to be in the group. i did brewfest stuff this morning too. once at 430 then once around 11 and i had 1m queues for non healers. and instant queues on my healers. there’s plenty of people playing, my dude.
I agree that its dead. I have been saying for ever the active player base was really low and 30k on NA realms sounds about right. right now.
But that doesnt make it a bad game. just a dead game.
Its dead because blizzard’s systems burnt people out. A lot of people would rather go chill and play classic cuz its really easy and casual and more importantly its the still WOW. people now have easier time letting go of retail becuase they have another option to them that is still wow and they are familiar with it
Rest of the people quit becuase there guildies and friends quit for classic.
there are over twice as many full and high realms for retail than there are for classic. log in and count my dude.
That’s my issue, is gating feels forced.
Exactly. It’s not the existence of gating. Gating is not inherently a bad system. But, any system can be abused and overused. Which Blizzard has done in the past couple expansions. They’ve abused timegating as well as RNG. Neither are inherently bad, when used in moderation.
The problem is, Blizzard hasn’t used them in moderation. They’ve used them to keep players busy and subscribed. This however doesn’t mean they’re happy, and eventually you’ll have to pay the price for that excessive tedium.
I agree that its dead. I have been saying for ever the active player base was really low and 30k on NA realms sounds about right. right now.
What is ‘Statistics pulled from you lower backside with no real basis in objective reality?’ Alex!
where retail fails 4 lvls of raids normal and heroic should be one raid and a rng lootbox at the end of the week aka m+.
thast where retail fails besides the ap grind and bad class desing.
they’ve also made basic dungeons and lfr too hard to try to make hardcore people happy at the expense of casuals. i had friends in a discord that could barely do legion dungeons. but ToS or motherlode trash? smh. not everyone who plays this game is elite. i thought they had learned from trying to force people into dungeons in legion for professions. but no, make them worse.
Posting in “Retail bad Classic good” thread #87342569375628375683745629837456109284561
That doesn’t mean they are full and active. When you’re sitting in a queue of 10,000 people for 6-hours trying to get into Classic on just 1-server that means more than a couple of semi-active or dead servers. This is why cross-realm play is used on Retail servers…because they’re not very active. If they were you wouldn’t see cross-realm grouping and layering.
when blizzard caters to the hard core their game dies.wod nothing for casuals only raids wod was a dead game.bfa m+ and hard raids and bfa is dead.
when will blizzard learn?
BfA kicks raiders squarely in the rear end, Blizzard has done nothing but screw over Mythic raiders this expansion.
mythic raids in retail wow are an esport the world first as soon as method wins blizzard doesnt care anymore.mythic raids are so over tuned they just nerf it enough so the top few guild get the kill.
i mostly gear from WQ. my pally has some pvp gear as well. i’ve mostly ignored the dungeons and raids this expansion because they’re not any good imo.
I think they have too many controls in place that add to making things not very fun to log in and play. I log in for 2 days, get Conquest capped, then log out. I like doing the Battlegrounds but their cap is so low and I am not someone that enjoys quests and raids so their restrictions on how many points you can ear seems counterintuitive to me. If you want a thriving and active community why would you restrict players from playing the game? Why force them to take a path through the game that they don’t enjoy?
Open the game up and let the chips fall where they may. It can;t do too much harm because BFA wasn’t exactly a success story and people continue to complain about the exact same problems.
mythic raids in retail wow are an esport the world first as soon as method wins blizzard doesnt care anymore.mythic raids are so over tuned they just nerf it enough so the top few guild get the kill.
e-sports in general are a mistake and are bad for everyone.
mythic raids are for method and the world first race then they are done.as soon as they nerf the bosses just enough for method to win no one cares about it.
hence mythic raids are just a show for retail.
Didn’t read any comments…
Attunements need to be brought back!
Hate endless grinding, love being proactive, and doing hard quests to get to next level content.
e-sports in general are a mistake and are bad for everyone.
That pretty much sums up what WoW has become. Layering, cross-server grouping for one-off fights, restrictions on play, etc.
Modern WoW resembles a FPSMMO not an MMORPG.
I have a great example of where retail fails from a quest in classic.
At level 22 I went to Ironforge and started a paladin
quest The Test of Righteousness (https://classic.wowhead.com/quest=1654/the-test-of-righteousness
). It’s easy to miss and ignore. It requires an epic journey to travel to an enemy faction zone and go into a dungeon, and then to another dungeon on a different continent. It rewards a weapon that can stay with you for twenty levels. Me and my brother spent three hours traveling and battling horde and then elites to get a quest item, one of four. And the most important thing - this feels like it matters. Because difficulty is high and getting every advantage feels great.
Now in retail nothing matters. Maybe it matters on mythic +20, but in the broad game nothing you do really matters. That’s the problem.
Oh I’m sure I will. Despite how asinine it will still be to call it that. But, I might not have to worry about that for very long anyway, cupcake.