Classic vs Retail. Retail is a superior game but fails in key areas

Your mentality is pretty bad. I bet you absolutely love mount and pet collecting, you que raid finder weekly, love mythic +1s and 2s.

There is literally no connection between what Fortuna said and what you said. Disagreeing with what you consider fun is not a “bad mentality”.

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Honestly, if this is what they’re capable of with their current budget, maybe they do need to put a little more money in?

That aside, though, you can have rep grinds without mandating a minimum possible time for their completion. Give people back their tabards and other things we had in the past (not even that long ago) to help things along when we’re not performing dull as dishwater WQ and daily content.

We don’t have to go full Classic, or full BFA - there existed a game in between these extremes, and it did a lot of things better. It did a lot worse, too, but them’s the breaks.

I think making rep feel ‘mandatory’ was their biggest slip, however. MoP made the same mistake early on, and to nobody’s surprise, wasn’t recieved very well initially, either.

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How is rep mandatory ? I think that is only you telling yourself it is mandatory. You can play the game just fine without any of those reps.

Oh great, another “classik is betur” thread. Like we don’t have enough of those. Post your classic azz licking over in the classic forums. You got “your” game back. Go enjoy it and let everyone else enjoy playing what they like.

You’d do well to actually read the posts you reply to before you post some kneejerk reaction to them…

There’s a reason I put ‘mandatory’ in air quotes, and used the word feel, as opposed to literally, objectively telling you that reps were mandatory. They feel mandatory because meaningful content and convenience are locked behind them.

No, you do not literally have to do them to have fun in the game (and in fact I often take them fairly slow for this exact reason), but I believe having them grant anything but flavor items such asmounts, armor etc, recipes, and tabards was a gigantic mistake.

Frankly, nothing in this game is mandatory, but players do ascribe value to certain things. To ignore this would be a little bit daft.

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I did read your post, doesn’t change my response. Is it better to tell you it doesn’t even ‘feel’ mandatory.

… To you.

Not everybody shares your opinion - and while mine isn’t universal, either (it’s mine, after all), I haven’t exactly seen an overwhelming happiness with how reputation has been handled this expansion.

Even in Legion it wasn’t the best - but that expansion had the variety to back it up.

The people complaining about rep are generally the people who spend a lot of time doing dungeons and raids and don’t want to be BOTHERED with getting rep/world content but want the rewards. Laziness shouldn’t be rewarded.

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Perhaps the problem is less that they don’t want to be bothered, and more that the content lacks variety, and then that already lacking variety is stretched incredibly thin…?

Nah, they’re probably just lazy for disliking tedious activities. Yeah. That’ll show 'em.

Dungeons are exactly the same but most of those people ask for things like tabards so that they can just chain run dungeons over and over again so they are done in a day or two.

You know what there is a thread in classic that illustrates exactly what happens when people can just burn through content.

Here you go.

And in case you don’t realize what it takes to get lvl 60 - 12-14 days played time for the fast levelers in my classic guild. That is averaging 10 hours a day since classic released less than a month ago.

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To me, efficiency is part of what makes something fun. A lack of efficiency also makes things unfun.

Efficiency also doesn’t mean easy. I would prefer more challenging content which is faster. In my opinion, retail is more challenging than vanilla. Just because something takes longer, it doesn’t mean it’s more difficult - classic/vanilla is a perfect example.

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This right here. The world quests should not be repeats of leveling content. It should provide some link to the stories in the zone beyond the ending of the zone. This would make the world quests feel like additional content rather than the same content, over and over.

And WoW will always have those players. But they’re an outlier. The problem is Blizzard is so concerned about clamping down on the possibility someone will burn through content, they’ve diminished the player experience for everyone else. They’ve gone from one extreme to another, attempting to get players to log in every day, making it feel that if you cannot log in every day that you’re going to continually be behind.

The response to players that burn through content and then complain about it should be to ignore them. Because there’s no way in heaven and earth Blizzard would ever be able to satisfy them with the pace of content development.

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I do miss mob rep grinding.

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The point is taking away the choice. Devs are telling me how many world quest i need to do, then time gating it.

Look im not a kid with 14hrs a day to play, but when i can play turns out i need to do world quests…or i can not progress to what i want doing fun things

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my bis chest is 0.0006% drop chest in classic. so fun :frowning:

At least you know what your bis is in classic. Retail just shoves random stats, ilvls, and procs on gear and calls it a day

I agree. I’d prefer engaging and more efficient content if rep grinds are going to continue to be important content, but right now all we have is efficient content.

It does its job, I earn rep, but I don’t have much fun doing so. Is it such a poisonous idea to want to be able to do things I enjoy, and earn rep? I don’t think it is.

I still fail to see the issue in people completing rep grinds however they damn well please.

Completing a rep grind within a day or two of serious, borderline no-life grinding isn’t something that would break the game. Yeah, people would be playing unhealthily to do so, but it’s on them to pace themselves and not make the game their entire life.

It’s more important that people have agency to play as they wish. The current rep grinding content really isn’t challenging or even remotely serious enough to get elitist about people being ‘lazy’ for wanting another way to earn it. I’d argue you need not lord your achievements in this game over other players, period, but rep grinds are purely an investment of time. If you feel you’re better, or ‘less lazy’ than someone else for performing them, I don’t know what to say.

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They have gone out of their way to let people only log in once every three days for emissaries. This is a real strange complaint, i.e. the getting left behind one when people without gating are continually getting ‘left behind’.

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you’ve made a lot of good posts in this thread. :slight_smile: