There is a medium between leaving everything wide open versus clamping down so everyone is restricted to small increments requiring daily log-in. We had that medium in past expansions.
Personally, I preferred weekly caps to daily ones. Having conq points and VP on a weekly cap meant that I could balance my game time around the week, rather than feeling like I needed to log on daily to reap the rewards.
Most of your list was fine ( donât agree with it but most of it wouldnât destroy the game), however, your removal of the queue system for dungeon content might.
People do not want to be constantly at the mercy of others for groups. They remove the queue system, they reduce dungeon participation by probably over 70%. If participation in content isnât there, blizzard also tends to spend less money on that content.
A lot of those things on your list were asked for by players as well.
people in raiding guilds want to go back to your guild being the main way for you to experience content. big surprise there.
So itâs not the grind itâs the time it takes the grind? Really big win there for classic.
I think the time-gating is probably the least significant aspect of Classic v. Retail comparisons. Weâve had time-gated quest-line and raid accessibility since at least the isle of Quelâdanas in TBC.
This is true. Although, HAVING a medium like that is easier to maintain if reward structures arenât designed around RNG and instead are built around deterministic, final end-points. (For instance, if all the rewards for a faction are obtained from the faction vendor at exalted, instead of half the rewards being put behind a paragon chest that the player gets intermittently for every 10k rep they grind past exalted with a low RNG chance of giving the rewards).
With deterministic end-points, the players who prioritize speed are able to recover on the back-end, when theyâre completely done. With non-deterministic, low-drop-rate RNG end-points, everyoneâs experience becomes different, and the âunluckyâ ones end up engaging in significant burnout levels of activity that ends up unrewarded.
Iâd say the most significant systemic problem in retail is the over-reliance on RNG everywhere. That didnât start with BFA and isnât a complaint based around one BFA patch cycle, itâs just something thatâs grown in WoW year over year, and when one takes a step back and looks at where itâs led⊠itâs bad. Timegating can play into that in weird ways, but is a lesser issue on the whole.
Whoa now⊠letâs not get too hasty here about whether someone should or should not engage in lording over others based on achievements. Not that Iâm biased or anything. Or ever engage in said âlording.â (Just want to keep my lording options open).
I got news for ya scooter, that is all that classic isâŠone long time gate. Either by the shear grind of the game or gate keppers themselves. Have fun with both.
Youâre absolutely correct. Which is another reason we have so much RNG-based systems in BfA â they work together with the incentives of daily log-ins to get players to play a little more in the hopes of getting that RNG-generated drop that will hopefully break the playerâs way. Which can lead as you said to burnout levels of activity.
I much rather return to a mix of systems like we had in Mists with overall caps on the number of dailies (so players can decide which ones to work on themselves rather the game randomly pushing certain reputations) with deterministic rewards/upgrades also available at vendors to help players that arenât lucky with an RNG drop within instanced content.
Then they probably shouldnât play a multi-player game. Plenty of single-player games out there to choose from.
But continuously changing WoW to primarily cater to the loner has only led to disaster.
People that are enjoyable to play with have no problem getting groups. It has always been that way.
Queues are for people who are so poor at playing, or who are so unpleasant to be around, that they have no way to play unless Blizzard FORCES other people to play with them.
Thatâs what so much of this boils down to, whether itâs âwe need automated queuesâ or âraider io is terrible and should be bannedâ or whatever.
Itâs all the same message: âBlizzard, you need to force other people to play with me.â
Now turn that around. What does that do to the other people in the group, when theyâre forced to play with people that nobody wants to play with? And why are we so concerned about the 1 individual, rather than the other 4?
Hey OP, are you trying to convince yourself that Classic is better?
Are you trying to get people to play your lost era of Azeroth?
Are you afraid of changes?
Fallacy.
Thereâs nothing to do in BFA lmao.
So all in all, retailâs content design is lousy and shallow to the point they have to gate-keep their little content over time to stretch out those subs, while milking some cosmetic microtransactions along the way - got it.
Such great game design, oh my oh my.
Falathrimn, you seem angry and act like you are not enjoying this game.
Why dont you quit?
They never took away the option for you to queue with 5. If you want to be picky just pick a 5th. So you see you already have the option to play EXACTLY how you want. This remove the queue is to force other people to play how you want and that is a bad idea.
Except when they penalize you by stacking rewards on queueing as an individual, like bonus badges for timewalking. Or remove loot options from the game because everything is now designed around the Loner player, and Blizzard doesnât give a damn anymore about people who play with their friends.
You mean remove the tank caches for call to arms ? Do you realize they also give you bonuses for queueing and playing together especially as a guild.
I get bonus timewalking badges if i ditch my friends and queue solo. I donât get bonus timewalking badge for playing with my friends.
So no, youâre wrong.
And you donât get jack for playing as a guild. Theyâve been taking a dump on guilds for years, every since the start of Warlords.
They removed the guild perks, said theyâd bake a bunch of them into the game, like the one that increased flight path time. People timed the flight paths before & after, Blizzard just lied. They didnât bake the perk into the game, they just removed it entirely.
They removed Cash Flow and said they would add other ways for raiding guilds to pay for repairs. They never did. They even started putting BoEâs on personal loot, which makes them a real hassle to deal with as a guild, all because the entire game is designed around the Loner player now instead of people who play with their friends.
Then they took out loot options this expansion (so most loot gets wasted the first time it drops) and they gutted the guild interface panel, which people have been asking them to change for almost a year now and itâs still âweâll look into itâ.
So donât even try to sell us on that garbage, no.
I get bonus timewalking badges if i ditch my friends and queue solo. I donât get bonus timewalking badge for playing with my friends.
So no, youâre wrong.
I have never got bonus badges for queueing solo. I literally have no idea what you are talking about other than call to arms bonuses. I agree those should be removed.
And you donât get jack for playing as a guild. Theyâve been taking a dump on guilds for years, every since the start of Warlords.
They removed the guild perks,
They did not. You still get gold bonuses for doing dungeons and raids together.
Regardless, you lack conviction in your beliefs if you let a few timewalking badges sway you.
They did not. You still get gold bonuses for doing dungeons and raids together.
Itâs a fraction of what we were getting during Mists, and Blizzard said they would add other ways to pay for guild repairs, which they never did.
Lol, so you donât get enough gold to play together. What a joke.
We donât get nearly enough gold to handle guild repairs from progression raiding, which keep going up despite the ilvl squishes. Repair costs are based on item level, yet they keep increasing even when ilvl is reduced. Go figure.