Your misinterpretation is that I’m insulting someone when in fact I’m guiding them (and you!) to the happy conclusion that changes have happened, are happening, and can actually benefit the game we all love.
That isn’t to say that all changes are always good, but that it is possible for them to not be bad. It’s a case-by-case situation and having a high degree of skepticism is fine. Burying one’s head in the sand, however, is pointless.
Any soft changes like chronoboon and a revamp of the pvp system…don’t really change anything. It’s things like class balancing and loot changes that destroy the game. Or wrath+++ mythic style dungeons.
I would agree with that sentiment if it were about the Token, Flying Mounts, or Horde Pally/Ally Shaman. I don’t think ability/item reworks would have such an extreme effect.
I remember when D3 first came out and all the items were the most boring, dumbed-down bland stat sticks. Not a single interesting item suffix. Boring as batsheet in an effort the appeal to the lowest common denominator. Basically sums up all loot in both diablo and modern wow.
Part of Classic’s charm is that some of the stuff you get through crafting/quests your toon did in its 30s remains valuable all the way through endgame content. Warden Staff requires only level 43 but it’s still the best 2H a druid can wield for mitigation. I wouldn’t want to see stuff like that go away.
A quest for upgrading the on a stick to a gold-plated version might be nice. I still have dreams about the brief moment in history where Double Carrot was possible.
Wrath was never going to last imo. It was a massive change from Vanilla/TBC back in the day and now in modern times it just doesn’t work well. It’s too retail. Hard to sustain a raid log expansion for modern gamers when you only have 2 good raids over the course of a year.