More like what alliance if that hit.
No, it will only change the metaā¦
there will always be a top class for a roleā¦ and a worst class for that roleā¦ no way around it
No reason to change your mind OP. Class imbalance isnāt important enough to talk about, let alone argue about.
Whats hilarious is that I never said that they did. If you can read I said exactly what I was attempting to show
Lol and you do have data? Or are we just going to accept your personal experience and no one elseās.
this. why are we even talking about this.
This is why.
Just because something upsets you doesnāt mean we shouldnāt talk about it friends
You are comparing one raid [ sunwell] to the rest of Vanilla which most of the raids could be 20 manād. You are forgetting the drama from 4 horsemen, that destroyed guilds far more poaching shaman.
Not sure what youāre arguing against here. All Iām saying is, I donāt see a major night and day difference between vanilla and tbc raid class balance.
This should be the last post in the thread. Thereās nothing else to discuss here.
Seal of linkin park really helped them out; One of the devs even slipped up while talking about how retās mechanics worked together in sunwell, referencing how seal of blood was great for shoring up mana issues to make them work, just AFTER denying that there was a big difference in side mechanics.
i just want something to end the priest glut, its all i wanna play and there are so many RIP
Except the data that literally proves this otherwise.
Someone slept through TBC
If you have data showing that all the classes had the same number of players, feel free to present it.
You donāt though.
Look at my first post, I remember raid recruiting in TBC quite well.
Why should we care that there is an imbalance of classes? If someone wants to stop being bored of having the favorite class, thereās always unexplored territory. We also donāt have to be worried about sporadic nerfs and buffs turning our FOTMs into garbage, which also means we can choose to be the underdog sometimes.
TBC offsets this quite nicely though.
-In tier 4 you need 4 tanks for karafarm, 3 tanks for magtheridon and atleast 3 for Gruuls.
-In tier 5 taking atleast 3 tanks is smart for some of the TK and SSC trash pulls.Kael required atleast 3 tanks and could be done with 4 comfortably.Fathom lord required 3.
-Tier 6 was similar in required tank comps, especially for MH as some of the trash pulls were a deathsentance to a single prot pally and they needed to be kept clumped but not all whaling on 1 player. Bloodboil demanded 3 tanks as did illidari council and Illidan.
A 25 man guild typically had 3 tanks + a bear/cat hybrid in tanking gear to cover every eventuality. Guilds that didnāt run 4 tanks died fast.
Theres a huge difference.
-Locks became a dominent dps spec.
-Shamans became mandatory instead of optional.
-Spriests became mandatory.
-Prot paladins became mandatory.
-Ele sham gained some viability,having atleast 1 hance in your raid was mandatory.
-mages dropped down alot in desireability the further you progressed,
-Basically only hunters,rogues adn warriors werenāt afffected by the balance changes and raid shrinkage.
Youāre talking class and spec viability changing. Of course, different classes moved up and down the ladder. I was responding to the title of this thread - class population imbalances. Specifically, whatās the ideal raid comp in vanilla and what is it in tbc? Vanilla it would be like 5 of everything but warriors 8-10 and druids and hunters 2. How many shamans do you take to Sunwell and how many paladins?
Typically 5-6 shamans and 3-4 paladins depending on the boss.