I find it absolutely hilarious when people say this, as they are typing on a sub forum dedicated to a game where people just like you said this would never happen lol. I honestly don’t think you could get anymore dense.
You understand I could say this exact same thing about classic right? If that’s how you want to play it then go for it.
Warlocks were every bit as good, probably better. Seed Of Corruption was the best AOE spell in the game and Warlocks brought wipe recovery which was very handy in TBC heroics where people wiped a lot.
There was plenty of spellcleaving going on in dungeons like shattered halls. It wasn’t possible in all heroics though, lots of mobs mind controlled and feared or otherwise CCed the tank.
The Tank Paradox is where 1-60 (1-70 in TBC) you need 20% of the group to be tanks. If that ratio was kept into raiding 25 or 40 man, you would need 5 tanks or 8 tanks. Those raids need at most 3 tanks. Which is why there is a paradox.
So you need more tanks in 5 man dungeons. But less in raids. So while leveling and doing group content tanks are rare because they are not needed at endgame. Why roll a tank when you’ll be told to respec or reroll a DPS?
The Tank Paradox is present in just about every MMORPG. It is a genre defining issue. The only game that even does anything to mitigate it is Everquest. There tanks comprise of 1/6th of the group, and its not uncommon to use one in each group of the raid depending on the encounter.
No never… You know spell cleave really wasn’t super popular in Vanilla compared to Classic right? Considering we don’t know what version of TBC we will/could get, you can still spell cleave everything but prenerfed Heroics in a typical TBC model.
That’s still a nonissue. Dungeons while leveling do require a tank, yes, but you do not need to be an actual tank spec in order to tank the dungeons. Christ a feral Druid actually excels at their leveling spec with tanking dungeons.
I’m not sure why this would even be seen as a big enough issue to point out lol.
Even still are we really complaining that 25 mans only need 3 tanks instead of 5?
If you have a full server of 10,000 players (it means far more play there because of timezones, but we’ll use a round number to show the example). Lets say we’ve got a tank in every 5 man and everyone’s leveling to 70 in TBC.
2,000 tanks exist in that, if every 5 man has a tank and doesn’t need to LFG for a while looking for one.
Now lets put everyone at 70 and raiding Gruul and Magtheridon. That means 800 out of 2000 tanks need to reroll or respec. 1200 get in versus 2000 total tanks, that’s what your 3 vs 5 looks like.
Knowing that all those people got stuck, and many rerolled. People who would have rolled tank rolled something else. Those tanks that got to endgame also are likely leveling something else.
Now the group game lacks more tanks. The ratio is now heavily disrupted. And this is of course assuming that in the initial stage, it was balanced to begin with.
Your logic is already flawed, because you are assuming everyone who is tanking in dungeons even wants to be a tank or is specced for tanking, which isn’t true.
Your memory is fading. Class balance was not pushed hardcore by Blizzard until WotLK.
Your census data statistics is not that convincing. First of all, it’s not even based on level -capped players… it’s 10-60 and 10-70. No one cares what classes people played until level 30 and then gave up on.