Just think as each raid gets a little harder than the next one.
UBRS(LFR type difficult)
Onyx/MC/ZG (Normal difficult)
BWL/AQ20 (normal mixed with heroic difficulty)
AQ40 (heroic mixed with mythic difficult)
Naxx 40(heroic mixed mythic difficulty)
Most heroic raiding guild might get to certain locations in AQ40 and NAXX 40 but will need assistance on beating them
Mythic raiding will clear naxx 40 in time.
Ppl believe it will be a push over but it’s not ppl still couldn’t clear it with 40 lvl 70s with t6 on. If you’re looking for difficult raids AQ40 and Naxx40 will be the place.
No I didnt. I got tired of carrying people through raids long before mythic was a thing. However, that doesn’t refute my statement that most vanilla bosses didnt have an enrage timer.
My stance on the difficulty of vanilla raids is that it will be harder than private server players think (because consumables will be harder to farm) and easier than people remember (because in my experience, back in '04-'06 people didnt abuse stacking elixirs)
Straight from the Nos development team’s mouth, they made up some things or took best guesses because they simply didn’t know and couldn’t find real numbers.
That makes sense to me because in those days Blizzard didn’t tell us how things worked and were typically silent when asked. Players figured out all of that information to the best of their ability. Some of those things are what they found from theorycraft discussions on ElitistJerks from wayback machine or whatever.
We know they got things like the Warlock pet summoning wrong.
When Blizzard has finished their tuning and polish passes and released it, we might see that a lot things that are “known” like boss strategies and BiS lists have to be tweaked some for the real game.
No they don’t. Method took a notably long time to down Mythic Mekkatorque, and that was only 57 wipes; 6 previous bosses were less. I believe Jaina was the only boss in Dazar’Alor that took more than 100.
You really think Method or Limit wiped more than 50-100 times on Dazar’Alor Normal bosses? Because that’s what it would take for Normal to be harder than Vanilla raid difficulty, even ignoring the fact that a Vanilla wipe was a much bigger deal. Comparing Vanilla raids to Normal is completely detached from reality.
So, you’re a heroic type raider and you had to wait till lvl 70 with 30 ppl in t4 to t6 to clear naxx40?
Think about what you just said.
So, you think naxx 40 will be a pushover ppl in t2.5 gear at lvl 60?
Think about it. In terms of BFA and legion.
You can take10 to 15 lvl 120 in mythic raids in legion and bring additional 10 lvl 110 with first tier of the expansion or less to clear the last mythic raid for legion. You can solo some mythic raids in legion with a 120.
It was impossible to solo MC with TBC gear(that is the easiest raid difficulty).
Ppl waited till wrath mostly to solo vanilla content.
I remember seeing you complaining about regular Mythic dungeons in trade chat. What experience do you have with difficult content at any point in this games history?
What does this have to do with anything? Correlation does not imply causation, the fact you couldn’t solo MC at 70 has nothing to do with the difficulty of the raid. The difference between T3 gear and T6 gear was not nearly as big as the difference between Antorus gear and current BfA gear.
Not to mention the fact that MC was a 40 player raid.
Most pserver nerf AQ40 and Naxx40 because a lot of pserver die when Naxx40 is released. We will see in classic.
I am not going to fool myself if I get to AQ40 c’thun down I will be happy.
Some of NAXX40. If blizzard does AQ40 correctly with the phases that C’thun never died till nerfed. Some ppl believe it was impossible but others believe It’s not. That would be a world First C’thun pre-nerf same goes for Naxx. If blizzard wants to do it right well gives us the pre-nerfed raids for a few months. So, we can say we got it pre-nerfed. Same goes for TBC nobody down half the raid bosses till a nerf rolled out. To say it’s a face roll, you forget some boss never died pre-nerfed. Meaning no true world First regardless of what you believe.
Sungrass in Hinterlands when it’s raining sucks to find.
And yes to plaguebloom.
I remember standing in a place moving my camera around trying to see it, and then someone comes flying in on a mount and gets it 1st.
Good times.
My problem with mythic 5 mans - really all BFA 5 mans - is that they require too much memorization and not enough skill.
What “difficult” content I have done depends on what you consider “difficult”. If instead we consider “raid bosses”, I’ve done some or all the bosses in MC, Onyxia, BWL, ZG, AQ40, Gruul, while they were current content - by which I man no one on the server had downed any bosses from the next raid - and some Normal bosses in BoD, plus Raid Finder bosses in Legion/BFA when I was interested in the story line. In my personal experience, the difficulty of the early bosses in multiboss content for the groups I did them in was MC > ZG > AQ40 > BWL >> Normal BoD > LFR anything. For the final bosses I did, I would say BWL > Onyxia > MC > ZG > Gruul >>> LFR.
However, I was running with different people in the different instances, so my personal impression isn’t worth much. Watching general raiding progress suggested that AQ40 was more difficult than MC, for example - certainly prenerf Cthun was more difficult than Rag - and made it clear that ZG was easier than any 40 man. I just happened to run some of AQ40 and BWL with more skilled or organized or experienced groups than I ran MC and ZG with.
That’s why I consider personal experience basically irrelevant to the argument, and why I prefer objective arguments based on world first time to down or number of wipes, even if they aren’t directly comparable.
Incidentally, I hope your guild keeps it up - it’s good to have a raiding guild on Maelstrom Alliance.