complete waste of time as class balance won’t be changing, anyone of those 3 classes crying will be ignored unless the PS numbers are massively out of whack.
Errrr wut?Any corrections normally took place during the run back or the res/rebuff period.
And decent guilds just don’t slam their heads into a wall in current either, I’m working on mythic jadefire atm and we spend atleast 2 mins between pulls looking at what went wrong.
In other words, you’re spending more time fighting than thinking, just as I was alluding to.
Most of our prep is done outside of raid so we can focus on what we’re doing instead of thinking about what we could be doing. Play time for people can be valuable, Typically I spend a good portion of my train ride to and from work going over logs,strats and vids. Can’t speak for the whole raid but I bet theres people that do the same.
We spent 2 hours on jadefire last night, I would have spent 70 mins on logs alone, and probably a good 30-40 minutes on looking up strats, weak aura’s and guides on how to deal with things.
If your guild was spending half their raid time on strats they’re either top 100 CE guilds or wasting half their raid night.
Optimal is the word you are looking for here.
Game knowledge is a pretty big part of Classic raiding.
Itll be harder than private server players think and easier than others think.
As for flasks, they’ll be exceptionally hard to get them for your entire raid. There’s only 4 zones that spawn them, only 1 lotus per zone will spawn and they will only spawn once per hour.
So, that means there will be a total of 672 lotus spawned per week. Assuming a 3k server cap that means only the richest or most hardcore of farmers will be able to flask up an entire raid.
I completely agree.
In actual retail Blizzard Classic coming up with the gold for all those consumables is going to be non-trivial. I’d rather see a player in my guild save their money for their crafted pre-raid BiS, resist gear and epic mount.
For early Molten Core and Onyxia bringing sharpening stones, oils, scrolls, food, elixirs etc is going to be enough and far more affordable for 40 people to dig up.
I don’t have any data. I can tell you from my experience clearing MC, AQ20 and ZG, that none of those raids had fights that were even on the level of Heroic G’huun. I’ve never done Vanilla AQ40 or Naxxramas but I played with plenty of players in BC that did. We carried some of those players through Sunwell, hard.
Ya i don’t see blizzard doing the dynamic spawns or whatever its called that private servers do so because of that the guilds with flasks will probably be kept at a minimum. I’m willing to bet most guilds will be happy if you have your food buffs, elixirs, oils and such. I don’t see a big difficulty curve. The only big thing that i forsee is directing 40 people around.
I would say MC Ony is normal difficulty
BWL ZG(depending on gear) is equivalent to Heroic.
A40(Twin emps and Cthun) and half of Nax… I would say is a 2nd-4th Mythic raid boss difficulty.
The later Mythic bosses are harder than anything in classic…
But they are a different kind of difficult… less focus on the mechanics dance… and more on resource management and having 20 more people that can make mistakes. Wipes are a LOT more punishing as well… and I think that adds to difficulty.
By the logic I quoted here, Vanilla is the hardest the game has ever been.
Onyxia: 69 days
Ragnaros: 154 days
Nefarian: 77 days
C’Thun: 113 days
Kel’Thuzad: 90 days
I don’t understand why people insist on comparing raiding difficulty in Vanilla and BC to the modern game. It literally isn’t even the same game in terms of how combat mechanics and encounters with bosses work.
Counter point: by that logic WOTLK was harder than TBC as the 25man hardmodes/heroics lasted longer.
Not saying you’re wrong (though I’d argue that the first raid tier shouldn’t count because of leveling and C’thun was straight up broken) just letting you know the can of worms you’re opening
That feeling running back in that your raid will have to re-clear all the trash to get back the boss…
Unless you have done C’thun before you have to learn where to stand. Enough people in your guild that don’t know and you are SOL.
Point taken, but I don’t think that is accurate. Most of the game except the very top raid guilds were stuck on Vashj and Kael’Thas for so long they had to nerf those encounters three times. You’re right, it is a can of worms and an apples and oranges deal because raiding changed drastically in 3.0.
This would work for modern fights but would not work as a comparison between fights in older versions of the game. In Vanilla for example, wipes are more punishing and time-consuming. It takes a lot longer to get back and try again, giving players fewer attempts on the individual boss. And you may be forced to stop attempts due to running out of consumables.
I mean whats a harder fight one that takes you 300+ tries to kill over a week, or one that takes you <100 over a month?
Kill times mean nothing, bugs are fixed much faster now, you can have all the gear ready for you before the raids are released now, you don’t have bosses like the 4H that requires 2x as many tanks as any other fight in the tier. That’s not hard its just annoying.
However if you look at wipe counts, most estimates for world firsts in Vanilla were def under 100, usually closer to 50 or less.
Most end game bosses now have wipe counts in the 300-600+ range.
A modern day “patchwerk” boss has as many mechanics as a mechanic heavy boss did in Vanilla.
Also EVERY boss now has some form of hard/soft enrage, where as in Vanilla those were almost non existent. So outhealing it was a viable strategy, Which is made easy when you have a class who gets free crit heals.
If you make something challenging for an average horde raid, its gonna be a joke to a good comp alliance raid, even if the players are the same skill. Its a problem with shaman/pally and general class balance. I mean if you want it cool, but do realize poor balance causes problems and vanilla is poorly balanced.
Personally I would say Vanilla raid Diff will be somewhere between LFR and Normal.
Also EVERY boss now has some form of hard/soft enrage, where as in Vanilla those were almost non existent. So outhealing it was a viable strategy, Which is made easy when you have a class who gets free crit heals.
vanilla bosses did have enrage mechanics.
vanilla bosses did have enrage mechanics.
Most didnt.