hearing all the stories and so on from BFA sure there are more mechanics, but most of them don’t seem to matter. or are clearly visible to avoid. I honestly believe that having no shiny things to avoid is going to throw lots of people off. Also having to individually dispel people.
Honestly, if they are possible to do I don’t think they should be nerfed. People need to git gud. They should at least make them keep trying.
Herbs won’t have the glowy stuff on them… you have to move your camera 1000 different ways to see plaguebloom in felwood.
or the disappearing nodes on Elysium.
Ragnaros still dropped the T2 legs as late as 1.11 because that’s when I got mine. As far as I’m aware that was the only T2 item in MC. Ony dropped the T2 helm
hmmm… is that a new bug there? I haven’t played in a while so I don’t know whats going on there anymore. Elysium was great until Naxx dropped and they put in the cash shop and everyone with a part time job had some random skinned mount. It lost its appeal after that.
Correct. Rag dropped t2 through the end of vanilla. Ony still dropped t2 helms. They were the easiest to get without going into BWL.
all bosses early on had a chance to drop T2. that was when you still got paladin drops as horde. I believe the stats of T1 was still with all the resistance, cant remember what tier 2 was like.
Good point. No “glowy area, you have 2 seconds until the fireball hits.” Maybe you can tilt the camera up to see it incoming, but then you can’t watch where you’re trying to hit.
as far as the low end content in BFA, all you need to do is avoid the “glowy area” don’t need to care about what the mechanic actually does. That is my experience anyways, just running random lowest of the low dungeons. The whole dungeon felt the same. Zero character or meaningful anything.
It was more about working together and coming prepared. You had to cooperate with 39 other people and spend time while not raiding merely preparing to be able to raid with consumes and all sorts of crap. You helped out guildies farm and helped tanks get there flasks in the days before the raid.
You can just walk into any raid and do it right now in Retail. You had to farm gear sets, a surplus of consumes, and know what you are doing in vanilla. Retail at this point is instant gratification. Vanilla took countless hours a week and you may or may not walk away with a item. The memories and experiences is what you took away every time no matter what. I have memories of raiding in TBC that is worth more than anything you can muster from a raid in BFA. I never got a chance to seriously raid back in real vanilla but I did raid quite a bit on the main pservers. The memories of BWL with a group of 39 people having a blast was more than I got from anything post Ulduar tbh.
8 Debuffs slot greatly limited two things. What was considered viable in a raid and what was allowed on a raid boss. It had it’s place early on and made things harder. I hope they ghost in some more HP on raid bosses in MC just to make the content a bit more authentic.
T2 had resistances too. I really don’t see them keeping T2 in MC this go around except on Ragnaros.
99% of the difficulty in vanilla is player generated.
I’m not talking about pvp either.
People being cheap, lazy, and more importantly, impatient make the content 100 times harder than it needs to be.
A lot of people are going to complaining that content is hard. As their tanks refuse to LoS pull, as they refuse to use CC, as they cleave, multishot, and tab dot with reckless abandon.
The bottlenecks to progression in real vanilla weren’t skill checks. It was almost always either a gear check (Be it dps against an enrage timer, or resist against aoe), or a matter of a boss having bugs that made it borderline impossible. (I’m looking at YOU firemaw and c’thun)
To gear up for classic, I decided to go putter around in vanilla by utilizing time travel through a white matter stabilized wormhole and not any kind of private server which would be against the terms of service and it was shockingly easy. Most of the nightmare pulls from my memory turned out to be completely avoidable either entirely (by skipping the mobs) or by simply LoS pulling. (Obviously I can’t guarantee things will be identical when Classic launches, but when Blizzard gives you no official information, you’ve got to go with best guess)
Inbetween LFR and normal difficulty for MC.
Normal Difficulty for BWL.
Heroic Difficulty for AQ and Naxx.
16 Debuffs is basically a nerf to anything pre-AQ.
It was mathmatically impossible at the time, for the players at the time and for the knowledge available at the time. I for one would be down for Cthun to stay at his pre-nerf level until it becomes obvious that it still is impossible.
Asto modern players crying for nerfs in legion, When you’ve seen as many patches worth of raids as I have it’s a reoccuring theme along with the tears of mages crying for buffs when they’re not top dog or ele shamans asking for some love.
I think the best way to determine individual boss difficulty is by fight time. How much time is spent fighting a boss and wiping before it dies.
In this sense, end bosses in current Mythic raids are vastly more difficult.
That it’s actually that frequent is very sad and pathetic.
Honestly I shouldn’t have picked on mages and shamans, Just about every single class has it’s vocal members calling for nerfs to other classes or buffs to theirs.
I guess I just prefer the tears of mages over others…
Where are you getting your data on how much time was taken on Vanilla bosses?
At a minimum you should include analysis time, which people don’t seem to bother with these days.
The bullying of any of the big three (Warriors, mages, priests) is entirely acceptable and should be encouraged.