Classic raiding and know-it-All's

Technically all of it because that’s how reverse engineering code works. Things I’ve noticed personally however include: mob spawn locations, aggro radius, tether range, spawn locations of chests/gathering nodes, and spawn frequencies of chests/gathering nodes.

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how do those invalidate every experience to be had on private servers, given the topic of raiding…?

Scriptcraft GRIZZLY days… man.

I was super tight with Empty. Miss that guy.

Throwback for ya. <3

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Respawn rates and spawn density of gathering nodes. Makes it easier to get black lotus, dark iron, etc. So consumables (which you just said are a big part of p-server meta) are easier to get. Mob spawn rates make gold farming and world drop farming easier, which again makes consumables easier to obtain.
On my old vanilla server, a flask of the titans cost was comparable to boe epics.

Edit: pre-raid boe epics

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Considering that all the private servers are a plethora of educated guesses based on mostly second hand data…

Where do we get started on that?

Order of operation is a really good place to begin, when you calculate things in the wrong order you just don’t get the correct answer. Thing is, World of WarCraft is a massive quantity of math going on at all times, and that’s where the rubber meets the road so to speak. This is likely where the private servers have really gotten it wrong in the most critical way. This causes all sorts of scaling issues.

Then lets move on to the fact that the “Figures” changed a lot in Vanilla, and testing by players is often for the lack of better words… garbage, so with that in mind the data gleaned from old web pages is likely bad too.

Then there is the video evidence, lets not pretend that anyone knows the EXACT stats that player was using, the exact build, and the exact buffs and the variance in damage / healing values that take place in the “Videos”.

Also there is a limit on the amount of buffs that can be displayed, but it did not limit the number of buffs you could actually have.

We had a guy in guild back then that was notorious for stacking scrolls of different ranks just because he could; and it did garner noticeable results.

Then on top of that how good is that code on the private server end? IS it actually complete? Are they really calculating all the resistances, armor, and not to mention doing that in the correct order as mentioned before.

At the end of the day… (God I hate that saying), the private servers are fun and all, but are they truly accurate?

I think you can answer that question honestly.

[quote=“Balindrakk-feathermoon, post:146, topic:110148, full:true”]
Respawn rates and spawn density of gathering nodes. Makes it easier to get black lotus, dark iron, etc. So consumables (which you just said are a big part of p-server meta) are easier to get. Mob spawn rates make gold farming and world drop farming easier, which again makes consumables easier to obtain.
On my old vanilla server, a flask of the titans cost was comparable to boe epics.
Edit: pre-raid boe epics[/quote]

The spawn density of nodes is way outpaced by the amount of players competing for those. trust me.

I don’t consider pre-raid boe epics to be significant, being that we can all agree that the guilds that cleared content within 2 weeks of server launch didn’t have many if any to speak of. 2% dodge isn’t a raidmaker.

Yeah, I think you can answer it honestly, but it seems like you won’t be swayed no matter how much arguing/examples I could give you. Hell, you’re even wanting to bring PEMDAS into the argument lmao.

I’ll just settle for an “I told you so” when people realize just how powerful consumables make you. If people didn’t massively abuse buffs/consumables on private servers, you’d be much more likely to agree that they are almost identical to 04-06 raiding. Unfortunately, all you see are the speed clears on youtube so your vision is skewed.

I know how powerful they are; so powerful that Blizzard nerfed them in TBC by making all consumables clear when you zone into a raid.

That’s not the point I was attempting to make tho, infact I did point out just how much consumables can be. We had a guy in guild as I mentioned that stacked them too the moon, he honestly took it too far, but whatever.

PEMDAS, you may knock it, but I assure you it’s ultra important when doing the calculations in this kind of a game.
Point is order of operations and the way the math is done, and how complete it is is very important. If you get it wrong, then the classes will only play correctly at what ever phase and state of tune you selected. Outside of that narrow band of tuning, it’s going to be wrong, and that’s all there is too it.

Sure you can guess, sure you can get it sorta right, but it will never truly be accurate.

Worse, these private servers are all based on 1.12… Could they possibly have picked a worse state of WoW vanilla? Sure Naxx is cool to have, but that state of threat management was a total disgrace to Vanilla PVE.

Moreover it’s likely they have that wrong too because no one actually knows how the threat calculations were really done.

We have Ideas how it was managed, but they were only ever guesses even back then because that information was never provided by Blizzard at any point ever.

This leads me back to player testing… We know that it can reveal things, but often the quality is seriously lacking. 99.9999% of the time the kind of measurement that’s needed requires a micrometer while they’re using a piece of string and a yard stick…

Doesn’t matter how many people are gunning for the node (though that doesn’t apply for dark iron and cores since that’s all instanced) because the mere fact that theres more of it will drive the prove down, making it easier to afford.
My comment about boe epics was specifically in relation to the cost of a single flask of the titans, meaning what i could go to the AH and buy an epic for the same amount of gold as it would cost for 1 flask. Arcanite bars/Crystals were even worse.

Dark iron nodes spawned in searing gorge and potentially burning steppes IIRC.

#freepablo?

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Incredibly rarely, MC and the opening room in brd (the circular one with the dogs) were much more reliable

People say points 1-3 because they are undeniably true.

Frankly, I lean toward #4 being true as well, vanilla raids will be easily and quickly cleared by good raiders, not necessarily by just everybody, but I guess we’ll see what we shall see.

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I also found some around where you smelted DIB and sometimes ore dropped from the golems in BRD aswell. The world nodes were as common as truesilver in thorium zones.Not exactly common but not rare either.

Server side? Likely all of it.

Which in specific? You’re asking me to defend every single thing that is “different” yet give me no starting points. Is it Garr’s explosion mechanics? Chromagg’s shimmers? The formulas that determine spell hit?

All of it actually, it’s all a component of the game playing correctly. If you get some of it wrong it’s not going to be accurate because the math does not work.

No. I’m asking that you acknowledge that P-servers different and therefore what happened on those servers is not necessarily what will happen when classic launches.

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And what exactly is wrong, not just wrong, but significantly far off enough that it affects the gameplay aspects? You’re being incredibly vague. Do you want me to explain armor mechanics to you? Resistance mechanics? The vast majority of formulas in the game were additive, with the multiplicative formulas only affecting the baseline stat

They are different in that they encompass an entire world’s worth of players as opposed to one region’s which affects the economy.

The raiding remains comparable and it is very similar. The players are going to be the same people playing in the summer, so I’d say it’s identical.

I guess you’re just not understanding how sensitive tuning really is. A seemingly minor detail can be massive. Not sure how else to describe it too you, but it does change quite a lot.

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Yeah, didn’t think you had a leg to stand on in the discussion. Bye now.