Show me where I said end game dungeons?
You seem to be more focused on ranting than reading bub.
That said it’s highly possible to solo farm things like DM tribute. Every dungeon up until BRD is easily duoable. BRD you can still duo a large part of it. Same with most of Sunken Temple. Same with Maradon. Used to spam 2 man princess runs all day, and this was while it was still XP.
Just because you never did something, or weren’t capable of doing something, doesn’t mean it couldn’t be done. You’d be surprised how easy content is when it’s not a damage race to beat an enrage timer. You can cheese most bosses in classic with intercept to stall for time and kite for cooldowns and mana/health pots. If you take the time to properly gear, enchant, and alch up you don’t much need dps classes for anything below the second half of BRD.
Hint hint, healing classes stacking spirit in classic just need to stop casting for 5 seconds to start getting mana back quickly. So if you kite out of boss range with intercept and run around you can just let your healer get mana back up. Pretty simple really. You can also do something similar on stunable/snarable trash mobs with grenades or piercing howl and kite around.
Topic originally about overtuned, comments turn into post about Streamers cleaning difficult content and people complaining “they must have changed it, too easy”…it’s almost like classic was alot more easy then you recall, because most of you were bad players back then and have improved.
there is over a thousand times more information about the game then there was back then, private servers have been up forever and even if they aren’t exactly accurate most of the blizz-like ones are good places to theorycraft to figure out what’s best, all this information is everywhere now and easy to find, this classic coming out hasn’t had it’s numbers changed, it’s just the majority of players aren’t as clueless playing it this time around.
The streamers are world first quality players, so of course they won’t have much trouble. The average player won’t be able to do things without significantly outleveling the content.
Except it’s a 10 man instance and is “balanced” around that.
Yes, though they were in high end gear for their level so it sort of balances out.
Vanilla isn’t overtuned. Op is just trolling to get a rise out of people because he knows the difficulty is one of the quintessential elements needed in classic.
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Then explain why LBRS is a 5 man when it’s the SAME INSTANCE. The only difference is that they are different sections. Why would a different section of an instance be made for a different group size?
You can 10 man LBRS if you want, the difference is UBRS is designed for 2 tanks otherwise rend and drakisath wouldnt be advised to take 2 tanks for.
Just have someone that can kite be second on threat for them. It’s not hard.
I noticed a whole lot of 485 hits in the 2006 video and zero of those in the Classic video. That appears to be a pretty major change. Also in the 2006 video one of the DPS even has his weapon enchanted showing they were pretty well geared and at level were having a harder time than Asmongold.
I’d say this all adds up to something being pretty off and makes Classic look dramatically easier.
One thing I notice different between these 2 videos is the 2006 version is showing a random 216 yellow hit during the Mograine fight that isn’t seen in Tips video. Why is that not there in the Classic version?
I dunno, ive seen a few seeming inconsistencies.
Classic is undertuned, not overtuned lol.
At least the values are correct.
So sad that players want the game to be so easy
Exactly, showing damage numbers are correct doesn’t mean much. How often did bosses crit? How often are we supposed to miss? We really just dont have a complete picture. I guess we can get a 60 Rogue in their to Herod down the line and see how hard or difficult the fight is in relation. Im just noticing earlier videos show people dipping much harder than Classic. Something seems changed.
It took Asmongold’s well prepared group 5x longer to kill Herod.
The highest damage I saw was a whirlwind while Herod was enraged that hit the Cat Druid for 426. I saw Asmongold get hit for 278 from a whirlwind while Herod was enraged. The Cat Druid got hit for 53% more damage than a Prot specced Warrior in mail gear, with a shield and Defensive stance. What should the numbers have been?
Accounting for levels of the Druid being even to Herod and Asmon being dramatically underleveled I would expect to see far more crit chances on Asmon. The Druid was hit with a crit multiple times, I saw this zero times with Asmon. This doesn’t make a whole lot of sense wouldn’t you agree?
It looks like the numbers are correct, but the chances of things like crit and glancing blows seem to be treating everyone like levels dont matter in Classic. As if its only accounting for armor and hit chance.
This also isn’t taking into account the massive yellow hits the Warrior was taking in the SM Cath fight that just don’t seem to exist in the Classic version. There definitely seems to be differences here.
edit: Also, another thing im noticing is random hits on the Druid starting at 280 damage thats a white hit. Where is this coming from? The whirlwind hits are shown in purple, so what are these white hits? It seems like all melee are being hit not only by whirlwind, but also some kind of AoE cleave white hit damage as you notice everyones HP going down. I didn’t notice this in the Classic version. Why was the Druid taking 280 dmg, but it seems like Asmon is taking 250 dmg on average for normal hits? I dunno, but it looks different to me as an overall fight.
It’s even more sad then players like you want to restrict content to the unemployed.
They have an internal client to test damage numbers on, and according to them it’s not overtuned at all and the numbers are correct. There might be fringe issues and some problems yet to be identified but numbers are likely the easiest thing for them to check and fix.
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What the hell ?
It’s not because mobs are doing 20 more damage that you need to be unemployed…
You’ll just need to be more cautious like during Vanilla and not zerg/aoe like a nobrain.
New players/wrath babies… are already asking to nerf Classic which is already really easy. You can’t stand a bit of difficulty… SO SAD
I played during Wrath through this same exact content. Same zones, same quests, not likely much was different (besides xp requirements and balance changes to classes). It was tough back then still with no boa gear and trying to solo it. Anyway, point is from what I played in classic beta to 15 it seemed fine to me.
Also, the term wrath babies is probably so out of date it doesn’t make sense. If anything a wrath baby would likely be just fine in Classic compared to modern day players that love to speed through leveling.
When i hear that because he saw a mob doing +10dmg you need to be unemployed it’s like if he is asking to make Classic like modern WoW = easier/rush/nobrain 99% of the time etc…
It really piss me off those people who can’t activate their brain a bit while playing.
I hope this is just a troll or unfortunaly a mental disabilty
Taking more time to do things won’t force you to play 10h/day. Split those 10 hours in 10 days.
Please let this post sink into the abyss.
The race of the OP is wrong. It should read “troll”.
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