Pre nerfed av is like the most talked about thing on these forums or at least had the most posts and most attention but they chose the current because they thought npcs doing more dps are too hard for people.
They certainly got more feedback on wanting an older iteration of av then dire maul being to op to be out launch date and nax. But the people posting that stuff most likely had same mentality as the developers that blizzard has been hiring since wows success.
Well adding a black list feature to random bg finder made it so no one did AV and av was pretty bad because of the changes. Pretty much the same mentality devs had was instant gratification over fun because instant gratification was fun for the devs as it was for complainers.
No, I want the vanilla game. The experience is born from the game. Instead of needlessly trying to recreate the âexperience,â which varied so wildly based on the many subjective experiences of its millions of players, Blizzard should be recreating the game and letting players experience it anew.
If I start to play Chess, have no idea what Iâm doing for months, get good after lots of practice, then someone changes the official rules of Chess⌠saying âI want vanilla Chessâ does not mean I want to go back to being clueless.
Whatâs sad is their motives for not changing AV is that they think npcs are to hard, and they decided we as players could not handle it.
Makes me wonder, what else has blizzard deemed âto hardâ that they donât want to give us.
Really over blizzards hand hold gameplay design and wrapping everything in cotton wool in an effort to shield players from anything that could be considered slightly a challenge.
Sometimes I honestly think they lie about not having earlier data so they have a convenient excuse to make it how they want it.
I know itâs popular to believe this, but data centers donât misplace data. Theyâre also not so cheap that they will over write a backup when they back things up in duplicate and then ship the second copy off siteâŚ
They fed the community a half truth regarding their data situation; the truth is more along the lines that 1.12 just makes more sense for the situation because itâs what the private server players want and demanded back in November 2017.
Their is a difference between hard and harderâŚ
With the SAME game experience, doing Molten in 1.1 is HARDER than in 1.12
Because of 1.12 itemization/classes/talent. Going into Molten Core in full BiS+optimized in 1.12 make you nearly 20 to 30% more powerfull than in 1.12.
Itâs like a +30% which mean content is easier.
About Alterac, the actual 1.12 is just a show, they donât play for real.
When itâs gonna be released players will just rush boss, to end it as fast at possible to farm it faster.
They WERE that cheap back in the Vanilla days. They didnât start having more than two versions of the game until TBC.
Seriously, why is it so difficult to believe that a company did something incredibly stupid? I see companies do stupid things every day, specifically the one I work for.
Speaking to Classic in general and not just AV, I fear Classic will be super face roll easy. I hope I am wrong.
I started playing WoW about six months into Vanilla back in 05. I raided as far as three bosses into Naxx. I also played several private servers the last few years. I will say private servers are harder than vanilla was technically but easier in practice due to player knowledge and offline content that one can access that did not exist back in the day. Having said that, the various private servers are super easy and most of them are 1.12.
I fear Classic will be far too easy until AQ and maybe even beyond. Like I said, I hope I am wrong. I know you cannot go back in time and relive the glory days but I was hoping for a âhardâ version of vanilla. We will see what happens but if I am right I donât think I will stick with Classic.
So⌠you were hoping Blizzard would do exactly what they said they WOULDNâT do and tamper with the data just to arbitrarily make it harder than it actually was?
Oh right, you are the type that thinks someone expressing their opinion, if it runs counter to yours, is stupid/wrong/evil/etc.
Just offering my 2 cents. Take it or leave it. Hopefully Blizz is reading this and weighing their gains and losses via this feedback loop. If they lose me and gain others that offset my loss and maximize their profits then great. Iâm ok with that. I just donât want Blizz to make poor choices and see Classic fail and lose money. I can find things to do with my time. My whole life does not depend on my definition of success or failure of Classic.
Well Williams, itâs good to see someone else who gets it.
They said they donât want to maintain 2 MMOâs. So weâre getting the version that requires the least amount of work. Feed 1.12 data through current server code, tweek the code here and there to produce 1.12 output and throw it out to the masses.
No new content, no content progressionâŚstuff is all in there and just needs to be turned on. Since server is base that gets maintained by retail.
Itâs a cheap, cost effective way to reproduce vanilla.
Really? EQâs devâs backed up everything and they had a 3 million dollar development cost.
World of WarCraft was produced by Blizzard as you know and it was already a massively successful company that produced titles like WarCraft 3, StarCraft, and many more.
World of WarCraft was reportedly a 200 MILLION dollar development.
I can assure you they did not cheap out on backups because if that were the situation they would not have done a server backup and service every tuesday.
This is why if the servers crashed the worst that could happen was you would be reverted back to the Tuesday rollover.
They lost nothing my friend, you should stop believing everything Blizzard claims; itâs often untrue.
Letâs put it this way, they still have source code going back to 1997 for World of WarCrafts development, and have already stated so.
I get the feeling you donât know what I am talking about regarding backups. The detail of server backups and version backups is a lot more detailed than what you think it may be.
Each individual server (back then) was backed up every Tuesday. With 3 million players online in the first year they were making a pile of money, and cheeping out on the data center needs is just unimaginable in a company the size of 2004 / 2005 Blizzard.
They were not an Indy developer back then, they were very well established and top tier for the era; the sort of mistakes youâre eluding they made are purely ridiculous to ever consider.
The reason for 1.12 was simply a choice, not because it was anything but that a choice. If anything Blizzard was spoiled for choice when they visited their Data annex.