Balance Druid could really use some help surviving in PvP. Even a small buff to a talent or a baseline stat scaling would work nicely as a start… Then, other aspects such as control could be tuned down accordingly if necessary.
Boomy players did not sign up to play an absolute glass cannon caster subtype (mage), but a hybrid between that and lock, so to speak… We’ve usually had less flow mobility (freecasting) than mage, but more than warlock… and our durability should therefore be also in the middle. Unfortunately, it seems following re/pruning and tunings slowly since WoD, that this vision (and arguably the entirety of class archetype balancing philosophy) has been gradually lost.
I’m sure many would appreciate a more thorough revision of the stats, alongside, ultimately – a reversion of the Dragonflight hybrid healing change (so, stronger but fewer Regrowths as now it takes many, many casts to try and save oneself in a clutch – which isn’t worth it). I’d argue the same for the builder-spender of Balance DPS-wise: IMO in BfA fewer but stronger spenders per AP pool felt MUCH better. I’ve previously described our builder/spender phases as “noodle spamming”, because they feel unrewarding both mechanically and numerically.
Ideally, after all of these changes, I’d take a look at the very core mechanics of the spec. Eclipse is highly cumbersome, esp. in PvP. No other spec takes 3-5 GCDs only to start to attempt to burst a target. Let alone, if we are CC’ed, properly kited etc. all our ramp-up goes to waste, every time. Even after the Mastery change, re-DoTing is basically always required as well after every dispell. NOT that the latter shouldn’t be the case… But, at the very least, I’d buff Dying Stars to be a more rewarding pick.
The 11.0.5 spec talent tree changes are a great start, but there’s still a great deal more to be desired… Also in terms of build and hero talent balancing, and the latters’ optional mechanical diversity and additions to the spec’s behaviour.
TL;DR Balance Druid has issues with ramp-up and survivability esp, in PvP atm.
Suggestions: Buff its constant single-target damage OR burst a little bit,
especially its survivability: durability + recovery (Frenzied Regen still bugged?). Also takes too many GCDs?
Long-term – more talent reworks & eventual 12.0 overhaul would be very welcome (Druid forums as evidence - general sentiment: Eclipse is too clunky and we lack rotational agency). The teams efforts to gradually fix the issues are highly appreciated!