PhDs vary wildly in how useful they are.
Given you thought Ret’s were near the top of the charts… which means you can’t evaluate statistics at all…
PhDs vary wildly in how useful they are.
Given you thought Ret’s were near the top of the charts… which means you can’t evaluate statistics at all…
Try getting your info from a real site. Top DPS parses in M+ for period 942, ret is 4th on the list.
I didn’t know warcraftlogs is not a real site. ahaha
4th on what list? Popularity maybe? Totally irrelevant.
The balancing was done for raiding, proof being that ret and all the dps specs below it got BUFFED.
I am going to respectfully disagree here. And argue that you do not have a PhD. Or that if you do, it would have very little to do here. Because, unless you have a large amount of experience in game development and design, and your PhD is in programing or a related field, I would venture very few people with PhDs would make such myopic claim.
Balancing in this game is so beyond complex. It isnt just buffing x and y. There are interactions with talents. Different damage profiles. Different Cooldowns. Trinkets. Scaling. Synergy with other classes. Utility. Personal CDs and survivability. Raid vs. M+ for PvE. Which are extremely different content. Not to mention that it is actually a 20 year old game.
No genius its from the top 1000 parses done in week 942. Try googling my statement to see the real data yourself.
You’re just trolling, talking gibberish… is that what your phd is in?
…you’re kidding, right?
Survivability, yes, but their damage is not the issue.
My PhD is in Algorithms, Combinatorics, and Optimization. Balancing a game isnt near as complex as you believe.
Nobody believes you. Guess you wasted your fake education.
So, you’ve never actually worked in developing practical software with millions of users? Cool cool, tell us more.
You’re talking about mythic+ when it’s abundantly clear this tuning was focused on single target damage and raid performance.
Balance isn’t, and shouldn’t be, done based on 95% Mythic. Unless there’s some crazy outlier specifically in Mythic, larger pools of data in Normal/Heroic, and wider performance than just 95%, is the basis. This claim you’re making ONLY applies to Mythic +95% - any other category and Frost is behind.
So… larger buffs than Frost got, just like I said.
It won’t. Frost is going to get gapped even harder on literally every fight, unless you’re one of the 500 Frost Death Knights with a parse on Mythic at all, and you can pull a 95% parse. Wow, what a great buff.
As someone who is doing rdruid raid and doing mythic amird now, rdruid needs healing buffs. Comparing rshaman to rdruid is not correct. We are a pure throughput healer like hpriest, we do not have any aoe damage reduction or group cds like SLT or armor increase groupwide. Reading statistics is 3 fold, just reading numbers is not how u read graphs and stats. You need to apply them in real time. The reason rdruids are complaining here are because of our healing style, the most annoying fights are Larodar,Tindral, Smold, and Fyrakk. Rdruids just suck at healing npcs or certain types of encounters like smold stack debuff because of hots, hpriests have a little easier because even if they do less hps they have md and are burst healers. Smold is doable but the fights for npcs or dispel fights its just a losing battle for rdruids, Would I take a rshaman with a little less hps than a rdruid but can also bring SLT atm? Yes and I have. Most mythic parties(pugs) I’ve joined will take multiple of any healer except rdruids. That is what I’ve seen. If we get buffs if not whatever, I will bruteforce my way to mythic either way.
edit : PS. the best healer in m+ is disc followed by mw and then rdruid. Mythic+ Rankings (DF Season 3) (raider.io)
Dude, balance is done to make the classes have the same capacity.
If X spec is capable of doing 250k dps, then Y spec should too.
Balancing the specs based on what the best players can bring out of the specs, is exactly that, to make sure that each class/spec is capable of the same kind of dps.
Frost is above ret, so ret got a bigger buff it seems, balance.
And i didn’t say that it wasn’t a bigger buff, i just said it’s not the 20% stuff you saw there overall.
Everyone that plays Frost DK will do 4% more dps based on where they were.
If you did 100k b4 with 480 ilvl, you’ll do 104k with 480 ilvl… meaning you probably parse 14 grey.
If you did 200k b4 with 480ilvl, you’ll do 108k with 480 ilvl… meaning you probably parse 89 purple.
Any buff blizz does, will buff the top players more than the lower players, the lower players need to l2p to get their dps up.
This capability has to apply to more aspects of content than just 95% Mythic parsing. You don’t balance for tens of thousands of people based on the performance of a few hundred in just one version of the fights. You may as well dictate car specs for the general public by F1. This isn’t complicated, and it’s not a debate either. If you think 95% Mythic parsing is what they are, or should primarily balance for, you’re just wrong.
Please read before you post. I never said 20% overall, I even specifically said “to abilities.”
Mythic parsing shows what the spec is capable of at the top of the line.
Anyone else below it can learn to play and get to the max that the spec is capable of.
And i clarified how much it actually meant, the math on the HoW discord shows about 5% dps increase, so it’s just above the 4% dk’s got.
It also shows what it’s capable of in encounter durations that are more realistic. Heroic and normal fights are too short to give any useful data after the first few weeks.
I have four, five if you count that one time in Canada.
SV could be infinitely strong, people would still avoid it because it’s the melee spec on a ranged class and for evidence of that I point to the start of last season.
Enhance is more popular than elemental (melee spec with a ranged option).
It’s about tuning.
Also survival was massively popular in SL seasons 3 and 4 because it was tuned super high (only below destro locks).