Class Tuning Incoming – August 22

I like how they do reworks for classes, then spend the next couple of weeks undoing it all.

Don’t worry Rogues, you’ll get your rework, be good for a week or two then get put back in your place. :wink:

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Yep seems I did.

Rest of my point still stands. Stupid to nerf guardian when the problems were that the other tanks just suck

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buffing every spec to bear level is a unrealistic answer stop being dumb

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sure, but more importantly delete roll the bones

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Looks at all of Wows existence

Doubt it heavily.

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As we continue to see how our terrible mythic plus system has ruined our dungeon system but don’t care, we continue to cater to the top .1% just so they can get their special achievement. Oh and here’s some pvp changes for arena.

Btw please check out MDI and the great push cause esports are what really matter.

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class tuning came to late, m+ already ruined for most players now.

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Or how they add something like the Brewmaster 4-piece, which buffs Spinning Crane Kick damage… so they nerf Spinning Crane Kick damage by 20%.

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At this point I’m starting to feel like it’s a “be careful what you wish for” scenario. They might break us even worse.

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Sad Pyromaniac Mage Noises :frowning:

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On a different note. I didn’t even know those could be interrupted. That sounds like a huge oversight all things considered. By lockouts I mean

Well I like to think when my Warrior Pummels them in the face in PVP it causes DH’s to blink thus unable to keep channeling Eye Beam.

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sigh

Just…just say you have no idea wtf you’re doing in the class department. Stop wasting our time.

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thats not entirely correct… every resto druid i’ve talked to recently has said that they want their tree to be more complex so that they feel a sense of accomplishment when they perform well with it.

Dang bro, you got the whole squad laughing.

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The only thing this response tells me is that you have no idea what is going on in the world around you.

Bear is not the problem. Incoming damage and other tanks’ ability to deal with it is.

Don’t let this go through for PvP as nerfing healer dps output just makes healing in PvP feel worst. Like you have no impact outside of being a 40 yard range healbot.

Paladins struggle with separating their dps from their healing spells because of Holy Power, which results in high mana consumption when using spells to DPS. So this just double hits that.

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It amazes me that they say, we are listening to player feedback" and then say a bit later, “we are trying to…” you are saying one thing and doing another.

Here is one suggestion…when going into a m plus, the first person to leave an uncompleted mythic plus gets a 2 hr pvp, dungeon, and raid lockout unless it is timed out or completed. Only quitters would complain.

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Keep going I’ll wait til you’re done Blizzard.

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Did they find these devs in a dumpster or something? Or were they all just the janitors at blizzard before everyone else left?

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