I suppose I was hoping for talents I want to use more than talents Im glad I can skip.
Was very hopeful for instant mobility. Instead of 20% Steed CDR + 40% reduced duration, they could of added in that same very avoidable spot. Blade of Pursuit: BoJ now brings you to your target, range unchanged. With a cool animation.
For pvp talents I was hoping for more changes than none, maybe some nerf removals, maybe the mobility could be added there instead like rogues had with Death from above. They could have added a 30%-40% MS in the PVP talents, like Executioners Will: targets struck by your WoA now are Marked for Execution; 40% healing taken reduction and a executionerās icon is placed over the affected targets head for 15 seconds.
They could have augmented defensives in pvp talents. Divine Virtue: Shield of Vengeance absobtion value is doubled and lasts for 2 more seconds, full duration expiration empowers damage absorbed to be expelled at enemies within 4 yards distributed evenly for 150% of damage absorbed.
Rets primary concerns in the pvp space should be addressed.
Some defensives have been addressed in 11.5, probably will not be enough.
Mobility, not instant so not addressed adequately.
Offesive tools and throughput, not addressed.
Most defensives and our only pvp friendly CC, are all dispelled with no backlash, not addressed
All of our non-hero talent DoTs are dispellable without backlash.
I donāt want to be some kind of hunter that leaps backwards over a cliff in the middle of a raidā¦ pulling every mob in Kara as you fall from the top of the tower to the bottom, while a helpful priest saves him from dying and the hunter feigns death to avoid those mobsā¦ who then run to the top of the stairs and wipe the raid. That might seem specific.
Yes and yes. The flexibility of the upcoming tree is something I am very much looking forward to. Actually being able to take situational talents because it would be useful in certain content instead of being locked in to a certain build because of the required throughput nodes sounds amazing.
Nothing is ever going to be perfect. We can still appreciate improvement.
Might be good in arena or world PVP. It isnāt all about BGs.
Balance exists in all things in life. The turbo kit on your car is balanced by the cost to buy and install, the reduced fuel economy, and the increased engine wear.
Agree here. I donāt take the increased steed duration talent currently because I just donāt need it. I use steed to get to something or away from something. I donāt need the increased duration to do that.
Thatās not going to happen while ret has so much range in its kit. I donāt understand why people donāt get that. If you want a class that is pure melee with instant mobility there are several options. Please stop trying to turn ret into one of those.
Iād love to see FVās range reigned in if it means we can get better/condensed movement options. Judgment/Hammer of Wrath/Blade of Justice being ranged is more than adequate.
Even just making steed baseline for a better choice in its place on the class tree would be great.
Those are not gamechanging. Sacrifice removing poison sounds like a niche m+ mechanic, heaking from autos on alljes is veryblow, ligghtforged blessing is againā¦ a pve talent for divine stoem spamming, blessings, cleanse and judgement if light healing is very very low.
The only good new node is 20% stun reduction which is cut in half in pvp and divine shield ognoring forbearance but still om the gcd.
Autosac, steed of liberty are trap talents, turn evil being so niche yet is still in the tree. Blessing of dusk nerfed because seal of order is gone. Still need to put two points to make HoW deal mediocre damage.
I cant believe people are celebrating this much over purely pve (more like m+) oriented minimal changes that dont expand on the class supporting role.
Where are my cdrs on BoP and divine shield, where are my two charges on blessings, echoing blessings, where is shielding words, where is potent offhealing , or improved cc (hoj nerfed because fist of justice is now flat).
Not when other classes trees are designed for all content. Go to the warrior class tree, or the shaman one. You can pick up literally everything and 90% if skills have uses for the entire gamr not just pve or m+. The warrior tree is a great example
Warrior has at most 4 nodes that are clearly PVP oriented, the rest is all things you can get for PVE.
4 over 44, the rest is PVE oriented.
The thing they do, I guess, is more aligned with their role in PVP since they donāt have a healing spec that also has to be represented in the class tree.
Their whole tree is about allowing them to fulfill their role as either a tank or DPS.
The fact that it helps PVP without it being nerfed or touched is happenstance.
Thatās not the reality of Ret.
They donāt really want them to heal in PVP but it still has to be something the class tree helps doing which makes it so those are pointless in PVP.