The below PvP class adjustments will be applied to the live game with next week’s maintenance starting on August 1.
Player versus Player
Death Knight
Frost
Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
Frost Strike damage is now increased by 67% in PvP combat (was 45%).
Obliterate damage is now increased by 20% in PvP combat (was 15%).
Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
Unholy
Developer’s note: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
Festermight is now 50% effective in PvP combat.
Festering Wound damage is now increased by 230% in PvP combat (was 250%).
Monk
Windwalker
Rising Sun Kick damage reduced by 9% in PvP combat.
Warrior
Fury
Rampage deals 30% increased damage in PvP combat (was 15%).
The Rampage buff really is a bit odd to me, yeah. I think output seems reasonable after the latest round of changes. Biggg Onslaught, execute buffs and stuff.
I don’t want Fury to be terrible but a lot of people are sad when it’s very good.
festermight is unwarranted. A buff you have to constantly be stacking that does not refresh and at most you’ll get 10-12 stacks that will go away in 2 seconds unless you’re really lucky with procs/Doombursting. I do also enjoy using 2 talent points for a 50% effective spell just like using 2 talent points for our capstone talents all of which are reduced in pvp