" why people loved Legion". Except for SV hunters and Demo Locks, they had issues with Legion.
The devs who did the rework Enhancement Shaman in Legion almost killed the spec outright and that alone should get devs fired.
It was fun but it is over, we can habe class quest to unlock cosmetics or things like that
Tauren too, sure. In fact the whole “Sun Shaman” was the original argument for them getting Paladins. I much prefer the SoD angle where the earliest Tauren Paladins are worshipping the proper Holy Light, NOT the Sun. The Sun is just a metaphor for them to understand the new revelation.
I think you over estimate the number of people that care about that
all the class devs involved had the selfish mindset of THIS IS MY GAME AND IM GONNA MAKE PEOPLE PLAY THE WAY I WANT!
They are one kind of sacred warriors, yeah, spiritual ones.
Doesn’t mean they need to be the only ones, like i said, its a warrior that fight in plate but still is religious. shamans are more related to spiritual warriors, not zealots nor enforcers of religion
The prelates from the zandalari work particular well because they capitalize on the thematic of a sacred warrior
You’re too focused on mechanics.
Anduin is a Priest not a Paladin even though he can wear plate and fight with a sword.
Nah. They’re dumb too.
The only really interesting alternate Paladin order were the Blood Knights mostly because they were sort of evil Paladins and their gameplay reflected their lore/fantasy. Then when they abandoned their evil ways they also ditched their bloody aesthetic which was just peak marriage of gameplay and story.
I, personally, have always hated how they shilled out the Silver Hand to everyone else.
Legion didn’t get good until 7.2.5 and 7.3 and that is all people remember and call that the entire expansion . People seem to forget for the first half of Legion just about everyone was either complaining about their spec or how hard it was to level up off specs because of having to get separate gear for each spec and so on .
To be honest everyone that says Legion was this perfect expansions is wearing rose colored glasses.
Im Focusing on the thematic
A Paladin is a sacred warrior, across media/rpgs he is not usually a chill/cool guy, not depicted as a spiritual leader, or a elemental master like shamans are.
A Paladin in essence is a fervorous follower of a faith, god, religion or an oath, a zealot, ruthless and sometimes even cruel with blind faith.
It can work in any race and culture who have a kind of religion or a god, its just how you write it
Nah, you just have some sort of limited fantasy thing, they remind the sacred warriors of ancient Aztec empire
I was a big fan of the Priest order hall, where the big class-defining moment was basically “you’re the little brother of the Paladin’s story, ask them for help because you’re getting bullied :(” and then you got to watch the Paladins go “we’re so busy with real work, can we really spare the time to save the day?”
Also the Hunter questline, where a bunch of mages died and it was determined “It was DEMONS! But not just any demons, demon DOGS! Only a Hunter can stop a dog!” And then the dogs were inexplicably made of unobtainium, so you had to make a bunch of magic arrows so your followers could plink at them (but still not kill them) while you spent 10 seconds slapping Demon Dog the Bounty Hunter until he died. Truly, it was the most dangerous game.
Legion was ok. But for me, if it’s a legendary that literally everyone is handed, it’s not legendary, it just becomes a gimmick that’s baked into your spec.
I might also be the minority in this one, but I’m glad Illidan is gone. He’s annoying, insufferable, and I hope they never drag him out of whatever hole he is trapped in now.
Class halls were cool, but they were very hit and miss. Some were amazing, some were meh.
Of course there was the whole artifact power grind and the RNG legendaries that could make or break you in the beginning and screwed a ton of people, but that’s more mechanic than thematic.
There’s also the small matter of the Horde being written out of the game for 2 years as all the action centered on Alliance characters…
(Not that anything’s changed since then, of course.)
Don’t forget one of the priest characters jumping ship to go be a paladin because paladins were just better.
Priest class fantasy sucked so much in Legion regardless of what spec priest you played.
With how far they’re moving away from one of the central aspects of the game (the faction conflict), for better or worse the thing that remains engaging is the class fantasy. It’s generally a lot safer to do without the rabid “my team rules your team sucks!” mentality that often goes hand in hand with how the faction conflict was written (and the fanbase). Hero talents seem…like it’s kinda stepping in that direction but it seems to either really nail it or give people something they don’t want and didn’t ask for.
However–I imagine it’s much easier to write a two-faction class conflict versus a dozen class storylines.
That doesn’t make any sense at all. A faction conflict story has to have both sides losing things they might find precious. Class storylines don’t have any such baggage, all they have to do is avoid pigeonholing a class into a one-note state.
I’m also disappointed with shadow priest there. They get a void based hero spec, which is expected. And then instead of getting a spirit/death based hero spec they get whatever Archon is supposed to be,
I don’t usually agree with the OP, but in this thread, he is actually right. The class fantasy in Legion was amazing, and did feel good. It felt like each class was unique, and was treated differently to how it is now. This all stopped in BfA when Blizzard decided to turn away from class identity to faction identity, and treated each class like the same thing, even with also the removal of the class sets.
The worst thing about Legion for me was the class changes. From WoD to Legion, I prefer WoD’s class design.