To me movement / general loss of uptime can be handled in 3 ways.
1: Ability to perform x% of its rotation whilst moving. Instant casts, cast while moving abilities.
2: Ability to deal relevant damage through DoTs / Pets which persist without additional input from the player.
3: Ability to frontload large amounts of their rotational dps into windows, creating periods of lower relevance where losing gcds is marginal.
Regardless the harder specs should just be flat out stronger.
It is too respect the time of players that go out of their way to learn difficult to play specs and also gives players something to build mastery over.
If the low difficulty classes are ever at the top of dps then something is wrong
They are. People who master complex specs make better progress and can do harder content with better rewards.
Locking lesser skilled players or those who have chosen to play a favorite but not meta spec into a ghetto of unrewarding and boring content would be bad for the profitability of the game.
That is terrible design as those specs would become mandatory. Worse as shown with you picking the hardest dps spec as the “easy” mode. Most players don’t understand the game enough to evaluate what is and isn’t difficult beyond average levels of play.
If we implemented your idea and made havoc just do 30% more damage you would be the first screaming bloody murder.
Nah, tuning should be close regardless of difficulty.
If you enjoy the rotation of a spec, and it’s a bit harder to play compared to other classes, that’s your choice. You shouldn’t be rewarded 50% better dps just because you can play outlaw rogue, or arcane mage, otherwise then we would have other issues.
Blizzard will keep balancing classes around a huge number of data they collect and how in line or not they are, not due to people’s perceived difficulty. Arguing for the latter is a fool’s errand and will backfire, as it is not a sustainable or practical approach to balancing as it will cause huge rollercoasters in how “easy” a class becomes after a tweak.
Arcane became a very complex spec and was a bottom tier dps for the majority of Dragonflight where something simple like Evoker has been at the top the entire expansion
Havoc doesn’t even have a controled aoe burst spec you need to actively pool, and monitor white hit procs to not break the sequence and break it. All while still needing to pull of momentum without losing hits.