There’s a marked difference between what the community accepts as meta and what is actually required. See “+4 AD 1k+ IO SCORE MINIMUM” and such. I’m not against it, but expecting people to be accepting of a mechanically inferior thing by and large just because the players themselves can be inferior and/or the skill cap is low is being ignorant of player bases.
Even scrubs in elo hell in LoL still complain about people not being meta with picks. It happens in every game for a vast majority of the community, even if that community could succeed without the meta.
Trying to apply BfA meta to Vanilla is the issue. They’re fundamentally differently designed and balanced games.
Ion said it himself…they don’t want to use present game values with Classic. He used the words about opening Pandora’s Box. Players would do well to follow his advice.
Absolutely, and feats and challenges like that can only exist when the field isn’t completely evened out by the devs. Part of what made Vanilla so great.
The challenge of playing a massively inferior, near useless spec? You can do that even if the DPS was buffed, it’s called taking your gear off. If you want a challenge in any content, there’s nothing stopping you from imposing restrictions on yourself to accomplish that. Why do you need the developers to impose those restrictions for you?
At some point you’re going to have to come to terms with the fact that Classic is not BfA. Your entire way of thinking is predicated upon an expectation derived from game design of BfA. You need to let that go. Unlearn what you have learned. Once you’re able to differentiate one game from the other, the clouds will part and the sun will shine through.
You guys are right people can take it or leave it. I’m just bringing it to attention that your gonna have the same issues with 65+% of the players playing 3 classes. shrug world of roguecraft all over again.
I understand not wanting changes. It’s a blatantly obvious problem that was later even admitted by a dev. Is this really gonna benefit classic in any way to leave them as they were and no one really play them?
Your getting classic minus people like me who spent 1+ month of their time leveling a paladin and playing it at endgame.
Funny. The most popular live private server shows those pops at a combined 47%. The only outliar being warrior at 21% and how much of that is because warriors are the default bank alt?
I never said that. I said how much was due to bank alts? Also I’ve already addressed how I’d make warriors less appealing. By nerfing threat gen warriors suddenly don’t become the go to dps anymore.
Most people understand that Warriors are fotm in 1.12 and will be the most played class in Classic as a result.
However your claims of 65% are based off of absolutely nothing and all evidence suggests that it is wrong.
On top of that, data from WotLK shows that Rogues and Warlocks were as bad off population wise as the hybrids are on Northdale(the most popular 1.12 WoW server right now).
Yet, people don’t seem to give a damn about that and claim that buffing hybrids will “have no adverse effects because nothing bad happened in WotLK when they were buffed”.
Dude there gonna be the go-to even with threat fixes. They will just have to throttle. But even throttled they still are gonna do like 50% more dmg.
As far as realm pops i would put money at the end of the first month (when everyone levels their main) your gonna have at LEAST 60% of those 3 classes. There is no point in playing a hybrid unless your healing or pvping. I could be wrong on exact %'s. But it’s been pretty well documented for a decade now on what classes can do at endgame. I could be wrong about this too. But unless your feeling ambitious your be competing for raid spots against pures.
Blizz is gonna do what blizz feels like doing. I just want to bring this topic to light. But either way I hope you guys enjoy classic, I just won’t be there.