Itâs an RPG with raiding at the center. Nearly every thread asking about peopleâs goals in Classic has been filled with people that have primarily raid related goals. I know you think raiding was an insignificant part of Vanilla but tons of people are coming back to do the raids they never had an opportunity to finish.
Whatâs stopping them from doing raids? Nothing. But this notion that everything has to be balanced around raiding is a BfA philosophy, not a Vanilla one. Itâs up to the players to adapt to Classic, not the other way around.
Actually, let me rephrase that. Itâs not about raid balance vs. non-raid balance. Itâs the difference between balancing classes versus balancing specs. Every class has a vital role to play in Vanilla. They donât all excel at the same things. Thatâs the rpg nature of the experience. This was before mass homogenization in the name of balance sucked the soul out of the classes.
People need to get over this idea that every class has to perform every function at the same level. Why would you expect that? Why is that required game design? Because thatâs what theyâve been taught over the years in WoW. Thatâs how the game currently is. But it has nothing to do with Vanilla.
Yet even with that said, you can play your class in any role you want and be viable. Unless youâre in an elite, hardcore world-first guildâŚwhat difference does it make? Classic isnât going anywhere. The content isnât going anywhere. Players can play what they want and feel no rush to be mathematical perfection to complete the content. Challenges will exists. The ability to pull off difficult raid compositions will impress. Players will have a freedom that doesnât exist in the Current game where devs do most of the work for you.
I donât know. The same people who are saying classes need to be rebalanced are the very people who say raids are so easy half your raid can be afk and youâll still succeed. So apparently everything and anything is viable.
Well your haste change is actually a dps change and a gameplay change. 10% haste is gonna change ret gameplay quite a bit. Honestly i think that changes the vanilla experience. I want the gameplay to stay exactly how it was. Just the gap in numbers to be closed.
Itâs the focus on raiding, which to be honest raiding is a little antithetical to the design philosophy of WoW surrounding hybrids in the first place.
Support and utility by its nature is diminished by having multiple people in your group with the exact same utility. With a raid having room for 5 of each class, then thereâs really isnât a gameplay reason to bring a Paladin that isnât a healer.
In smaller groups though there is, because your group might not have a Paladin as the healer.
The focus on raiding led to this mentality because honestly even in Vanilla, raiding is just inherently bad for the entire existence of hybrids.
If the day ever comes that youâre able to understand and accept that BfA and Classic are two different games, then maybe things will finally make sense to you.
Itâs pretty clear what the actual definition is. Or you were asking for an opinion, on what being viable is? Because that would be two different things.
Oh, never mind. You were asking for an opinion on it. Not the actual definition.
I donât want class balancing, I want you to stop interjecting into conversations with your ignorant, contradictory viewpoints. âEverything is viable but I canât tell you what viable meansâ - Mogar, 2018.
Everything is not viable, fact. Ret paladins are hot garbage and the âutilityâ they bring doesnât outweigh the fact that they do 1/3 the damage a warrior does (warriors also bring utility).
And here I thought you might try to have a logical argument, for your own ignorance when it comes to the definition of viable. But since itâs clear that this is about personal vindictiveness, I will let it go.