Changes/nochanges

They should put a disclaimer at character creation that Vanilla is an rpg, not a raid simulator.

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It’s an RPG with raiding at the center. Nearly every thread asking about people’s goals in Classic has been filled with people that have primarily raid related goals. I know you think raiding was an insignificant part of Vanilla but tons of people are coming back to do the raids they never had an opportunity to finish.

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What’s stopping them from doing raids? Nothing. But this notion that everything has to be balanced around raiding is a BfA philosophy, not a Vanilla one. It’s up to the players to adapt to Classic, not the other way around.

Actually, let me rephrase that. It’s not about raid balance vs. non-raid balance. It’s the difference between balancing classes versus balancing specs. Every class has a vital role to play in Vanilla. They don’t all excel at the same things. That’s the rpg nature of the experience. This was before mass homogenization in the name of balance sucked the soul out of the classes.

People need to get over this idea that every class has to perform every function at the same level. Why would you expect that? Why is that required game design? Because that’s what they’ve been taught over the years in WoW. That’s how the game currently is. But it has nothing to do with Vanilla.

Yet even with that said, you can play your class in any role you want and be viable. Unless you’re in an elite, hardcore world-first guild…what difference does it make? Classic isn’t going anywhere. The content isn’t going anywhere. Players can play what they want and feel no rush to be mathematical perfection to complete the content. Challenges will exists. The ability to pull off difficult raid compositions will impress. Players will have a freedom that doesn’t exist in the Current game where devs do most of the work for you.

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Sure, let’s add that disclaimer as an addendum to the warning about being pigeonholed into healbotting only once a character reaches end game :slight_smile:

Bro chill. This is a discussion. If you want to argue go elsewhere.

What is your definition of viable?

funny, plenty of people have pointed out that they knew or were hybrids who dpsed in naxx.
was it common? no. but it wasn’t rare either

I don’t know. The same people who are saying classes need to be rebalanced are the very people who say raids are so easy half your raid can be afk and you’ll still succeed. So apparently everything and anything is viable.

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Well your haste change is actually a dps change and a gameplay change. 10% haste is gonna change ret gameplay quite a bit. Honestly i think that changes the vanilla experience. I want the gameplay to stay exactly how it was. Just the gap in numbers to be closed.

Okay, to sum up your thoughts on class balance: “Everything is viable, I don’t know how I define viable.”

Great.

It’s the focus on raiding, which to be honest raiding is a little antithetical to the design philosophy of WoW surrounding hybrids in the first place.

Support and utility by its nature is diminished by having multiple people in your group with the exact same utility. With a raid having room for 5 of each class, then there’s really isn’t a gameplay reason to bring a Paladin that isn’t a healer.

In smaller groups though there is, because your group might not have a Paladin as the healer.

The focus on raiding led to this mentality because honestly even in Vanilla, raiding is just inherently bad for the entire existence of hybrids.

As a rogue I LOVED having a feral in my group and always made sure to include one.

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If the day ever comes that you’re able to understand and accept that BfA and Classic are two different games, then maybe things will finally make sense to you.

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It’s pretty clear what the actual definition is. Or you were asking for an opinion, on what being viable is? Because that would be two different things.
Oh, never mind. You were asking for an opinion on it. Not the actual definition.

My bad.

I don’t want class balancing, I want you to stop interjecting into conversations with your ignorant, contradictory viewpoints. “Everything is viable but I can’t tell you what viable means” - Mogar, 2018.

Everything is not viable, fact. Ret paladins are hot garbage and the “utility” they bring doesn’t outweigh the fact that they do 1/3 the damage a warrior does (warriors also bring utility).

Points up at their last post

Once you come down from your high horse, of course.

I wasn’t talking to you, I don’t care about your useless post.

Every class has an optimal role. Deal with it. That’s Vanilla. You continue to try to interject BFA design into Vanilla.

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Ah. That’s a shame.

And here I thought you might try to have a logical argument, for your own ignorance when it comes to the definition of viable. But since it’s clear that this is about personal vindictiveness, I will let it go.

You’re not worth my time, sorry.