Changes/nochanges

Actually, I played and raided as a druid and paladin, among other classes. I plan to play those classes again in classic.

And no, I was not always healing when I raided with those characters, although I also was not always DPS’ing or tanking with them either. I healed when it was asked of me, but I was never “pigeonholed, or locked, into healing”.

I have already stated I would prefer pre 1.11 threat.
And tell me this. What value do you put on stuff that doesn’t effect dps like brez and innervate?

And I’ve already agreed that I would be fine with some tweaks to hybrid dps. Just not full akaidian or ziryus level because that’s not vanilla.

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I see your perspective. I did not play a Paladin in vanilla, not because I didn’t want to, but essentially because I was too lazy to level something else. Unfortunately if our roles were reversed… I love healing - mostly in PvP, but it is the only thing I truly enjoy in WoW. What was misery for you would have been the best possible outcome for me!

I agree 100% that I think people didn’t know what they were signing up for as hybrids. Essentially, Hybrids brought critical buffs that helped improve the utility of the pure classes, but I think the only role that was suitable was healing. A Paladin needed for their buffs was far more useful away from the action and throwing the occasional heal, but as a DPS were likely considered a liability due to the damage they would take at melee range. I believe this applied to the wasted mana in shapeshift for druids alongside the susceptibility to damage.

For me, I see this as a wonderful opportunity for hybrids as support healers, but obviously to hybrids who literally have to kiss their other two specs bye-bye, they probably don’t feel the same way. Unfortunately, I am also a #nochange type person, and although I may not necessary play a hybrid myself when Classic comes out, I do hope to see you there, whatever you may choose.

There’s a difference between buffing to useful and overbuffing.

Your plan would be overbuffing.

As a raid leader I would gladly trade out 100 dps loss for another innervate. Battle res and and a party wide buffing aura.

Well tweek the numbers to a acceptable % then? What % less dmg is sometimes useful utility?

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As someone who has raid lead before it would have to be at least a 20% difference.

As long as each class has a wanted raid spec, pvp spec, and pve spec then its fine. Noone ever told us that every spec would be good in every roll. As long as you can raid well or pvp well or pve (non raid) well depending on your spec then it’s all good. Every class needs to be able to do all 3 but not every spec.

The INTENTION for hybrids in vanilla was 15%, which was potentially at least true for the MC tier before later changes widened the gap substantially…

It was also admitted to be not nearly enough by the guy who actually designed paladins specifically.

The flip side of that of course, as we’ve agreed on in other spots is the utility issue… Shadow gets a single guy into raids on Shadowweaving, rather than personal dps.

The issue is of course, that the majority of the hybrids don’t have anything remotely approaching that level of useful utility…

Ferals are actually a good example AGAINST your point even… They have a 3% crit buff, Brez, innervate (I think it’s druid baseline), and TWO bugged items that actually boost their damage potential to moderately respectable levels for a hybird… AND STILL people don’t want them in vanilla raids.

BC aimed for what like 90%-95%? That number worked fine.

And that’s why I’m fine with some light balance changes. But like I said. Going full wrath and beyond is a no go.

Aimed for but rarely hit

How do you think hybrid DPS compared to Warriors or Rogues in MC? Just curious. Do you think Warriors did 20% more, 30% more DPS?

I can’t even remember back that far but I know that hybrids were rarely competitive. Which is why I said I’d be fine with light changes in the spirit or vanilla wow. But that doesn’t include doing crap like what akaidian or ziryus want balance to be.

Do not support changes or those who support them. #nochanges … please stop attempting to make a new WoW. This is classic not new WoW

Right you just don’t want hyrbids to be viable at anything besides healing. For the purposes of this discussion changes that don’t move hybrids from non viable dps/tank to viable are irrelevant.

hybrids are viable
healers in raids
tanks in 5 mans
dps in pvp

1 tree for each thats not a bad thing
But the big respec fee is a bad thing lol

I feel as though the respec fee, however bad, really made you feel like you had to be committed to your character as you made it. I know we all changed our spec and all that, but after I hit 60 and got my mount, I stopped saving money or farming, and instead just did PvP. I spent all my money on noggenfogger elixirs and had to borrow money from my brother to pay for repairs. Those were the days…

It was there, and available, so you never felt truly locked-in. But if you were a lazy poor person like me, it was enough to make me nervous tinkering too much with my spec.

I’ve said multiple times I’d be happy with light buffs to make them more optimal.
That does not include going full retail with balance.

In other words hybrids are viable as healers.

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Ret paladins do 1/3 the DPS of Warriors, what would you do to make them “more optimal”?